Posted by psgels on 17 February 2007 with categories: Bakumatsu Kikansetsu Irohanihoheto

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Short Synopsis: The aftermath of the huge events of the previous episode. Surprisingly, no Akizuki or Kanna. Instead, the episode is focused at Kakunojou.
Good: The Troupe returns! Great atmosphere; the reunion-scenes were excellent.
Bad: As expected, Akizuki is alive.
Overall Enjoyment Value: 8/10

While Bakumatsu’s story is everything but predictable, the same can’t be said for it’s pacing. Most episodes have been very faithfully following the general pattern of introduction/aftermath – climax – introduction/aftermath – climax – introduction/aftermath – climax – et cetera. It therefore is unexpected that we’re dealing with another aftermath here. Kakunojou collapsed after the end of the previous episode, and she wakes up at the medical area in the ship. While she has been sleeping, Enomoto and his crew managed to reach the northern island of Japan. The winter arrived, which makes sure of a nice change in scenery. (If I’m not mistaken, everyone ended up in a city called Hakodate).

Inside Hakodate, Kakunojou gets moved to the local hospital, where she obviously is quite shocked. she was quite touching to see. This episode also featured a small sub-plot, though I couldn’t quite follow that. Still, the definite best part of the episode was seeing the troupe return. Shiranui has been coming on his own, searching for Taiyuu (what was she doing there, by the way?). The others came by request of Soutetsu. He really likes to manipulate people doesn’t he? Same with Kakunojou? She was about to throw her sword away, which is something he couldn’t have happening so he decided to do something about it. His plan still remains a mystery. He’s obviously using everyone around him, even Enomoto. What could he be after?

I’m not sure about Hijikata’s role in this episode. We see him go from one place to the other, investigating, but exactly what is unknown. We also saw the introduction of another character, who seems to work right next to him: Tetsunosuke. His exact role isn’t clear, but he seems like a young genius who likes to act impulsive. What can a new character such as his add to the anime at this point?

6 Responses

  1. w says:

    Have you tried reading some summaries for this ep? Perhaps it will make it easier for you to understand. There’s one here and part two of that is here.

  2. psgels psgels says:

    I keep getting surprised about the number of blogs that don’t appear on feeds like Animeblogger Antenna and Animenano. ^^; Thanks for the link.

  3. w says:

    You would be advised to try checking out Google’s Blogsearch (http://blogsearch.google.com), then. :) It indexes a wide range of things including even torrent posts. o_O

  4. asdf says:

    isn’t he the kid from ep 16?

  5. psgels psgels says:

    I’ve been thinking about that too after writing this post, yeah. It’s quite possible.

  6. centzon totochtin says:

    I thought he was there for the sake of historical-ness.. and anime favouritism (he’s the main character in Peacemaker Kurogane), and so he can go around being tragic when the inevitable happens to Hijikata..

    I do love this series though, wish someone would license it..

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  • Emma
    (Tuesday, Feb 24. 2015 07:21 AM)
    All thats left now is macross 7.
  • Emma
    (Tuesday, Feb 24. 2015 07:20 AM)
    However this one begged to go on for more than just five episodes, come on now and it had the franchises penchant for weak villains. It doesn’t get me as emotional as do you remember love does, the characters of Macross plus were more likeable. Still its a step above Macross II and I at least had fun with it on an action level.
  • Emma
    (Tuesday, Feb 24. 2015 07:17 AM)
    Thats Macross zero completed then, it was great to see the background arc/plot for this franchise, the pace is tight and the action is arguably the most immersive, well done of the Macross universe along with Frontier.
  • Bam
    (Tuesday, Feb 24. 2015 04:33 AM)
    While Tatami Galaxy and Ping Pong were definitely sharp I felt that Kemonozume and Kaiba were more inventive.
  • Emma
    (Tuesday, Feb 24. 2015 04:30 AM)
    Aye,it was the visual style of the film being so different from the norm that drew me in. Still out of Yuaasa’s stuff I found myself more taken with tatami galaxy.
  • Bam
    (Tuesday, Feb 24. 2015 04:22 AM)
    I think creatively the anime industry has plateaued a bit by now, where we see more derivative stuff and there has a formed an almost universal “anime style” which hinders non-traditional voyeurism.
  • Bam
    (Tuesday, Feb 24. 2015 04:18 AM)
    I love the tonal whiplash that the story goes thru and the then-impressive-and-new visuals. Both 4°C and Hifana take queues from the Kansai art and the underground graffiti styles that prospered in Japan after the 70’s. Parallel to the postmodern movement in the Western world, the new wave was more expressive than fine and you see its heavy influence on the manga and anime industry.
  • Emma
    (Tuesday, Feb 24. 2015 04:14 AM)
    @Bam: It is at the last stretch on the film where it is at its strongest visually in my opinion.
  • Emma
    (Tuesday, Feb 24. 2015 04:10 AM)
    @Bam: For only 100 minutes it did a decent enough job on its protaganist in any case.
  • Bam
    (Tuesday, Feb 24. 2015 04:02 AM)
    Mindgame is amazing. It is as unorthodox as they come but not really pretentious. It’s pretty humble and does have an actual message and proper story arc, so it’s definitely not just random for random’s sake. The industry needs more Yuasa.

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