Posted by psgels on 14 June 2008 with categories: Kaiba


It’s been a long wait, but finally my beloved Kaiba is back. And what an episode does it return with! For once, Kaiba doesn’t appear in it at all, and instead it’s all about Popo, and how the bastards killed off his own mother to keep up his appearances. As it turns out, she once changed his body, which is against the rules of the organization Popo works for. That does make me wonder why Neiro was just allowed to change into Ger and all…

In any case, we indeed learn that there is another Warp besides Kaiba. This guy probably was the one who shot Neiro. If I understood things correctly, then Neiro’s body was shot, and she ended up in Hyohyo. It seems that her memory got split in two: one part works for Popo, and the other one went along with Kaiba.

That still leaves the question to: which Warp is the real one? What we know is that the body that Kaiba was in in episode one was the genuine indestructible body of Warp. I believe that the Warp we see in this episode is the real Warp who killed off those hundreds of people. Then at one point, he ran into this “Kaiba”, which stole his body. Kaiba then met Neiro and the two fell in love. Warp then tracked down Kaiba and destroyed Neiro’s body, though what I suspect is Popo’s meddling, Kaiba escaped him, somehow causing Kaiba to lose his body and get that hole through his body, after which episode 1 started.

What interests me the most is the real link between the plant Kaiba and the human Kaiba. We know that that plant has a lot of an appetite and that it eats memory, but what I want to know is how such a plant ended up being turned into actual memory. What I also want to know: who are on Kaiba’s side in this story, and most importantly: why? Why would the ostrich be working for such a plant? What’s the connection to the memory-guy to all of this?

I must say, that this series knows EXACTLY what makes a good mystery-series. I totally forgot about this, since 2007 was a bad year for mystery-series, but a good mystery-series doesn’t just ask questions, but it forces its viewer to form his own theories about what happened. This is what sets the genre apart from series that have to rely on some obscure side-story that you can only understand if it’s spelled out in front of you.

And indeed, even though I originally thought that Crystal Blaze would be a mystery-series, its mystery turned out to be just a simple back-story and the story focused on storytelling and characters instead. Instead, Shion no Ou’s mystery-plot was simple, yet it knew how to make its viewer guessing about the identity of the murderer, and most viewers already knew exactly what happened when facts were finally revealed. Nijuu Mensou no Musume is about to do the same: the simple question is: what happened to Nijuu Mensou, and there are several theories possible, and enough clues to keep you guessing.

Another great approach to mystery is the one used in Himitsu: it offers you the pieces of the puzzle for each episode, and they only really fall into place when you connect these pieces. Ergo Proxy and Boogiepop Phantom are yet another story: they just provide a few clues here and there and apart from that they make no attempt to help the viewer figure out what happened.

I now see that the series that just feature a huge setting, but withold some of this information at the start aren’t necessarily good mystery-series, and rather use the appeal of the unknown to create tension. I personally loved Dennou Coil, but it was excellent because of its plot, characters and the amount of imagination that was put into the setting. Not because of its mystery, and I’m surprised it took me so long to realize this.

At the moment, I’m wondering whether Real Drive will be able to pull off good mystery. Right now, it relies a lot on the appeal of the unknown, and it’s definitely got my attention about its concept, but interestingly enough, it hasn’t started asking focused questions yet. When this’ll happen, I wonder whether it’ll allow the viewer to speculate about the setting, or whether it’ll just carry the viewer along with its revelations.

4 Responses

  1. Denizen says:

    Thanks God this is finally back. I can’t wait to see how this show ends.

  2. senerikfred says:

    Who cares how it ends? It’s pretty much been established that it will be nearly impossible to end this series badly. I want to see what happens next, what kind of weirdness we’ll get, and more awesome music.

  3. Ez says:

    So far it’s been quite confusing, but I managed to get the gist of it after watching this episode.

  4. BlueYoshi says:

    This episode was awesome (as usual), but I’m still a bit confused (as usual).

    Maybe it’s because of the subs of the show, which present things that are completely different to your theory. Your theory sounds good at the moment, but I think Kaiba escaped Warp’s body and went into the perfect copy body that left the factory at the end of this ep. AH!! So confused…

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  • AidanAK47
    (Tuesday, Sep 1. 2015 04:17 AM)
    I played and finished blood omen and I don’t really hold the same opinion. The hit detection was clunky, there wasn’t any real puzzles besides go press the switch and the whole thing felt very liner. But that would have been fine if it wasn’t for the greatest problem of all. The loading. Good God that killed it. It loaded when you pressed start, loaded when you moved to a new area, loaded while changing forms. It just killed the pacing.
  • Bam
    (Tuesday, Sep 1. 2015 03:47 AM)
    the original LoK:Blood Omen was a pretty expansive RPG tho. Nosgoth felt like a lived-in world with quite a sprawling story and landscape. You can equip weapon, armor, item and magic from an interesting set, and it was one of the few vampire games were you could use all of their famed forms: bats, wolf, specter and even a human disguise to talk to town-folk who will remain dead and come back as ghosts after slain.
  • Bam
    (Tuesday, Sep 1. 2015 03:44 AM)
    @Aidan: well the company went bankrupt, so whatever they were doing didn’t work out for them too well. Eternal Darkness had decent gameplay imo- the sanity meter was a pretty cool concept. They tend do expect too much and overload their battle mechanics which aren’t as robust as they think.
  • AidanAK47
    (Tuesday, Sep 1. 2015 03:24 AM)
    Bloody hell. I was going to quit at Soul Reaver 2. And you tell me the game doesn’t even end there?
    Silicon Khight seem to me like a company who tend to go for story over gameplay. Same went for eternal darkness. Shit gameplay, good story. It’s a pity that sequel kickstarter didn’t get funded.
  • Bam
    (Tuesday, Sep 1. 2015 02:35 AM)
    Time doesn’t do PS1 era 3D games any favors either. The never-before-seen scope and sprawling worlds end up feeling claustrophobic now, and low polygon models with no texture don’t get any better with age. The style, story and voice-acting still remain commendable tho.
  • Bam
    (Tuesday, Sep 1. 2015 02:29 AM)
    @Aidan: That’s generally what happens when you break relations with the original creators (Silicon Knights of Eternal Darkness and MGS:Twin Snakes fame) and then overshoot your capacity so much that you end up breaking an already reduced game straight in half; the story of which doesn’t get resolved until LoK:Defiance.
  • Bam
    (Tuesday, Sep 1. 2015 02:24 AM)
    I don’t think I’m invested in any anime/manga franchise’s story as much as Berserk; which probably sucks cuz we have a pretty high chance of never seeing it concluded. I speculate that if we don’t get to an important juncture before the next ‘break’ then the series will end up unfinished.
  • Bam
    (Tuesday, Sep 1. 2015 02:19 AM)
    @Kaiser: yeah it’s nice to see that Miura still got it, that was some of the kinetic battles that he’s known for. It’s all good to have him meeting his deadline schedules too; he might be back on the horse for real this time.
  • AidanAK47
    (Tuesday, Sep 1. 2015 02:17 AM)
    As someone who used to play this games demo on a PS1 and loves the design of the character and story…I think it’s fair for me to say that Legacy of Kain Soul Reaver kinda sucks.
  • Kaiser Eoghan
    (Tuesday, Sep 1. 2015 02:07 AM)
    I expected more of the chrono crusade author but the plot has now descended into a mess.

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