Posted on 29 August 2007 with categories: Bokura no


Whoa, plot twists! Before I start with them, I must say that I finally realized how incredibly versatile the second half of this anime had been. It started out as a case-based series, then, with Kirie and Maki it turned into science-fiction, then with Takami and Aiko, the political undertones of this series suddenly got lots of attention, and the past two episodes have yet again changed the main focus, as they start to explain all of the mysteries in the series. It’s hard to name a series where the difference is so noticeable.

Anyway, this episode: Yoko’s background. It seems that her original world has been visited by a Koemushi-like creature as well. Yoko wasn’t part of the pilots, but her brother was. He already was a huge brat at that time, but it seems that the group of children had also decided to battle until their deaths. Then, if I understood things correctly, the gray Koemushi came with a revelation when Yoko’s brother was the final pilot left: if he were to travel to different worlds, enlisting people for the very same game, he’d be allowed to live. With this news, he became overjoyed, and gladly accepted this for the chance to keep living. Yoko, while she didn’t like this, still decided to accompany her brother.

They then travelled through countless other worlds, where their robot always ended up defeated at one point. Then they reached Kokopelli’s world, where they met him. Things were a bit different in that world, as Yoko entered a class as a transfer-student in order to get them to sign up, and she became friends with them. Kokopelli’s daughter was among that class, and Kokopelli was their teacher. He was the one who nudged his daughter to enlist.

Kokopelli became like Tanaka when he found out the true nature. I guess he felt responsible for it, and offered his life, in exchange for others (aka, his daughter). Obviously, with Koemushi, this didn’t turn out as planned. In the end, only he and his daughter remained alive. I think that it’s then when they knew about the final pilot being the one to remain alive. Kokopelli offered himself, to keep his daughter alive, though Koemushi had different plans, and chose the daughter instead. When Kokopelli’s wife tried to commit suicide along with him afterwards, he suddenly was begging for his life. After that, he went on to help Koemushi and Yoko.

At least, that explanation makes the most sense. There are quite a few details in this episode I didn’t get, like why didn’t Kokopelli turn into a Koemushi as well? And why did he so easily throw his life away in the first episode? Why didn’t we see the last fight of Kokopelli?

And holy god, I suddenly realize how similar Yoko and Koemushi are to Jun and Kana! With Kanji being the next pilot, And after that only Seki and Jun are left, and it really seems like Koemushi is trying to make Jun into the next Koemushi, due to Kana being there. There’s also a thing I’ve been wondering for the past few episodes: the final pilot. Now that Kirie killed two, and Tanaka died, there should be no need for it. But according to THAT Anime Blog‘s entry of episode 17, the line-up that Koemushi mentioned consisted out of all the pilots (Komoda – Jun – Seki – Tanaka – Kanji). This has confused me for quite a few episodes already.

Anyway, next episode should be awesome: Kanji is going to pilot! (at least, I hope ^^;)

2 Responses

  1. Ivy says:

    When Kokopelli realized that this thing was real and not an actual simulation, he asked koemushi if he could take the place of the children. Koemushi being the jack-ass that he is started to use reverse-psychology by saying that he actually wants to help his daughter only since the other children were strangers. In the end Kokopelli wasn’t able to chose to save his daughter only so the game went on. When they reached the last part of the game kokopelli begs koemushi to save his daughter since he and his daughter are the only ones left in the contract. Koemushi suggests that if he wants to save his daughter then he needs to get a whole new group of children to join in. He agreed and thats where the story began with kokopelli asking the children we came to love to participate in this “game” in order to (save himself?) save his daughter. When kokopelli came back to the ship with all contracts of the children in place. It seemed like there weren’t enough children so Koemushi had to use his daughter (who was piloting zearth) to balance out the numbers. I thought this was an important part in the episode and I thought it was wonderfully done. I hope they can keep the steam up till the end.

  2. psgels says:

    Ah, thanks for explaining. This episode was quite complex, but as you mentioned it was wonderfully done. I’m also quite looking forward to the final part of this anime. There’s only four episodes left, Kanji still has to fight, we still need to get information about the people who started all this and it needs to get resolved somehow.

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  • Bam
    (Saturday, Aug 23. 2014 01:03 PM)
    PSYCHO-PASS Extended Edition is worth a (re)watch.
  • Emma
    (Saturday, Aug 23. 2014 10:28 AM)
    @Aidan: My current ranking of the visual novels I’ve played goes like this:
    1. Swan song 2. Saya no uta 3. Sharin no kuni 4. Kara no shoujo 5. G senjou maou 6. Fate/stay night.
  • Emma
    (Saturday, Aug 23. 2014 10:26 AM)
    @Aidan:And though not a big thing, I really liked the soundtrack to this and felt it went a long way.
    The investigation and notebook parts were a nice touch. I also thought the bits where the game put you in the head of the killer were very effective.
    So yeah another good recommendation from you, you know your stuff in any case.
    Issues then, any time it stopped being serious, didn’t like the h-scene I got, Tojiko is kind of annoying.
  • Emma
    (Saturday, Aug 23. 2014 10:26 AM)
    @Aidan:Of the characters I was most interested in the adults , mostly Reiji and Natsume.
    The plot/mystery itself was engaging, well paced and thought provoking, its good to read a story that gets me using my head. In addition to being moody and immersive the game also lingers on and stays with me after playing which is a good sign of its impact. I also was quite fond of the depressing and macabre nature of the game
  • Emma
    (Saturday, Aug 23. 2014 10:25 AM)
    @Aidan:Yo’ Mr A, I had a go of Kara no shoujo and completed my first playthrough of it, felt I’d tell you how I got on.
    I wound up getting Orihimes ending, I focused largely on her, Yukari and Toko. However I have taken a look at playthroughs/walkthroughs of other endings/lead up to those endings including the true end.
  • Emma
    (Saturday, Aug 23. 2014 10:23 AM)
    @Asuka:In any case I consider myself forewarned about Dubai.
  • Asuka111
    (Saturday, Aug 23. 2014 10:20 AM)
    @Emma It feels like all a sham, really. And the heat… 40° celsius outside at 12 AM. And I still see people working. This is eye opening for me as well, as I had previously never been to the UAE.
  • Emma
    (Saturday, Aug 23. 2014 10:15 AM)
    @Asuka:Admittedly my knowledge of Dubai is slim, I feel like you’ve taught me something. But from the sound of it I agree, it seems like a genuine sorry state of affairs.
  • Asuka111
    (Saturday, Aug 23. 2014 10:04 AM)
    But the UAE is an exception, because no matter which person in the service industry you talk to, the story is identical. They’re here on a temporary work permit (usually 2-5 years), and work 12+ hours per day, 6-7 days per week. They’re literally bused to work, work all day, bused back to their “compound,” sleep, and start the cycle all over again.
  • Asuka111
    (Saturday, Aug 23. 2014 10:03 AM)
    @Emma But here’s what’s depressing about the UAE — it’s the first place I’ve honestly felt sorry for the people serving me, be it in a restaurant, hotel, taxi, or elsewhere. I’ve seen poverty, but I’ve never felt “sorry” for the average person there. That’s simply because I don’t think there’s a connection between wealth and happiness. You see families in India living in poverty that are happy because they value what’s important in life (health, family, etc.),

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