Posted by psgels on 2 May 2008 with categories: Kaiba

Okay, so while the introduction of weird accents didn’t exactly help my ability to understand this episode, I still loved every bit about this episode. Really, I’m trying to think of one part of this series that doesn’t stand out, but so far this series couldn’t have progressed better. I absolutely LOVE the pair of Kaiba and the guard (I think his name was Vanilla) as they travel through various world. They stand so incredibly far apart from your usual travelling-companionship. The two of them are without a doubt my favourite characters of all new shows this season, apart perhaps from xxxHolic.

I originally thought that Kaiba would switch bodies with every new episode, but this episode proves us wrong. He just has two bodies: one of the stuffed animal and one of the girl. Both bodies are very different from the Kaiba we saw in the first episode, and it felt especially weird when the stuffed animal suddenly started talking. It turns out that normal rules don’t really apply when you’re into the mind of a person.

What’s also interesting: we see Vanilla into Kaiba’s mind this time, and there, we saw the body he was in when we found him in episode 1. The thing is also that this doesn’t seem to be his original body (because yes, this episode also gives us a small shot of Kaiba when he still had his memory). There’s nothing of that fancy outfit we saw. And really, what the hell has happened to Popo? He hasn’t appeared for four episode, and yet he seems like a vital character in all this, after the previous episode showed some hints that he was connected to Neiro.

In any case, this episode is about an old woman, who refuses to share her dead husband’s “treasure” with her two sons. They may be poor, but they’re always causing trouble for others, and don’t ever pay attention to their surroundings. Of course, the “treasure” turns out to be an ordinary memory-box, but still. The interesting thing is how this episode went into this old woman’s mind, as she’s still trying to forget her deceased husband. He fell off a lighthouse, but she never knew why. Inside her memory, she then finds out that he was just trying to pick a flower, in the hope of making his wife smile again. I probably missed the important point of this episode again, though, due to the above-mentioned dialect.

The art this time was also different from usual. It looked much more like Kemonozume than ever. While it’s usually not that good of an idea to have an episode with a different animation-style than usual (just take a look at Gurren Lagann 04), for Kaiba it works surprisingly well. Perhaps it’s because the changes are there, but not quite radical.

6 Responses

  1. Zerozaki says:

    I took that to mean it was his original body, which is why it appeared in his mind; the flashback shot isn’t particularly clear, but was still blonde. I think he was just wearing different clothes.
    Possibly he only appeared that way in his mind because he does not remember any earlier bodies, however.

  2. I am Japanese.
    I am interested in your article and enjoyed your blogEE
    Please keep it for us.
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  3. Autonomous Monster says:

    I suspect that Popo is the one running around blowing stuff up with locket girl’s body. As in, we do see him, in the news report.

    I have this terrible feeling he’s going to turn out to be the main antagonist for this series.

    Oh, and have we seen Kaiab use his pyrokinesis outside of his three rings body? do we know if that ability is connected to the body?

  4. lodip says:

    Really can’t wait to watch this one. Hope the sub come out soon.

  5. Perneta says:

    It´s by far the most amazing anime from this and the last 2 seasons!

  6. Cas says:

    I realised that, in Kaiba’s flashback, locket girl wears a necklace with a locker around her neck, but Kaiba doesn’t. However, in the picture of her in Kaiba’s locket, she’s not wearing one. Hm….

Leave a Reply


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  • Masky
    (Friday, Nov 27. 2015 08:03 AM)
    @Bam: Yeah, but simulating reality applies to certain types of games. Judging EVERY game by how realistic it is is silly xD
  • Bam
    (Friday, Nov 27. 2015 02:36 AM)
    @Masky: lots of game designers aspire for realism. Now this can be done for cosmetic purposes like face textures and lighting, practical with physic engines and movement, or contextual like believable character reactions and dialogue. Now some games thrive in being ridiculous and fantastic, but some want to create a realistic setting to further the emotional impact. Nothing wrong with that.
  • Bam
    (Friday, Nov 27. 2015 02:32 AM)
    @ratsgnoF: and happy Thanksgiving to you as well.
  • Masky
    (Thursday, Nov 26. 2015 07:43 PM)
    Anyway seriously though, I’d say it does actually make sense in context xD Since none of monsters are actually that threatening.
  • Masky
    (Thursday, Nov 26. 2015 07:42 PM)
    .-. I have no words, mainly because whenever anyone uses word “Realism” in context of video game, I want to say rude words xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:40 PM)
    I think he gave it a passing glance and felt it wasn’t his thing, I remember he also felt that he thought the idea of sparing the monsters wasn’t believable or realistic given that he felt if you were realistically placed in that situation yourself, the real thing to do would be to fight back out of fear.
  • Masky
    (Thursday, Nov 26. 2015 07:37 PM)
    Did he actually play the game though? I mean, did he actually discover it himself or did he just heard the spoilers?
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:35 PM)
    I had a talk with a friend about undertale and he wasn’t a fan, he prefers other types of rpgs, the choice element also made him uncomfortable and that he felt the game was too punishing.
  • Masky
    (Thursday, Nov 26. 2015 07:34 PM)
    @Kaiser: Puzzle elements, outside of sparing everyone, seem to be mainly just parodying video game puzzles. Like, only place where you actually have to solve actual puzzles is in Hotland, before that pretty much every puzzle is automatically solved, really easy or has some silly twist to it. Like the puzzle you can skip by pressing a switch in tree trunk. Can’t say I’m too fond of puzzles either, but I liked how game was making fun of them
  • Masky
    (Thursday, Nov 26. 2015 07:32 PM)
    Speaking of awful sense of humor and things that dorks like, just wanted to say that turns out I was right about Jitsu wa watashi wa in that main couple does get together before chapter 100(forgot what exactly, some where in 80-90 range I think). But they are such huge dorks that they do everything ridiculously slowly because they are that embarrassed, so they have had like just one date(in chapter 100). Not that I expect anyone to remember what the heck I’m talking about xD

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