Posted by psgels on 1 June 2007 with categories: Death Note


I love how this episode had lots of different focuses, instead of just spending all of its twenty minutes on Near. I’m really glad to see that despite its bugs in the middle, the ending is shaping up to be something really good. This episode also introduced lots of questions, which actually can all be resolved in the final four episodes.

Near, while silent in the previous episode, finds out quite a few things in the current one: all of Light’s plans, up to the end of the previous episode. Now all that’s left is for him to catch the him, though Light isn’t sitting still either, as Near was arrogant enough to inform Kira that he knows all about him. Light’s plan was to turn Mikami in yet another decoy. He would walk around with a fake Death Note, while Takada cleans the world of criminals with five pages of the Death Note she received. At the end of the episode, we get a small demonstration of how well this works, when Mikami seemingly kills someone in front one of Near’s henchmen, while he in fact made a phone call to Takada, who really killed him. But then again, it probably won’t take long for Near to figure out about this as well. What’s going to be your next step, Light?

Near also showed something very interesting this episode, apart from his doll fetish: he thinks that L would never use murder in order to solve his cases. He never knew that L was actually about to use human lives as a guinea-pigs for his investigations. Heck, he never knew that L’s very first move on Kira was made possible by the sacrifice of Lind L Taylor.

Another surprising focus of this episode was Misa. I believed that she was just written out of the show when she lost her memories, but she’s actually still important to the plot. I’m not sure how, but her little date with Takada must mean that something is going to happen to her in the future. I was quite surprised by all the things Misa said while drunk, and on second watch I realized this too was all a plan by Light. I first thought that this was meant for Takada to give Misa her memories back, but it was actually to confuse Near, since Takada had one of her bodyguards, whom she knew was one of Near’s henchmen standing right next to her. The question remains: why was this necessary?

Another question: what has Mello been up to?

2 Responses

  1. Kite says:

    Yeah, Mello…I’ve got a feeling he may survive this series lol! I don’t really know what they have planned for him. So far Near has gotten all the action recently.

  2. psgels psgels says:

    I think they’re taking turns in annoying Light. Remember episodes 28 and 29? These had a lot of Mello and almost no Near. The current episode have a lot of Near and only a bit of Mello.

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  • Emma
    (Thursday, Nov 27. 2014 12:52 PM)
    @Realist: I also noticed in that story arc with the talking cats, it mentioned cats of ulthar, which was also mentioned in a HP Lovecraft story.
  • Emma
    (Thursday, Nov 27. 2014 12:20 PM)
    We have reached the moment of truth and what we waited for in space brothers manga. The next chapters cannot come fast enough.
  • Emma
    (Thursday, Nov 27. 2014 12:16 PM)
    @Realist: Like that skull head guy a bit.
  • Emma
    (Thursday, Nov 27. 2014 12:15 PM)
    Apparently in bloodbourne they are upping the violence…I think.
  • Emma
    (Thursday, Nov 27. 2014 12:13 PM)
    @Bam: Scott Snyder at least…is one of them.
  • Emma
    (Thursday, Nov 27. 2014 12:11 PM)
    @Realist: I read that mahou tsukai no yome manga you mentioned, the two available volumes. After a few chapters I started getting more into it, but I’ll need more time/updates, looks like its doing a decent enough job setting up a fairly readable plot.
  • Bam
    (Thursday, Nov 27. 2014 12:10 PM)
    @Emma: also isn’t American Vampire written by two guys?
  • Bam
    (Thursday, Nov 27. 2014 12:10 PM)
    @Emma: not only Amira but also Kaiser and Favaro’s dialogue and characterization was pretty weak. Their feud and reconciliation was forced as he’ll, and I just hate it when powerful demons uncharacteristically waste too much time talking to humans they could, and should, easily defeat.
  • Bam
    (Thursday, Nov 27. 2014 12:07 PM)
    @k-off: the series has some sombre and unconventional stories, it’s just that the story is told indirectly thru lore and subtlety. Demon’s Souls had a decent amount of narrative to the whole affair, albeit short and told mostly thru items and NPC encounters. But unfortunately the series moved forward on from cryptic to straight minimal storytelling. DS2 feels lazy although it has a few cool narratives, like Luciatel, but you have to play your cards right to even get to see that.
  • Bam
    (Thursday, Nov 27. 2014 11:55 AM)
    @K-off: Demon’s Souls brought it all tho. It introduced every single aspects that defined not only its own franchise but apparently also a whole new genre. The story and game mechanics were cryptic and for those who played it 1st was never imitated again. We didn’t know what we were playing and it challenged the shot out of us and blew our minds.

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