Posted on 13 September 2008 with categories: Telepathy Shoujo Ran



Short Synopsis: Rui, Rin and Midori rush to save Ran and Reika.
Highlights: Big animation budget, woo!
Overall Enjoyment Value:8,5/10
This episode made a large impression on me. Not because of how this story ended (fairly standard “please stop your actions!”-bit) or the characters (they have been better in this show), but instead the animation. And mind you, I watched this episode from HorribleRaws. It’s apparent that this episode received a much larger budget than your average Telepath Shoujo Ran episode, but the interesting thing is that this wasn’t spent on gorgeous backgrounds or flashy CG, but instead the character-movement looked much better than usual.

The result was awesome. The characters gained a lot of expressivity in their gestures, both facial and with their bodies. It’s this animation that saved the finale of this series from delving into a cheese-fest, when the obsessed old guy needed to be convinced that his ways were wrong. The characters were exceptionally genuine in this episode, which really worked.

Now that I think about it, I very often don’t pay attention to these kinds of things. I think it’s because there are just too many series who use still frames and minimal animation, and with the series that do put some extra effort into the expressive motion of their characters, I often take this for granted. This is the first time where it struck me so much, probably because the quality was so much better than what we’re used to from this series. I think I’m going to pay much more attention to this in the future because of this.

In any case, about the rest of the episode: the story was clichéd, but it was told well. This entire arc was about Shimotsuki, who at his age still hadn’t learned to forget the past. He was both bullied because of his powers, his daughter probably suffered the same, and after that he even loved her. I liked the climax, where her spirit got the chance to possess Reika to finally settle things with her father. This series has already shown that it believes in ghosts, so it’s quite probable that her ghost had been haunting around her father’s shrine for years now, because she couldn’t stand seeing her father suffer so much.

2 Responses

  1. L.A says:

    I know this is very off-topic(and im not even watching this series), but talking about “BIG” budge…I just want to say something

    You know how much it costs for making one episode of animation?
    (it obviosuly depends on the series, but generally)
    100000 U.S dollars minumum…
    And the most of the budget is spent on the movement, not the background or etc…
    So if the movements were impressive in the episode, then i would say they probably have spent twice the budget at least…

    But regardelss of how much they have spent on the series, i think that all of us should have minumum respect for every series, (doesn’t mean you can’t critisize but there’s a limit to it)
    because you see that those amount aren’t just funny numbers(worse when you think about 50 or 100 episodes series) and they are always serious about whatever they have created.

    well I really don’t like to go further than that…but I just wanted you to know how BIG is that budget.
    And as always, im glad to read your posting. Have a great day.

  2. Hana says:

    I’ve never seen this before but it seems really interesting. ;)

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  • ヽ( °◇°)ノ
    (Tuesday, Sep 2. 2014 06:31 AM)
    @Emma Yeah I actually had this site bookmarked many years ago, just haven’t been visiting much because I fell out of the anime fandom. Now Mushishi has brought me back (for a while). I hope psgels will be back soon.
  • Emma
    (Tuesday, Sep 2. 2014 06:18 AM)
    @ヽ( °◇°)ノ : A clear and great sign of the loyalty of those who have been following the site and also its sense of community.
  • Emma
    (Tuesday, Sep 2. 2014 06:14 AM)
    *effective
  • Emma
    (Tuesday, Sep 2. 2014 06:14 AM)
    Vincent you mentioned dreams a few pages back. Is there anyone on here that likes to read into that kind of thing and analyze dreams? Perhaps Bam you would be interested in analyzing drug hallucinations?
  • Emma
    (Tuesday, Sep 2. 2014 06:10 AM)
    It really is a great thing to see such advancements like this, its the sort of stuff I’d talk about when I was young as a fantasy type thing, now their getting on with it.
  • Emma
    (Tuesday, Sep 2. 2014 06:08 AM)
    With all of the talk of Oculus rift , I ended up watching a horror movie with the title Oculus and while only an average film was quite disappointed it had nothing to do with VR.
  • Emma
    (Tuesday, Sep 2. 2014 06:07 AM)
    I almost wish we could develop Virtual reality effect enough for combat/war simulation, so that people can fight their battles outside of real life .
  • ヽ( °◇°)ノ
    (Tuesday, Sep 2. 2014 06:04 AM)
    Wow I’m really amazed at how active this chatbox is despite the blogger being on hiatus…
  • Raggers
    (Tuesday, Sep 2. 2014 05:57 AM)
    But Vincent has a very good point about the spinal cord. You just can’t account for the fact that gaming uses reflexes and those don’t (afaik) go through the brain.
  • Raggers
    (Tuesday, Sep 2. 2014 05:55 AM)
    Once we have a new computing tech that scales like silicon has, I reckon we have a decent shot at true VR in my lifetime. For now, the Oculus Rift will be an extremely welcome substitute, especially once the input issue is sorted.

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