Posted by psgels on 10 November 2007 with categories: Shugo Chara


Last episode featured a character related to Kuukai, this week it’s Yaya’s turn. This time, however, the character in question is much more talented to Yaya. The episode was enjoyable, and her case was built up well. But seriously, someone do something about the extreme predictability of this series. The script itself is nicely written, but whenever time gets spent on the storyline, this series provides nothing original. Random kid gets down-hearted, meets the teacher, hatches a batsu-chara, with Amu conveniently being in the neighbourhood, the character in question then utters how everything is impossible, only for Amu to shout “NO, you’re wrong!” and beam the batsu-chara back into its egg and the character has magically learned from his or her mistakes and has stopped being evil and down-hearted.

I have no idea how this could have happened. The director did some episodes of Noein and Boogiepop Phantom for god’s sake, two series which didn’t suffer from this problem at all. If I had to guess, then he’s being held back by the original premise of the manga and the guy behind the series composition. Even though the latter may have been behind the fantastic Kaze no Shoujo Emily, the other series he’s worked on are rather mediocre and often even notorious (Koi Suru Tenchi Angelique, Nanatsuiro Drops (which also sucked at its storyline attempts) and Ie Naki Ko Remi (the final old World Masterpiece Theatre Series after which this went down for ten years)). It’s a shame, the story has so much potential, but I feel like there’s too much holding this potential back.

Thankfully, the script was fun to watch. The story about ballet was nicely done, even though the animators couldn’t take it at times. ^^; I liked the focus on Yaya, and how she turned into more than a cheerful crybaby. I’m just a bit annoyed at how her chara-change turned her into a crybaby who can’t do anything. The “weapon” she threw had no affect on the Batsu-chara, so that Amu would be the only one to take her out.

5 Responses

  1. usagijen says:

    I think the predictability of the episodes stemmed from their decision to divert from the manga. In their attempt to lengthen(?) the series, they have now provided us with additional two batsu-tamas which didn’t show up in the manga, so the show turned out into “bad egg of the week”, as opposed to how it should’ve been originally.

    Things doesn’t get as predictable after this ballerina episode, once they get to that part of the manga. But it seems that they’ll be diverting from the original storyline again, in the next few weeks (from what I see in Newtype). I just hope it won’t be all about X-eggs.

  2. totoum says:

    ouch,ok,i’ll probably still enjoy it,at least it’s not like it tries to be unpredictable and fails miserably.
    I’ll hope it’s what usagijen thinks:they’re trying to lenghen the series a bit,it’s reasuring to know that there is more to the manga than that.

  3. Josh says:

    I still like the manga a lot better… although I do like the anime too

  4. celestialruriko says:

    “The script itself is nicely written, but whenever time gets spent on the storyline, this series provides nothing original. Random kid gets down-hearted, meets the teacher, hatches a batsu-chara, with Amu conveniently being in the neighbourhood, the character in question then utters how everything is impossible, only for Amu to shout “NO, you’re wrong!” and beam the batsu-chara back into its egg and the character has magically learned from his or her mistakes and has stopped being evil and down-hearted.”
    That’s the way it’s supposed to be, the main character saves the day in that kind of way.

  5. mollie says:

    i remember reading about the ballet story i think yaya is a really funny character i think ilove shugo chara check out the blog i made about manga

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  • Bam
    (Tuesday, May 5. 2015 12:43 AM)
    I enjoyed Vivi’s storyline tho. I think even tho he was bland and quiet he still had the most emotional developments as a character, which tied in to identity and what it means to be alive. I also liked the “I want to be your Canary” play within the game, it was like a fleshed-out version of the Opera House scene from FF6.
  • Bam
    (Tuesday, May 5. 2015 12:40 AM)
    Yeah I remember that my brother would watch me play FF9 here and there and I would fill him in on the details, and he came in when I was fighting Necron and said “who the hell is that?” to which I replied “I have no clue. I think it’s the final boss”. I don’t really know why they decided to do that, but probably to give Kuja a last minute redemption. Still, they should’ve just went with a superform Kuja battle instead imo.
  • Emma
    (Monday, May 4. 2015 10:33 PM)
    @Aidan: I can admit that, in regards to the final boss of FF9 at least.
  • AidanAK47
    (Monday, May 4. 2015 09:33 PM)
    FF9 was Final fantasy goes Dragon Quest. I didn’t like it for the designs and wasn’t into the story at all. Itwas sort of the reason why I didn’t like wind wakers style. The series is good because of it’s more mature feel. Speaking of embarrassing last boss fights FF9 was worse than FF10. With an endboss who literally came straight out of nowhere.
  • Bam
    (Monday, May 4. 2015 09:26 PM)
    @Aidan: yeah, fusing turn-based (or ATB) battles with some real-time elements always intrigued me. That was the only redeeming quality in Legend of Dragoon’s battle system. That recent Child of Light game was a good, albeit basic, homage to those earlier games, and the simple battle system was both fun and nostalgic.
  • Bam
    (Monday, May 4. 2015 09:21 PM)
    @Emma: 9 was a throwback to the earlier ones, and that’s why people ate it up. I did like it tho, even despite the Chibi style which I don’t enjoy. To be frank I liked the series from 7-10 the most. It’s a combination of the games and those specific years of my youth.
  • Emma
    (Monday, May 4. 2015 08:49 PM)
    Though those are opinions which are from my teenaged self back then…
  • Emma
    (Monday, May 4. 2015 08:34 PM)
    That last boss fight in FF10 was embarrassing, then they brought out that silly fanservicey sequel to it. I find FF9 at the time had a good blend of a then modern game but also retro feel, I liked the revelations surrounding garland, Kuja, Zidane and felt that FF9 was where I was the most emotionally involved.
  • AidanAK47
    (Monday, May 4. 2015 05:37 AM)
    True, assuming of course that the latter installment is indeed better. Resident evil 5 was no 4. That’s for sure.
    I liked that you could time R1 to give you more damage for attacking with Quall. And it was nice that summons leveled up. So that your earlier summons don’t become completely useless in the endgame.
  • Bam
    (Monday, May 4. 2015 03:46 AM)
    I also enjoyed FF8 quite a lot. I appreciate cinematic presentations and 8 delivered that with a lot of style. The visuals were amazing and the the music was great, and if you learned the GF BOOST ability you used the much-maligned long summon animations to stack up on some damage.

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