Short Synopsis: It’s Masaru’s father, and only now the concept of Bokura no really becomes clear.
Good: Wow… just wow…
Bad: Certain characters didn’t get any lines at all.
Overall Enjoyment Value: 8.5/10
Oh boy… I may have misunderstood this part, so correct me if I’m wrong, but in this episode, it becomes clear that whoever pilots Zearth, will definitely die. Seriously, I knew that characters would die quite often, but I never expected it to be an actual RULE to this game. That’s why Kokopeli never appeared again, he wasn’t controlling everything from behind the scenes at all, he just died after he demonstrated how to pilot Zearth! The reason Takashi died also was because of this, and Jun had to take the blame.
This time, it’s Masaru’s turn. And really, his case was so good. His brother (whom I previously mistook for his father) hates his father, but Masaru loves him. It’s a typical case in which a parent favours one of his children above the others. Usually in anime, the focus is on the neglected one, but this time, it’s the total opposite. The reason Masaru has turned so cold was because of his father, who doesn’t seem to have any mercy as well. It seems that the only one he’s nice to is Masaru himself, who in turn loves him as well. Notice the chair he uses in Zearth isn’t his own chair, but his father’s.
During his turn in piloting, he indeed demonstrates that he’s rather merciless, when he doesn’t care what kinds of homes he’ll destroy or people he’ll kill. Because of this, he accidentally kills his own father when he falls down, due to carelessness. He goes berserk after that, which ends up killing the enemy mecha, and himself as well.
This definitely was a Masaru-episode. The others didn’t get much development, aside from knowing that they’re all going to die. Because of this, I’m looking forward to the next episode a LOT. Especially the one who’s going to pilot next time will be interesting, now that he or she knows that fighting means dying.