Posted by psgels on 7 July 2007 with categories: Anime Reviews


Soultaker is a definite recommendation for any mystery-fan. If you ignore the cheesy title and OP that seems to suggest we’re dealing with a GAR-mecha show, then you’ll find the perfect example of a well-written mystery-series that’s perfectly fitted for thirteen episodes.

The first thing you’ll notice when you start watching this series is the direction. It’s hard to describe, but we hardly ever see any normal shots of the characters, most shots we see of them are weird camera-angles with lots of lighting-effects, which seldom stay for more than three seconds. Because of this, almost the entire series gives off a feeling of fast pacing, where perhaps only one episode really takes its time. Despite this, though, Soultaker never feels rushed, and the creators knew exactly what they were doing.

It’s hard to talk about the plot of this series. Heck, the very first scene already is a major spoiler. Let’s just say that it’s about a mutant with a messed-up family. Through the course of thirteen episodes, it gradually answers more questions, asked in previous scenes, where the new revelations all increase in terms of impact, ending in a nice though predictable climax. Mystery-series should definitely take an example out of this one.

To accompany the mystery, this series comes with a cast of intriguing characters; all with their own motivation and intentions, and most of them get a decent amount of time to get fleshed out. Even the seemingly annoying brat turns out watchable in the end. I do feel, though, that they could have had more development. This series is really well written, and the creators knew how to use their time, but the series never really reaches the height that requires it to become an awesome series. There’s also the matter that all mystery-series need time to build up, so the show needs some time to really get going.

Nevertheless, I’m glad I watched this. It’s an excellent mystery-series that delivers, without hitting the heights. But don’t worry, you’ll be in for lots of surprises. ;)

5 Responses

  1. DiGiKerot says:

    The way to describe the direction in SoulTaker is, well, “Shinbo-esque”. Sure, it’s not helpful to anyone who doesn’t watch anime, but anyone who does is bound to have seen one of Portrait of Petit Cossette, Tsukuyomi, Pani-Poni Dash, Negima!? or pretty much any show he directed after this – they all look pretty much the same (even the first series of Lyrical Nanoha does in places). There’s one or two very specific shots he has a distinct habit of slipping into pretty much every show he directs as well.

    The Soultaker looks better than most of those, though.

    I love The Soultaker. A lot of people complain about the cheese-factor of the action scenes (or rather the special moves), or the fact that it alludes to an intelligence that isn’t actually there, but frankly that just adds to the charm.

  2. Kite says:

    Yeah this was a great anime! It really delivered IMO!

  3. roastedpekingduck says:

    What some people don’t like about “Shinbo-shows”, including me, are how grating the imagery becomes after a while. Petite Cossette is a great example of how Shinbo got carried away with making an intoxicating experience with imagery while pushing forward on a barebones story, so that the imagery looked pretty but eventually had no meaning. Petite Cossette and Soul Taker for me wasn’t bad, but they were so imagery-dependent, that after the initial novelty of the imagery wore off, I just couldn’t find anything that got me to continue.

  4. psgels psgels says:

    After having read these comments, I can indeed imagine that Shinbo’s style is a love-it or hate-it style. I’m personally quite fond of the style, but I can imagine that it can become grating for others.

  5. Solaris says:

    I only watche the first episode of this show and i can say the style is unconventional and quite flashing. I liked it. It’s a pity i didn’t continue watching to it. I must do it! I must do it!

    /OT
    As a compensation i watched the funny spinoff “Magical Nurse Witch Komugi Chan”. It was a very stupid anime, 10000000 light years distant from Soultaker. But it was quite funny (it’s a parody of magical girls shows)

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  • Bam
    (Friday, Apr 29. 2016 05:25 AM)
    The only Japanese games that make it big are the ones that rely on brand recognition or some simple yet polished gimmick. Souls games get around actual size by forcing repetition due to difficulty, otherwise they’ll be crushed against the Witchers and Elder Scrolls of the world. Aside from such niche markets, only Nintendo, SquareEnix and Capcom remain.
  • Bam
    (Friday, Apr 29. 2016 05:22 AM)
    AAA games take a lot to produce. With the sandbox world becoming a staple in gaming, and shoehorned into every imaginable genre, you need way too many artists to render these worlds and fill em up with all the details; otherwise they’d be shunned for looking bland.
  • Bam
    (Friday, Apr 29. 2016 05:18 AM)
    Konami’s situation has a lot to do with the state of the industry. With every consecutive generation games become more expensive to produce, really stretching the Japanese companies thin. About 70% of the Japanese producer/publishers that were around during the PS1 era have either been bought out, closed down, or reduced to producing portable games; since they really don’t have the resources to go head-to-head with Rockstars and Blizzards of the west.
  • Vonter
    (Friday, Apr 29. 2016 04:50 AM)
    Finally I do think they’ll do something with Zelda beyond the game. There are rumors saying that’s very probable it’ll have VA. So maybe an animated short or a movie I think. Since they already used the orchestra for the 25th, and they might want to put out something different.
  • Vonter
    (Friday, Apr 29. 2016 04:48 AM)
    Still it bums me out how this year there’ll not be nothing after #FE. Also despite their new console been a little less than a year away I feel it’s gonna be delayed. Seems fishy, there’ll not be a reveal at E3, which may be because they have nothing to show yet. So essentially will be waiting a year and half for something, very likely.
  • Vonter
    (Friday, Apr 29. 2016 04:45 AM)
    The thing they have with Metroid is that for some reason they want it to be successful in Japan. That’s why the scanning was kept and increased in the Prime sequels. Also that’s why they added a cinematic story in Other M and why now they’re trying their own Monster Hunter ripoff with Federation Force. I really don’t get why they want it to appeal over there.
  • AidanAK47
    (Friday, Apr 29. 2016 12:56 AM)
    Well Fire Emblem also managed to do well for itself.
    As for the rest, they have just been forgotten. Pity because Wii’s Punch Out was a great game.
  • AidanAK47
    (Friday, Apr 29. 2016 12:52 AM)
    I say Kirby is the only one who got out unscathed. Seeing as experimental gameplay goes with his style.
  • AidanAK47
    (Friday, Apr 29. 2016 12:51 AM)
    Metroids being turns into a coop shooter, Star Fox has been screwed over by gimmicks controls and even is bundled with a tower defense game called star fox Guard. As if they figured the main title wasn’t worthy to be sold on it’s own. And quite frankly I would have preferred that the effort gone into that TD game was put into the main game instead. And Kid Icarus was screwed by bad controls as well.
  • AidanAK47
    (Friday, Apr 29. 2016 12:46 AM)
    The second is the utter disregard for their other franchises beside Mario and Zelda. It’s been six years since the last Metroid game(Federation force doesn’t bloody count) I would welcome a Kid Icarus Uprising sequel. And it took this long to get a new star fox. However unlike Mario and Zelda were even remotely changing the formula is sacrilege, other titles are treated as experimental guinea pigs.

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