Posted by psgels on 27 April 2006 with categories: Ergo Proxy

Where the previous episodes had a lot of Vincent and a bit of Lil, this episode has a lot of Lil and a bit of Vincent. The two are separated once more, and each have their own story in this episode. I’ll start with Lil.

She’s able to recover, and once she gains conciousness, she leaves her hospital-bed, looking for answers. She looks beautiful without her make-up, by the way. Anyway, she avoids a couple of doctors, while Dedars notices what she’s doing. The two meet each other in the nursery-room. In this room, all the people are born, and artificially raised to be perfect citizens. This was an interesting surprise for me. I knew that Romdeau was focused on total control, but I never realized that the control would be this total. People are truly raised to be perfect citizens, no more. Dedars is willing to tell Lil everything he knows, but before that, she’ll have to face her grandfather. When she does, he just doesn’t respond to her at all. I’m wondering whether this old guy really is the mastermind behind Romdeau, or that he’s just controlled by the statue-like things right next to him. Anyway, when she gets back to Dedars, he shows her a couple of things. First of all: Iggy. It seems he’s making a come-back, this time without being monitored by the police, as Dedars installed something nice in order to prevent it. Second, some info about Proxy, or more precisely: Monad Proxy. It seems that it’s not a bad thing after all. It served as some kind of power source for the humans, taken from Moskou. I’ll just wait a couple of episodes before declaring it along with the good guys, though. But just like Lil, I’m really interested. I want to know what it means. The creators did a fine job in this. Anyway, Lil says some things about her motivation, and then some infected auto-raves enter, trying to kill our two protagonists. The fun thing is: Raul sent them. He’s using the cogito-virus as a weapon to get rid of Lil. She manages to shoot all of the incoming autoraves, though one manages to slice her. Hard. We don’t see what happens to her afterwards. All we see is Dedars making up a death notice for Lil. This is fake, of course, but I do want to know what happened to her.

Vincent, meanwhile, spends the episode flying to his city of birth: Moskou. This was really interesting to see. His companions don’t survive the trip, and he gives them an honorful burial. Eventually, he ends up alone with Pino. This also means that the entire population of Outer-Romdeau is dead now. Nobody has survived. That’s not the first thing you’d expect after episode 4. Anyway, he spends most of the time monologueing about the harships of the journey and his loneliness. Pino’s an autorave, so she doesn’t count. She has a very small part in this episode, by the way. Though, the fulfills this part nicely.

It seems that the next couple of episodes will be revolving around Moskou. Lil will probably also be heading there, and she’ll probably arrive around episode nine. Episode eight will probably involve Vincent arriving in Moskou. About the episode: I really liked it. The dialogue between Lil and Dedars was just superb.

3 Responses

  1. scottfrye says:

    I thought Dedars was a woman. Never thought of Dedars as a man.

  2. scottfrye says:

    I was going back and looking at the screenshots of the death certificate. Did you notice that the last shot that the letter ‘A’ was dimmed and instead was a ‘-‘ in its place? I wonder if there is anything to that. Probably not.

  3. psgels psgels says:

    Dedars seemed more like a man to me. Okay, a man who looks a lot like a woman, but still. But then again, I could be wrong. And about the letter ‘A’, it has been put there for a reason, I believe. Whether it means a small detail, or something more significant, I don’t know, however.

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  • Masky
    (Friday, Nov 27. 2015 08:03 AM)
    @Bam: Yeah, but simulating reality applies to certain types of games. Judging EVERY game by how realistic it is is silly xD
  • Bam
    (Friday, Nov 27. 2015 02:36 AM)
    @Masky: lots of game designers aspire for realism. Now this can be done for cosmetic purposes like face textures and lighting, practical with physic engines and movement, or contextual like believable character reactions and dialogue. Now some games thrive in being ridiculous and fantastic, but some want to create a realistic setting to further the emotional impact. Nothing wrong with that.
  • Bam
    (Friday, Nov 27. 2015 02:32 AM)
    @ratsgnoF: and happy Thanksgiving to you as well.
  • Masky
    (Thursday, Nov 26. 2015 07:43 PM)
    Anyway seriously though, I’d say it does actually make sense in context xD Since none of monsters are actually that threatening.
  • Masky
    (Thursday, Nov 26. 2015 07:42 PM)
    .-. I have no words, mainly because whenever anyone uses word “Realism” in context of video game, I want to say rude words xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:40 PM)
    I think he gave it a passing glance and felt it wasn’t his thing, I remember he also felt that he thought the idea of sparing the monsters wasn’t believable or realistic given that he felt if you were realistically placed in that situation yourself, the real thing to do would be to fight back out of fear.
  • Masky
    (Thursday, Nov 26. 2015 07:37 PM)
    Did he actually play the game though? I mean, did he actually discover it himself or did he just heard the spoilers?
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:35 PM)
    I had a talk with a friend about undertale and he wasn’t a fan, he prefers other types of rpgs, the choice element also made him uncomfortable and that he felt the game was too punishing.
  • Masky
    (Thursday, Nov 26. 2015 07:34 PM)
    @Kaiser: Puzzle elements, outside of sparing everyone, seem to be mainly just parodying video game puzzles. Like, only place where you actually have to solve actual puzzles is in Hotland, before that pretty much every puzzle is automatically solved, really easy or has some silly twist to it. Like the puzzle you can skip by pressing a switch in tree trunk. Can’t say I’m too fond of puzzles either, but I liked how game was making fun of them
  • Masky
    (Thursday, Nov 26. 2015 07:32 PM)
    Speaking of awful sense of humor and things that dorks like, just wanted to say that turns out I was right about Jitsu wa watashi wa in that main couple does get together before chapter 100(forgot what exactly, some where in 80-90 range I think). But they are such huge dorks that they do everything ridiculously slowly because they are that embarrassed, so they have had like just one date(in chapter 100). Not that I expect anyone to remember what the heck I’m talking about xD

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