Posted by psgels on 25 September 2007 with categories: El Cazador de la Bruja

Now this is what I call a terrific ending! It manages to flawlessly combine both the feeling of the first and the feeling of the second part of the series, and it still gives enough closure for each character in the series. One of my main gripes with Noir was how the final episode was so incredibly rushed, and it seems that the director realized this as well and learned from it, because there are no signs of rushes AT ALL in this series. This episode was everything a final aftermath-episode should be!

Okay, there were a few questions left unanswered. Most importantly, we never know what’s up with Lilio, and the cat and the guy in the mask we see in the ED actually don’t appear anywhere. Something tells me that somewhere in the beginning, the director changed one of his plans for the outcome of this show and decided to focus more on the characters than action and a huge plot. This could explain the huge change-of-focus of the middle of the series. Ah well, I’m not complaining, because I absolutely loved the second half of El Cazador.

In any case, Ellis and Nadie indeed settle down in a small town and start to work at a local inn, complete with different outfits and hairstyles. Of course, they end up travelling at the end of the episode, but what makes this episode stand out is when Nadie starts talking about staying at the inn forever, it just feels weird somehow. I could somehow tell that both of them secretly longed to go back to their days of travelling, even though they never really said anything about it.

Blue-eyes’s visit also was a nice touch to give the closure to the story of Ricardo and Lilio: they’re still travelling with each other, and while it’s still a bit disappointing that we never really got to know about Lilio’s mother, seeing her practice the Boomerang and trying to sing the taco-song was awesome. Blue-eyes also returned to being a business-lady, and got engaged with a guy who looks suspiciously much like Rozenberg. Seriously, that has to say something about the impression he made on her. ^^;

And the two bounty-hunters! I know their huge amount of weight gained is a tad improbable, but it’s awesome to see them back again. They really were some of the minor returning villains and they were really fun to watch while they lasted, and it’s great to see that they finally get a bit of development as well.

3 Responses

  1. Kabitzin says:

    Those poor bounty hunters! That is what happens when you eat too many tacos.

    I dropped this show right around the halfway mark, but now I am curious to see whether it really picks up as much as you say (especially if loose ends get tied up).

  2. psgels psgels says:

    Well, the thing is that after the halfway-point, the focus shifts from random cases to developing Ellis, Nadie and LA. It all depends on whether you like them. The pacing is still as slow as a snail, though I found myself really liking the character-development.

  3. mizuke says:

    Taco taco tacos. Oishii tacos. I was studying Japanese and now I know that taco also meant pervert and hence the lipstick logo and advertising girls. =u.u= Thanks for blogging this anime. :D

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  • Masky
    (Friday, Nov 27. 2015 08:03 AM)
    @Bam: Yeah, but simulating reality applies to certain types of games. Judging EVERY game by how realistic it is is silly xD
  • Bam
    (Friday, Nov 27. 2015 02:36 AM)
    @Masky: lots of game designers aspire for realism. Now this can be done for cosmetic purposes like face textures and lighting, practical with physic engines and movement, or contextual like believable character reactions and dialogue. Now some games thrive in being ridiculous and fantastic, but some want to create a realistic setting to further the emotional impact. Nothing wrong with that.
  • Bam
    (Friday, Nov 27. 2015 02:32 AM)
    @ratsgnoF: and happy Thanksgiving to you as well.
  • Masky
    (Thursday, Nov 26. 2015 07:43 PM)
    Anyway seriously though, I’d say it does actually make sense in context xD Since none of monsters are actually that threatening.
  • Masky
    (Thursday, Nov 26. 2015 07:42 PM)
    .-. I have no words, mainly because whenever anyone uses word “Realism” in context of video game, I want to say rude words xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:40 PM)
    I think he gave it a passing glance and felt it wasn’t his thing, I remember he also felt that he thought the idea of sparing the monsters wasn’t believable or realistic given that he felt if you were realistically placed in that situation yourself, the real thing to do would be to fight back out of fear.
  • Masky
    (Thursday, Nov 26. 2015 07:37 PM)
    Did he actually play the game though? I mean, did he actually discover it himself or did he just heard the spoilers?
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:35 PM)
    I had a talk with a friend about undertale and he wasn’t a fan, he prefers other types of rpgs, the choice element also made him uncomfortable and that he felt the game was too punishing.
  • Masky
    (Thursday, Nov 26. 2015 07:34 PM)
    @Kaiser: Puzzle elements, outside of sparing everyone, seem to be mainly just parodying video game puzzles. Like, only place where you actually have to solve actual puzzles is in Hotland, before that pretty much every puzzle is automatically solved, really easy or has some silly twist to it. Like the puzzle you can skip by pressing a switch in tree trunk. Can’t say I’m too fond of puzzles either, but I liked how game was making fun of them
  • Masky
    (Thursday, Nov 26. 2015 07:32 PM)
    Speaking of awful sense of humor and things that dorks like, just wanted to say that turns out I was right about Jitsu wa watashi wa in that main couple does get together before chapter 100(forgot what exactly, some where in 80-90 range I think). But they are such huge dorks that they do everything ridiculously slowly because they are that embarrassed, so they have had like just one date(in chapter 100). Not that I expect anyone to remember what the heck I’m talking about xD

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