Posted by psgels on 2 February 2008 with categories: Shigofumi ~ Stories of the Last Letter

Yep, this episode yet again showed that this series has the same scriptwriter as Code-Geass. This episode had quite a few small unexplained coincidences that plagued Code Geass, up to the extreme. Thankfully, Shigofumi promises to be ten times better than the former somehow. I think it’s because that this is the only flaw that this series really has, whereas Code Geass was plagued by emo-fests and the horrible nationalistic messages that it tried to shove down the viewer’s throats, among others.

This episode was really mentioned to flesh out Fumiko, and the person receiving the Shigofumi (a cat) took a step back. It worked out really well, in my opinion. We also learn a bit more about Fumiko, before she became the deliverer of the Shigofumi. It seems that she, after killing her father, went into a coma. And now, she’s stuck, delivering the Shigofumi while her real body remains unconscious for years. Her old classmate that we saw in episode three turns out to have confessed to her, though Fumika declined.

It was also quite amusing to see that she hated cats. In that way, she does form a pretty good combination with Chiaki, as it’s clear that both of them try to annoy each other as much as possible. I really liked how this episode gave a new dimension to Fumiko, and how she’s not just that cold girl who delivers letters.

Regarding the case of this episode, it was pretty cute for a old man and woman to try and give their last message to a cat in the form of a key to their old apartment. I like the creativity, and it shows how the original writers were really trying to explore the borders around the Shigofumi. That’s what I like about these case-based series so much. :)

8 Responses

  1. Camario says:

    I guess Ichiro Okouchi will forever be “the Code Geass scriptwriter” in your eyes…but even if that wasn’t the case, “small (or moderate or large) unexplained coincidences” abound in many other anime series as well, old and new. I think mentioning too many examples would be quite unnecessary at this point.

    So, personally, I think Geass and Shigofumi (which I’m starting to watch but still on ep 3, for the record, though I don’t care too much about spoilers) are too different for the comparison to make much sense, beyond the presence of the scriptwriter himself. But alas…

  2. psgels psgels says:

    Camario: Yeah, I know that many other series have trouble with these small coincidence, but it still haunts me. I won’t reveal too much about Code Geass if you’re only at episode three, but these coincidences get really taken to the extreme in its second half, and I’m really afraid that the same is going to happen with Shigofumi at times.

  3. totoum says:

    though how close to the original manga is shigofumi? I know the art seems different,but what about the plot?

    if the coincidences were also in the original material,you can’t really blame the scriptwriter of the anime.

  4. Windspirit says:

    The anime has absolutely nothing to do with the manga.

  5. Windspirit says:

    The anime has nothing to do with the original novels case-wise. So I heard, at least.

  6. totoum says:

    thanks for the info windspirit

  7. Tania says:

    What do you mean? You don’t like “Code Geass”? But, it’s REALLY AWESOME!!!!! One of my favorite series! The plot and the chatacters and the story are really well – developped and I am looking foward the next season , I can’t wait to see it! I don’t agree with you on this, I can’t understand why you haven’t enjoyed it. Well, I just found the Opening wasn’t perfect, they could have found better for an anime of this high quality it was somehow out of place. I haven’t liked it. But I liked the music inside the episodes. I particularly loved the one we hear when Euphie is dying and Suzaku is beside her hospital bed.

  8. yoshi927 says:

    There were two big coincidences here, but it wasn’t really as annoying as in the second episode. I liked this one quite a bit. It seems funny that stealing is out but mugging is fine. :D

Leave a Reply


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  • Masky
    (Friday, Nov 27. 2015 08:03 AM)
    @Bam: Yeah, but simulating reality applies to certain types of games. Judging EVERY game by how realistic it is is silly xD
  • Bam
    (Friday, Nov 27. 2015 02:36 AM)
    @Masky: lots of game designers aspire for realism. Now this can be done for cosmetic purposes like face textures and lighting, practical with physic engines and movement, or contextual like believable character reactions and dialogue. Now some games thrive in being ridiculous and fantastic, but some want to create a realistic setting to further the emotional impact. Nothing wrong with that.
  • Bam
    (Friday, Nov 27. 2015 02:32 AM)
    @ratsgnoF: and happy Thanksgiving to you as well.
  • Masky
    (Thursday, Nov 26. 2015 07:43 PM)
    Anyway seriously though, I’d say it does actually make sense in context xD Since none of monsters are actually that threatening.
  • Masky
    (Thursday, Nov 26. 2015 07:42 PM)
    .-. I have no words, mainly because whenever anyone uses word “Realism” in context of video game, I want to say rude words xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:40 PM)
    I think he gave it a passing glance and felt it wasn’t his thing, I remember he also felt that he thought the idea of sparing the monsters wasn’t believable or realistic given that he felt if you were realistically placed in that situation yourself, the real thing to do would be to fight back out of fear.
  • Masky
    (Thursday, Nov 26. 2015 07:37 PM)
    Did he actually play the game though? I mean, did he actually discover it himself or did he just heard the spoilers?
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:35 PM)
    I had a talk with a friend about undertale and he wasn’t a fan, he prefers other types of rpgs, the choice element also made him uncomfortable and that he felt the game was too punishing.
  • Masky
    (Thursday, Nov 26. 2015 07:34 PM)
    @Kaiser: Puzzle elements, outside of sparing everyone, seem to be mainly just parodying video game puzzles. Like, only place where you actually have to solve actual puzzles is in Hotland, before that pretty much every puzzle is automatically solved, really easy or has some silly twist to it. Like the puzzle you can skip by pressing a switch in tree trunk. Can’t say I’m too fond of puzzles either, but I liked how game was making fun of them
  • Masky
    (Thursday, Nov 26. 2015 07:32 PM)
    Speaking of awful sense of humor and things that dorks like, just wanted to say that turns out I was right about Jitsu wa watashi wa in that main couple does get together before chapter 100(forgot what exactly, some where in 80-90 range I think). But they are such huge dorks that they do everything ridiculously slowly because they are that embarrassed, so they have had like just one date(in chapter 100). Not that I expect anyone to remember what the heck I’m talking about xD

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