Posted by psgels on 3 March 2007 with categories: Bakumatsu Kikansetsu Irohanihoheto

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Short Synopsis: Most of the episode is centred around Akizuki getting to Ezo. Kakunojou meanwhile realizes that the Temari Uta actually has some strange lyrics for a children’s song.
Good: Excellent episode, period.
Bad: Nothing that hasn’t been said before.
Overall Enjoyment Value: 8/10

You know, I’ve become a bit tired about complaining about this series and about how hard it is to understand. Heck, it’s excellent, it’s got a deep plot, it’s got great production values, what more could you want? Despite my bickering over the past few episodes, this actually remains one of my favourite series at the moment. I’m looking forward to watching and blogging it every week. So, from now on, I’m going to drop my whining about the difficulty oft he language, and I’m just going to enjoy the final episodes of this excellent series. :)

The reason why the troupe didn’t appear during the previous episode was probably because their role has yet to come. Taiyou has left with Soutetsu, while Kakunojou still remains at the hospital. Benimari and Kobako spend their time at the beach, and they suddenly find a number of bullets. It’s interesting, as they behave like these bullets are the coolest things ever. That just shows how you must not let children play with dangerous items.

Lots of new characters were introduced in this episode. The most important one was Kuroda Ryousuke. In this episode, Shouten-sama comes to visit Katsu and Saigo, to request help from Ryousuke in order to escort Akizuki to Ezo as fast and safe as possible. The guy, however, seems to have a grudge against either Hijikata or Enomoto, so he prepares some plans of his own: an ambush.

Enomoto apparently isn’t interested in politics, as he seems to be absent at the meeting, discussing about what to do with Ryousuke and his ship. In the end, Hijikata volunteers to go to him, in order to check him out. He takes a few ships, and he is invited on board of Ryousuke’s ship. Ryousuke then releases some fireworks from his backs, revealing an entire fleet, out there to annihilate Hijikata.

I’m not sure why Kakunojou still remained at the hospital. It’s probably because she’s waiting for Akizuki to return, or she just doesn’t want to get involved with things anymore. In any case, we see her singing the Temari Uta again, when she suddenly realizes that the lyrics are actually quite morbid for a children’s song. For more information about the song: go here. This reminds her of Akizuki again.

Hijikata and Ryousuke meanwhile end up with a bloodbath on both parties. Ryousuke’s surprise attack caused quite a few fatalities for Hijikata’s men, but when he’s about to be shot himself, Akizuki comes in action, and actually saves the guy. Ryousuke can’t fire on Akizuki, because he had to promise Shouten to deliver him to Ezo at all costs. It’s interesting, I thought that when Hijikata joined Enomoto, he also made an enemy of Akizuki, but now it seems that the two are still on friendly terms. Anyway, because of this, Hijikata’s troops on their turn deliver quite some damage to Ryousuke’s.

3 Responses

  1. w says:

    Ryousuke (and Saigou) are actually against Hijikata and Enomoto because Ryousuke and Saigou are from the new government, while Hijikata and Enomoto are supporters of the old and now dead one.

    Ryousuke lied to the guy in the boat, Arai, by saying he’s interested in joining Hijikata and Enomoto with his spanking lovely ship.

    So Hijikata and Arai went to check him out and it turned out to be a trap as Soutetsu had guessed.

    I liked the short fight sequence between Hijikata and Ryousuke, surprisingly it might just be the best animated one of the show so far in terms of movements.

  2. psgels psgels says:

    Ah, yes. I suspected that he’d use a trick like that. The fight scene itself indeed was particularly well done.

  3. Illanoris says:

    Effff… Guys I just love this anime… But I cannot find episodes in internet… Where have U found it? Do you watch it in JP TV?

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  • jerkocaust
    (Wednesday, Sep 2. 2015 02:40 AM)
    Its nothing. its just one of those over hyped things some shitty script kiddys explore thinking their some brave explorer, when in reality all it is now is full of spam and viruses. All those stories are either fake or from when it was totally unknown to the mainstream.
  • Kaiser Eoghan
    (Tuesday, Sep 1. 2015 11:29 PM)
    *deep web
  • Kaiser Eoghan
    (Tuesday, Sep 1. 2015 11:29 PM)
    I have been watching youtube videos that claim to tell stories of the deepweb and I’ve read up on the legal/illegal things that might be there, I know about Tor and how surprisingly easy it is to reach dark web but in all honestly I’ve never dared go diving/exploring there has anyone here tried or actually known anyone who has?
  • Bam
    (Tuesday, Sep 1. 2015 09:28 PM)
    That being said I do appreciate them getting rid of in-game loadings by doing a fat data dump in the beginning and progressively rendering around you. This however became pain in the ass in Bloodborne by doing the initial long load every time you died. No Game should reload the area you are already in, specially if it designed to kill you over and over.
  • Bam
    (Tuesday, Sep 1. 2015 09:18 PM)
    @Aidan: yeah the whole menun system was messy and had a distinct laggy feel to it which was just bad, but back then we were pretty patient as gamers and everything felt new so we just accepted them as growing pains. Some games get harder to get thru with age, hence the profitable practice of remastering and remaking.
  • AidanAK47
    (Tuesday, Sep 1. 2015 08:51 PM)
    @Bam, The loading screen between the start menu and the gameplay is the real deal breaker. You need to switch equipment pretty often and it took bloody ages. There’s was no loading in the transformations but there was a couple second animation that played every single time. And that shit builds up.
  • Bam
    (Tuesday, Sep 1. 2015 07:45 PM)
    @Aidan: I don’t remember Blood Omen having much of a loading problem; probably an artifact of porting. There was no load time for form-changes, including the bats which were followed pretty immediately by the cinematic. Screen changes did however have a load time, but surely you didn’t expect any PS1 game (including RE1&2 and FF7-9) to immediately switch locale on a 2MB RAM?
  • jerkocaust
    (Tuesday, Sep 1. 2015 06:51 PM)
    ;(
  • ;(
    (Tuesday, Sep 1. 2015 06:27 PM)
    @Aidan: *sigh* is this a contest now?
    But I guess I’ll take some of that point. I guess making him feel bad about himself is the kind of attention he’s pathetic enough to want. I’ll stop then.
  • AidanAK47
    (Tuesday, Sep 1. 2015 05:58 PM)
    @;), you give him way more attention than I do mate.

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