Posted by psgels on 13 September 2008 with categories: Telepathy Shoujo Ran



Short Synopsis: Rui, Rin and Midori rush to save Ran and Reika.
Highlights: Big animation budget, woo!
Overall Enjoyment Value:8,5/10
This episode made a large impression on me. Not because of how this story ended (fairly standard “please stop your actions!”-bit) or the characters (they have been better in this show), but instead the animation. And mind you, I watched this episode from HorribleRaws. It’s apparent that this episode received a much larger budget than your average Telepath Shoujo Ran episode, but the interesting thing is that this wasn’t spent on gorgeous backgrounds or flashy CG, but instead the character-movement looked much better than usual.

The result was awesome. The characters gained a lot of expressivity in their gestures, both facial and with their bodies. It’s this animation that saved the finale of this series from delving into a cheese-fest, when the obsessed old guy needed to be convinced that his ways were wrong. The characters were exceptionally genuine in this episode, which really worked.

Now that I think about it, I very often don’t pay attention to these kinds of things. I think it’s because there are just too many series who use still frames and minimal animation, and with the series that do put some extra effort into the expressive motion of their characters, I often take this for granted. This is the first time where it struck me so much, probably because the quality was so much better than what we’re used to from this series. I think I’m going to pay much more attention to this in the future because of this.

In any case, about the rest of the episode: the story was clichéd, but it was told well. This entire arc was about Shimotsuki, who at his age still hadn’t learned to forget the past. He was both bullied because of his powers, his daughter probably suffered the same, and after that he even loved her. I liked the climax, where her spirit got the chance to possess Reika to finally settle things with her father. This series has already shown that it believes in ghosts, so it’s quite probable that her ghost had been haunting around her father’s shrine for years now, because she couldn’t stand seeing her father suffer so much.

2 Responses

  1. L.A says:

    I know this is very off-topic(and im not even watching this series), but talking about “BIG” budge…I just want to say something

    You know how much it costs for making one episode of animation?
    (it obviosuly depends on the series, but generally)
    100000 U.S dollars minumum…
    And the most of the budget is spent on the movement, not the background or etc…
    So if the movements were impressive in the episode, then i would say they probably have spent twice the budget at least…

    But regardelss of how much they have spent on the series, i think that all of us should have minumum respect for every series, (doesn’t mean you can’t critisize but there’s a limit to it)
    because you see that those amount aren’t just funny numbers(worse when you think about 50 or 100 episodes series) and they are always serious about whatever they have created.

    well I really don’t like to go further than that…but I just wanted you to know how BIG is that budget.
    And as always, im glad to read your posting. Have a great day.

  2. Hana says:

    I’ve never seen this before but it seems really interesting. ;)

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  • AidanAK47
    (Monday, May 4. 2015 05:37 AM)
    True, assuming of course that the latter installment is indeed better. Resident evil 5 was no 4. That’s for sure.
    I liked that you could time R1 to give you more damage for attacking with Quall. And it was nice that summons leveled up. So that your earlier summons don’t become completely useless in the endgame.
  • Bam
    (Monday, May 4. 2015 03:46 AM)
    I also enjoyed FF8 quite a lot. I appreciate cinematic presentations and 8 delivered that with a lot of style. The visuals were amazing and the the music was great, and if you learned the GF BOOST ability you used the much-maligned long summon animations to stack up on some damage.
  • Bam
    (Monday, May 4. 2015 03:42 AM)
    @Aidan: I used a common example, but of course everyone had a different experience with the FF series, but the point being that it’s often hard to go back to earlier titles after playing the better later installments; especially for DS which is just a modified and improved DeS.
  • AidanAK47
    (Monday, May 4. 2015 01:28 AM)
    Anyway the main reason I amnot wanting to linger on Demon souls is just that I have far more games to play and don’t really want to spend my entire vacation on it. I got the uncharted’s to get though after all.
  • AidanAK47
    (Monday, May 4. 2015 01:26 AM)
    Kafka was a good villain but everyone really has over-hyped him. FF7 is overrated but FF6 is put on too high a pedestal. Like FF9.
  • AidanAK47
    (Monday, May 4. 2015 01:26 AM)
    @Bam, bad comparison for me. FF7 may be overrated as all hell but it still is to me the best Final fantasy. I played ff6 and found it downright tedious. I had more fun playing FF8 and everyone seems to think that’s the worst one…though I don’t. I barely remember any of the story of FF6 and I just found it a slog to get though. Mostly finished it out of obligation.
  • Bam
    (Sunday, May 3. 2015 10:57 PM)
    It’s always a little bit underwhelming when you play an earlier game of an improving series before the later ones. It’s like playing FF6 as kid as your first FF game and then going and finding FFV and playing that while hoping it’s as good as 6.
  • Bam
    (Sunday, May 3. 2015 10:52 PM)
    The levels are simple and rather small and linear, but each world has a great and unique atmosphere and variety. The Tower of Latria is specially atmospheric and the game suddenly takes on a much darker and almost horror game feel to it.
  • Bam
    (Sunday, May 3. 2015 10:48 PM)
    @Aidan: yeah I could see how somebody would just want to run thru the game once, but there are a lot of cool weapons, armor and story quests that you can do with tendencies. The PVP is fun and simple as well, and weirdly has much better collision detection than DSI&II.
  • AidanAK47
    (Sunday, May 3. 2015 02:49 PM)
    I wasn’t keen on the levels though. There were not quite as visually interesting as dark souls environments.

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