Posted by psgels on 23 October 2008 with categories: Anime Reviews

Houlgrave recommended this series to me, which really intrigued me. A few years ago, I watched its first episode, and at that time it seemed like nothing more than standard “boy meets mecha”-fare. After watching the entire series, though, I’m glad to see that this series is much more than that, and definitely a product of Good Gonzo.

The series starts out as something that Mars Daybreak should have been: a fun adventure series, in this case following a delivery-boy who doesn’t mind dangerous jobs that involve a few mecha-fights here and there. The interesting part about the mechas in this series is that you can’t ride them, and instead you have to control them from outside. The cast of characters is varied and interesting: there basically are more children who found themselves such a mecha, and the series explores them as each of them is trying to act out his/her own sense of judgement.

A huge theme in this series is taking responsibility, and it goes further than you might expect at first sight. This series doesn’t merely preach “thou shalt take responsibility for thy actions”, it also critically asks when and why one should do that, and whether it wouldn’t be better to just go into your own way. This is where the diversity in characters comes in again, because of so many different viewpoints at this issue, it’s really able to explore these topics.

The big criticism against this series is of course that the plot doesn’t always flow as smoothly as you’d like. If during a big action-scene you suddenly see two characters pop up from out of nowhere, you’re going to have to assume that they were worried about some other character, and came to check it out, even though this is never directly said. This can also be a good thing, depending on the way you look at it. On one way, it’s indeed a bit lazy, but on the other hand it’s a series that doesn’t assume its viewers to be stupid, and the creators assume that their viewers are able to conclude that two plus two equals four, without having to spoon-feed it to them. Unfortunately, this mindset does not always work: there are a few very rather jarring convenient coincidences, which just serve to push the story into the direction the creators want it to. That’s indeed a bit lazy, but at least the results of these plot-twists make up for it.

Because what especially impressed me in this series was the completely different way that the plot evolves into during its second half. For a while, it really seems like it’s building up for a straightforward climax, but instead the mood of this series completely shifts and instead of focusing the climax of this series on lots of action and drama, the series finale instead aims to give a lot of depth to the series’ setting.

Overall, this is a series with a lot of diversity: not just in the characters, but especially the mood of the series can take on lots of different colours: from calm slice-of-life to a number of solid action- and comedy-episodes, to powerful drama, heart-warming character-development and mystery in the second half of the series. I think that that’s something typical of Good Gonzo, as you see that effect in a lot of their better series. The plot’s a bit jiggy, but because of that sacrifice Gonzo managed to put down a very nice series. Not to mention that this really is the first series I’ve run into that correctly understands the principles of Karate. Take that you generic shounen-series!

Storytelling: 7/10
Characters: 9/10
Production-Values: 8/10
Setting: 9/10

4 Responses

  1. Cody says:

    plus the show has niffty music

  2. Houlgrave says:

    Hehe psgels, told ya so! I only recommend series that go above and beyond typical/typical well-executed anime. :P

    Great review!

    Cody: Yes, the music does own. I have the OP on my IPod in the jazz playlist.

  3. Chris says:

    There’s a reason this is one of my top 10 anime, I agree the story isn’t the best but the characters and the slice of life moments are wonderful and the ending is excellent. I really enjoyed the hip youthful art style and the music was awesome jazz.

  4. Jebadiah says:

    At first I thought ‘meh, just another robo-anime’ but then I realised that this is Gonzo’s work and ‘you’ should judge how it will end by the art style (its a stupid thing to say but when it comes to Gonzo stuff its hard to disagree unless you think of Gantz and how the final 6 eps destroyed how it was supposed to happen… curses I wanted to see the kappi alien)… where was I? Yeah, Gad is going on my top 10 list because I like psycological animes.

Leave a Reply


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  • Masky
    (Friday, Nov 27. 2015 08:03 AM)
    @Bam: Yeah, but simulating reality applies to certain types of games. Judging EVERY game by how realistic it is is silly xD
  • Bam
    (Friday, Nov 27. 2015 02:36 AM)
    @Masky: lots of game designers aspire for realism. Now this can be done for cosmetic purposes like face textures and lighting, practical with physic engines and movement, or contextual like believable character reactions and dialogue. Now some games thrive in being ridiculous and fantastic, but some want to create a realistic setting to further the emotional impact. Nothing wrong with that.
  • Bam
    (Friday, Nov 27. 2015 02:32 AM)
    @ratsgnoF: and happy Thanksgiving to you as well.
  • Masky
    (Thursday, Nov 26. 2015 07:43 PM)
    Anyway seriously though, I’d say it does actually make sense in context xD Since none of monsters are actually that threatening.
  • Masky
    (Thursday, Nov 26. 2015 07:42 PM)
    .-. I have no words, mainly because whenever anyone uses word “Realism” in context of video game, I want to say rude words xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:40 PM)
    I think he gave it a passing glance and felt it wasn’t his thing, I remember he also felt that he thought the idea of sparing the monsters wasn’t believable or realistic given that he felt if you were realistically placed in that situation yourself, the real thing to do would be to fight back out of fear.
  • Masky
    (Thursday, Nov 26. 2015 07:37 PM)
    Did he actually play the game though? I mean, did he actually discover it himself or did he just heard the spoilers?
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:35 PM)
    I had a talk with a friend about undertale and he wasn’t a fan, he prefers other types of rpgs, the choice element also made him uncomfortable and that he felt the game was too punishing.
  • Masky
    (Thursday, Nov 26. 2015 07:34 PM)
    @Kaiser: Puzzle elements, outside of sparing everyone, seem to be mainly just parodying video game puzzles. Like, only place where you actually have to solve actual puzzles is in Hotland, before that pretty much every puzzle is automatically solved, really easy or has some silly twist to it. Like the puzzle you can skip by pressing a switch in tree trunk. Can’t say I’m too fond of puzzles either, but I liked how game was making fun of them
  • Masky
    (Thursday, Nov 26. 2015 07:32 PM)
    Speaking of awful sense of humor and things that dorks like, just wanted to say that turns out I was right about Jitsu wa watashi wa in that main couple does get together before chapter 100(forgot what exactly, some where in 80-90 range I think). But they are such huge dorks that they do everything ridiculously slowly because they are that embarrassed, so they have had like just one date(in chapter 100). Not that I expect anyone to remember what the heck I’m talking about xD

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