Posted by psgels on 26 June 2007 with categories: El Cazador de la Bruja

Yay for plot advancement! I knew that the creators were going to devote episode 13 entirely to the plot, and it doesn’t disappoint. This episode features tons of revelations, and finally we get some character-development of Ellis. After this episode, we should probably get a few more normal episodes, but if Noir taught us anything, it’s that the second half is probably going to be much more plot-centric than the first one. :)

Basically, Ellis and Nadie arrive at the place where Ellis was created. It’s all abandoned now, but it’s of course the perfect place to find out a few things. Ellis gets separated from Nadie, and then she runs into our good friend LA, who finally makes contact with her again. He then explains a few things about Ellis and the witches.

It seems that there once was a family of witches that could manipulate flames and wind (I was surprised about the wind, but it does make sense, as Ellis used wind in order to put out the fire in episode 11). They were, however, destroyed. Probably due to the witch hunts that episode eleven talked about. Because of that, artificial witches were made, and Ellis is one of them. To make things even better, LA is also one of them, explaining his obsession over her. LA doesn’t have any magical power, though his physical abilities exceed that of a human. There were originally five witches created, though Ellis and LA are the only ones left at this point. It’ll be interesting to see what happened to the others. The professor was assigned to take care of Ellis, while people were probably doing experiments on her. When LA tries to take Ellis along with him, she refuses, though and goes back to Nadie. It’s definitely clear that Ellis has grown after this, and this episode definitely brought her closer to Nadie.

Regarding the side-characters, things get even more complicated as another party appears: hunters with gas-masks. The woman we saw in the previous episode seems to work for Blue-Eyes, and has been ordered to trail Nadie and Ellis. Ricardo and Lilio keep protecting the two of them as well on orders of Rozenberg, who in this episode meets a new character with whom he makes a mysterious deal and Blue-Eyes is meanwhile in some sort of helicopter. The question, though, is where did the green-masked guys come from? Blue-Eyes seems to think they come from Rozenberg, but that doesn’t make any sense, since he hired Ricardo. They can’t be allies with the Blue guys, since they can only have total freedom at night, and this episode took place during the day.

Ah well, looking forward to the second half. The 26-episoded series of Bee-Train have had the tendency to be slow for their first half and then explode during their second half.

4 Responses

  1. kaei says:

    I finally got around to watching the ep… I’m guessing the green guys came from that sleazy politician-type dude that Rosenberg toasted at the end of the episode? I’m all confused by the loyalties and factions right now.

  2. totoum says:

    what went on between ellis and LA when she was hiding is just……wrong……on so many levels lol.

  3. Nick says:

    Did any one else notice how Nadie’s aim seems to depend on context? She took down the two soldiers accosting Ellis near the end with shocking efficacy compared to the rather prolonged gun battle near the beginning, when Ellis and Nadie jumped through the window.

    But it’s a great series so far anyway, inconsistencies and all. I think the music really sells it.

  4. psgels psgels says:

    Nick: I indeed think that the gunfights take a step back in this series, expecially when compared to Noir. This series just has a story to tell, and that’s what it focuses at. The mystery and the music indeed were the selling point for me.

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  • Masky
    (Friday, Nov 27. 2015 08:03 AM)
    @Bam: Yeah, but simulating reality applies to certain types of games. Judging EVERY game by how realistic it is is silly xD
  • Bam
    (Friday, Nov 27. 2015 02:36 AM)
    @Masky: lots of game designers aspire for realism. Now this can be done for cosmetic purposes like face textures and lighting, practical with physic engines and movement, or contextual like believable character reactions and dialogue. Now some games thrive in being ridiculous and fantastic, but some want to create a realistic setting to further the emotional impact. Nothing wrong with that.
  • Bam
    (Friday, Nov 27. 2015 02:32 AM)
    @ratsgnoF: and happy Thanksgiving to you as well.
  • Masky
    (Thursday, Nov 26. 2015 07:43 PM)
    Anyway seriously though, I’d say it does actually make sense in context xD Since none of monsters are actually that threatening.
  • Masky
    (Thursday, Nov 26. 2015 07:42 PM)
    .-. I have no words, mainly because whenever anyone uses word “Realism” in context of video game, I want to say rude words xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:40 PM)
    I think he gave it a passing glance and felt it wasn’t his thing, I remember he also felt that he thought the idea of sparing the monsters wasn’t believable or realistic given that he felt if you were realistically placed in that situation yourself, the real thing to do would be to fight back out of fear.
  • Masky
    (Thursday, Nov 26. 2015 07:37 PM)
    Did he actually play the game though? I mean, did he actually discover it himself or did he just heard the spoilers?
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:35 PM)
    I had a talk with a friend about undertale and he wasn’t a fan, he prefers other types of rpgs, the choice element also made him uncomfortable and that he felt the game was too punishing.
  • Masky
    (Thursday, Nov 26. 2015 07:34 PM)
    @Kaiser: Puzzle elements, outside of sparing everyone, seem to be mainly just parodying video game puzzles. Like, only place where you actually have to solve actual puzzles is in Hotland, before that pretty much every puzzle is automatically solved, really easy or has some silly twist to it. Like the puzzle you can skip by pressing a switch in tree trunk. Can’t say I’m too fond of puzzles either, but I liked how game was making fun of them
  • Masky
    (Thursday, Nov 26. 2015 07:32 PM)
    Speaking of awful sense of humor and things that dorks like, just wanted to say that turns out I was right about Jitsu wa watashi wa in that main couple does get together before chapter 100(forgot what exactly, some where in 80-90 range I think). But they are such huge dorks that they do everything ridiculously slowly because they are that embarrassed, so they have had like just one date(in chapter 100). Not that I expect anyone to remember what the heck I’m talking about xD

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