Posted by psgels on 4 September 2006 with categories: .Hack//Roots


Don’t you just love episode titles who spoil the climax?

Haseo continues on his rampage, slaying every player possible. He then runs into a player who survived an encounter with Tri-Edge as well, and gets defeated. He’s like a mad bull, charging at everything which even bears the slightest signs of movements.

But yeah, bulls haven’t exactly been known for their outstanding intelligence. Why doesn’t Haseo try to think a bit, and check out the lost grounds? You would suspect some clues who can turn up, instead of committing genocide in the normal fields. Still, I’m curious how Haseo will react now that he’s been defeated. I was hoping that Midori would be able to beat some sense into him, though the last scene suggests that he’ll be turning even more berserk than he already was.

Phyllo, meanwhile, was nowhere to be found during the episode. Tabby founded a guild, along with the purple-haired guy (forgot his name). I liked Pai. It’s indeed clear that her Pai-personality is one big act, as she keeps getting more and more annoyed by Saburou. Saburou herself has gotten more interest in Haseo, which can also be a good sign. I like the two of them, they’re two of the few good character who appeared after the mass character-homicide of episodes 13-15.

Midori also shows promise. I like the way she was introduced. She was introduced because she had an encounter with Tri-Edge, and not the other way around (having an encounter with Tri-Edge because she was introduced). Yata needs some action. All he does is sitting, staring at some blue screens full of techno-babble. We get absolutely no clue why he has to sit there all the time. What does he need. What are all these screens for in the first place?

And what is going on with Haseo in real life? Has he been sitting behind his computer, in emo-mode ever since Shino disappeared? One of the things I loved about .Hack//Sign is that at certain times, it showed small flashes of the real persons behind their computer. I loved the philosophical themes behind //Sing. But ah well, I guess I’m going to have to accept that //Roots will feature none of them at all.

4 Responses

  1. meganeshounen says:

    I think Haseo’s been checking up on the comatose Shino in RL, visiting her hospital room every now and then.

    He just keeps on venting that frustration he’s feeling into wasting every player he meets online, thinking that he’ll lure Tri-Edge out of hiding. Though we all know where he really is…

  2. Anonymous says:

    Haseo really was romantic since he knows the language of flowers which it is stated in the game. He probably keeps his feelings bottled up inside now. You should probably look up some more answers on the net. The series really has a huge intricate story behind every single thing. So I think it keeps up with SIGN’s pace but you need to have knowledge about the series of PS2 games .hack//GU volumes 1-3 to understand the anime really well.

  3. psgels psgels says:

    I’m indeed beginning to think that .Hack//Roots and .Hack//GU are two parts of one entity. I’m also getting the feeling that .Hack//Roots will have a very inconclusive ending. The reason I’m not doing any extensive research on this is because of the spoilers. ;)

    And I have to admit, I never would have thought that Haseo would be able to understand the language of flowers. :P

  4. Anga says:

    Hmm, is it same way as that boy in Otogi Jushi Akazukin talks to flowers or are we talking now in metaphoric sense? =)

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  • Emma
    (Tuesday, Feb 24. 2015 07:21 AM)
    All thats left now is macross 7.
  • Emma
    (Tuesday, Feb 24. 2015 07:20 AM)
    However this one begged to go on for more than just five episodes, come on now and it had the franchises penchant for weak villains. It doesn’t get me as emotional as do you remember love does, the characters of Macross plus were more likeable. Still its a step above Macross II and I at least had fun with it on an action level.
  • Emma
    (Tuesday, Feb 24. 2015 07:17 AM)
    Thats Macross zero completed then, it was great to see the background arc/plot for this franchise, the pace is tight and the action is arguably the most immersive, well done of the Macross universe along with Frontier.
  • Bam
    (Tuesday, Feb 24. 2015 04:33 AM)
    While Tatami Galaxy and Ping Pong were definitely sharp I felt that Kemonozume and Kaiba were more inventive.
  • Emma
    (Tuesday, Feb 24. 2015 04:30 AM)
    Aye,it was the visual style of the film being so different from the norm that drew me in. Still out of Yuaasa’s stuff I found myself more taken with tatami galaxy.
  • Bam
    (Tuesday, Feb 24. 2015 04:22 AM)
    I think creatively the anime industry has plateaued a bit by now, where we see more derivative stuff and there has a formed an almost universal “anime style” which hinders non-traditional voyeurism.
  • Bam
    (Tuesday, Feb 24. 2015 04:18 AM)
    I love the tonal whiplash that the story goes thru and the then-impressive-and-new visuals. Both 4°C and Hifana take queues from the Kansai art and the underground graffiti styles that prospered in Japan after the 70’s. Parallel to the postmodern movement in the Western world, the new wave was more expressive than fine and you see its heavy influence on the manga and anime industry.
  • Emma
    (Tuesday, Feb 24. 2015 04:14 AM)
    @Bam: It is at the last stretch on the film where it is at its strongest visually in my opinion.
  • Emma
    (Tuesday, Feb 24. 2015 04:10 AM)
    @Bam: For only 100 minutes it did a decent enough job on its protaganist in any case.
  • Bam
    (Tuesday, Feb 24. 2015 04:02 AM)
    Mindgame is amazing. It is as unorthodox as they come but not really pretentious. It’s pretty humble and does have an actual message and proper story arc, so it’s definitely not just random for random’s sake. The industry needs more Yuasa.

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