Posted on 2 March 2006 with categories: Tales of Phantasia


Whoa… this anime seriously kicks ass. The story’s awesome. This episode, out heroes travel another 50 years to the furure, in order to stop Dhaos. In there, they head for the elves, in order to form a pact with the master of all summn spirits: Origin. I just loved the stubbornness of the elves. Suzu also looks awesome. But I think that’s the fact with every character in this anime. Every single character design is one of the most unique and memorable I’ve ever seen. And I may be wrong, but the CG in Tales of Phantasia has been done in some of the best ways ever, while still keeping balance with the normal drawings.

As this is an anime based on an RPG, you would expect the majority of the screentime to be filled with fighting. Well, it’s everything but that. This anime focuses mostly on drama and adventure, with a bit of fighting to back it up. The results are awesome.

When you compare this to the game “Tales of Symphonia”, you’ll be able to see a lot of similarities. The elven village, for example. We see a lot of names returning. The summon spirits are in both as well. In most cases, their designs differ on most parts, but in essence their designs are the same. The only exception is Origin, who seems to have got a total restyle.

Anyway, enough of me trying to look for words, I seriously recommend you to check this out. This really is the proof that video-game-based anime doesn’t neccesarily mean a bad series.

2 Responses

  1. Anga says:

    I like it very much. That half elf girl (forgot name) has so cute voice, she seriously should have more screen time.

  2. Warukyure says:

    Here name is Arche, and what they really need to do before they end this OVA is to put in the hot springs part in which Chester tries to sneak-a-peek. :) :) :)

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  • Jalapeno Bagel
    (Wednesday, Apr 23. 2014 10:30 AM)
    anyways, Shaft’s pretty much built on that “stagnating” style, it’d be like telling Apple to stop being UI-focused and open their walled garden up and be more like Android. Change is only desired when you don’t like something.
  • Jalapeno Bagel
    (Wednesday, Apr 23. 2014 10:24 AM)
    oh, when I said “more or less the same,” I meant that it’s easy to tell when they did something because you can recognize their trademarks from other works.
  • Jalapeno Bagel
    (Wednesday, Apr 23. 2014 10:22 AM)
    You’re not going to see any sudden, steep climbs of improvement, they’re already past that stage and into the subtleties of mastery.
  • Jalapeno Bagel
    (Wednesday, Apr 23. 2014 10:22 AM)
    They all have a style that’s more or less the same. It improves, but it’s only noticeable if you follow them closely. We’re talking about pros that are getting better at what they do, not just in purely visual means, but output efficiency, layout design, frame rate control, etc, while still trying to keep two subjects happy: their dedicated audience and themselves.
  • Jalapeno Bagel
    (Wednesday, Apr 23. 2014 10:19 AM)
    and I still don’t understand “stagnating.” It still sounds like “more of the same old, just in different strokes” which would refer to progressing consistency. Hiroyuki Imaishi, Mitsuo Iso, Masaaki Yuasa, Yo Yoshinari, Masahiro Ando, hell, let’s even throw in Shinichiro Watanabe.
  • Jalapeno Bagel
    (Wednesday, Apr 23. 2014 10:17 AM)
    even without the edits, they employ a nice modern style, focusing on sharp, sleek designs with lots of symmetry and emphasis on form. “detail” is exactly what I think when I see their architecture and environments just spiraling with mathematical forms and stylized lighting.
  • Jalapeno Bagel
    (Wednesday, Apr 23. 2014 10:09 AM)
    @K-Off as for Shaft’s backgrounds, Rebellion is enough to blow any viewer’s mind, new or veteran. Their TV series undergo tons of BD edits (as sites like Sankaku Complex will lovingly detail with hundreds of screenshot comparisons). Granted many of them can seem insignificant, but that’s attention to detail, no mistake, even if it’s unnecessary attention lol.
  • Jalapeno Bagel
    (Wednesday, Apr 23. 2014 10:04 AM)
    In either case, South Korea doesn’t have strong enough support for the animation industry to launch series of their own (else they’d probably go through everything Naver has). Not much point when dramas and games are more popular, thus draw in more money, and people can get their anime fix from Japan. Although with more global successes, it seems like there’s some rumbling in the industry, but likely most of these series are going to be like weekend morning offerings in the US.
  • Jalapeno Bagel
    (Wednesday, Apr 23. 2014 10:01 AM)
    Although that could also be because of the shifting to digital procurement of media.
  • Jalapeno Bagel
    (Wednesday, Apr 23. 2014 09:59 AM)
    @K-Off just like in the US or even in motherland Japan, the hardcore anime communities are a small percentage of the overall population. I said stigma, but it’s not solely present in Korea. Animation in general is usually aimed at a younger audience. You could even say animation is somewhat suffering in the US, compared to perhaps back a decade ago when animated cartoons were filling timeslots to the brim.

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