Posted by psgels on 28 June 2008 with categories: Amatsuki


Haha! Now I know for sure that the second season is only a matter of time. There is NO way that the creators planned this to be the final episodes. There were TONS of hints for a continuation.

The fox-story could have just been resolved and everyone could have just happily returned home. Instead, the fox-thing was resolved within five minutes, and in the rest of the episode we saw Princess Summoning Teiten, challenging it and getting killed by it, causing Amatsuki to go haywire. The ending credits showed a bunch of characters who haven’t even been introduced yet. If I had to guess, then the second season will arrive around spring 2009, just like the continuation of Druaga no Tou, I suppose.

On top of that, this episode also was as good as ever: it was both hilarious at one time and tense at the next. It really seems like Bonten isn’t the main villain here, and I still like how, despite his tough-look, he was trying to get his subordinate back all this time. I love how he just laughed at Tsuyukusa’s actions as if they were some kind of usual antics of the guy. There were lots of different nuances in this episode that are hard to describe, but make this series stand above most other anime.

This episode also showed how easily enemies can turn into friends and especially the other way around: Tokidoki is still affiliated with the princess, and the princess has a lot of enemies, as shown in this episode. A lot of allies may have been formed when trying to stop the fox, but now that she’s gone, I really wonder what will happen?

In any case, I am really looking forward to that second season. Especially since Gon is going to play a bigger role again. He’s been awfully absent here, being unconscious for three entire episodes and all…

6 Responses

  1. kaiki says:

    i wish kuchiha did more…. i really like the inugami :)

  2. Ez says:

    This series is a bit hard to understand, especially with the subs. So, in the end the princess turned from her role of keeping the balance to trying to free herself from it? I can’t wait for the second season but I’ve got to rewatch the whole thing before I can write anything about it. xD

  3. cj says:

    Yea I can’t wait for the second season….I can’t wait to see what Bon will do when he finds out that the princess (his lover….did anyone else notice that?) is dead.

    I bet he will try to get revenge agains Teiten for killing (or setting free) the princess and not him too.

  4. the op of kurozuka is weird says:

    1) the princess is not his lover

    2) seriously read the manga, its fuxxing awesome

  5. Tan-Tan says:

    Exactly 2 years had passed and no second season at sight…:(

  6. Niln says:

    Yeah, basically it all come down to reading the manga if you don’t want to miss out on a masterpiece. Complex story, amazingly done character developments and gorgeous art.

    Another thing is the anime completely ignore the sci-fi plot points that the manga delve into which is extremely important.

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  • Bam
    (Saturday, Apr 30. 2016 01:53 AM)
    What’s disappointing is Indie developers- they are all over the place, and have more support than ever, yet they crank out the same pixel-art nonsense that’s been way overdone. The rest of em, like Schafer and Igarashi, taken to pan-handling on Kickstarter, to do exactly what they’ve done 20 years ago. Although in the case of Castlevania that might be the only solution, as their forrays into any other format has failed miserably.
  • Bam
    (Saturday, Apr 30. 2016 01:46 AM)
    But again, high cost makes publishers weary of shaking things up too much. Back then 5-10 people could’ve made a fully functional game, that was deemed graphically appropriate for the times; now the cost waltzes in millions of dollars. It’s really the same with movies.
  • Bam
    (Saturday, Apr 30. 2016 01:43 AM)
    @K-off: haa! Why do I feel as if you have Quantum Break in mind? The problem is that the conventions are so ingrained that a company forgets that their making a ‘new’ game, and instead sought out to make a new MMORPG, Third Person Adventure or FPS shooter etc. “Innovation” has become the last step instead of first, and it really comprises of adding on a few bells and whistles.
  • AidanAK47
    (Saturday, Apr 30. 2016 01:39 AM)
    @K-off, All the while trying to rip apart the game and sell it back to you as DLC.
    Speaking of lazy after I am annoyed after I found out that half the bosses in Kirby Rainbow Paintbrush is just the first bosses repeated. Nobody likes repeated boss fights. Ever.
  • k-off
    (Saturday, Apr 30. 2016 01:15 AM)
    @Bam Triple A games have become so lazy probably because companies know the consumers will settle for anything. Make a flashy ad campaign, shoe-horn in minor “innovations” like motion capture and some other gimmick and people will play it, forget about it and move on to the next piece of shit.
  • Bam
    (Friday, Apr 29. 2016 06:04 AM)
    It’s either a 4.5 and a Mobius, or an Occulus and a better graphic card for me; can’t swing both ways on that unless I come into some money.
  • HelghastKillzone
    (Friday, Apr 29. 2016 05:50 AM)
    I’m not into Nintendo at all and their offerings over the last few years doesn’t do anything for me. I’m looking forward to the PS4.5 and getting a VR headset for my PC though…
  • Bam
    (Friday, Apr 29. 2016 05:25 AM)
    The only Japanese games that make it big are the ones that rely on brand recognition or some simple yet polished gimmick. Souls games get around actual size by forcing repetition due to difficulty, otherwise they’ll be crushed against the Witchers and Elder Scrolls of the world. Aside from such niche markets, only Nintendo, SquareEnix and Capcom remain.
  • Bam
    (Friday, Apr 29. 2016 05:22 AM)
    AAA games take a lot to produce. With the sandbox world becoming a staple in gaming, and shoehorned into every imaginable genre, you need way too many artists to render these worlds and fill em up with all the details; otherwise they’d be shunned for looking bland.
  • Bam
    (Friday, Apr 29. 2016 05:18 AM)
    Konami’s situation has a lot to do with the state of the industry. With every consecutive generation games become more expensive to produce, really stretching the Japanese companies thin. About 70% of the Japanese producer/publishers that were around during the PS1 era have either been bought out, closed down, or reduced to producing portable games; since they really don’t have the resources to go head-to-head with Rockstars and Blizzards of the west.

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