Posted by psgels on 29 October 2008 with categories: Mouryou no Hako



Short Synopsis: Not just heads get cut off in this series.
Highlights: Awesome use of different camera-angles.
Overall Enjoyment Value: 8/10 (Excellent)
Those creators really are out to get me with their incredibly complicated dialogue. Heck, the website even refuses to list the name of the different characters in anything else but Kanji, making it even more difficult to try and put combine the names with the different faces, especially since half the cast doesn’t seem to be introduced yet (Yoriko has a sister?).

So, the beginning of this episode shows the main character with glasses, apparently Tatsumi Sekiguchi is his name, as he’s just cut up several bodies, commenting on how he just can’t get them right. Later in the episode, we see him again, showing a novel he’s writing. We don’t know whether his “failure” refers to his novel, where the cut-up body was just a visual metaphor, or whether he really does have a secret. Yoriko’s sister Kimie is apparently much older than she looks on the official website, and my guess is that she works for the ones who plan to publish Sekiguchi’s novel.

And at the same time, we see Kanako in a strange bed as she’s lost all of her limbs. There is someone who watches her, who I suspect to be the guy with glasses who left a bit earlier and whose name was Noritada Amemiya, I think. Later, strange limbs are found all over the country, but the DON’T belong to Kanako. The detective acts shocked, while the chief policeman in charge (at least, that’s what I thought their roles were) doesn’t act surprised. Suzaki (the most important doctor) then gets killed (probably to make sure that he doesn’t find any weird stuff) and the biggest enemy of Yoko is the detective Kiba. Yoko in some way has a very big role in this, but what exactly is it? For some reason, she also completely flipped once she found out that Suzaki was dead.

Then, a random teenaged girl gets kidnapped, cut up and stuffed into a box, I’m not sure who the guy was who did that. What I guess are a few months later, a new detective contacts Kiba, probably to team up with him, and he tells him about the four limbs that were found, and even though htey weren’t Kanako’s, he believes the two cases to be related. He seems to think that Sekiguchi is the victim, and the night he ran into them in the hospital wasn’t a coincidence, it seems. I wish I could remember who those others were who were with him in the car.

He points Kiba to some guy that Yoko got affiliated with when she was still an actress. Minami Kinuko, could that possibly be her stage name? It doesn’t appear anywhere on the list of names for this series. This is where Amemiya pops up again, apparently he was the one who forced Yoko to retire from her job as an actress. The guy also tells him about a certain doctor “Amakasu”, who is trying something like the doctor Frankenstein: he’s trying to create the perfect soldier that won’t die, explaining why in this series bodies have to be cut up.

What really strikes me so far is that this is a 13-episodes, and yet two of the five main characters haven’t felt like main characters at all (they only popped up once or twice) and two haven’t even appeared yet! I’m really curious to see what this series is going to turn into once it hits its second half, but so far I’m already loving every second of this. I’m in for lots of convolution once in a while, and this series is exactly what my inner mystery-fanboy needs.

It’s also interesting that this series shows the power that still frames can have. Especially that sequence in the beginning: it just consisted out of about ten drawings, there was no movement, and yet it perfectly showed what was going on, it looked excellent, and it set the mood. Madhouse really is an excellent studio when it comes to proving that you don’t need the budget of a small country to make a series look beautiful. You can easily try to save budget by simplified drawings (á la Kaiba) with lots of motion, or go Shigurui and have very detailed drawings with hardly any motion, but as long as you put enough thought into the artistic direction, you can make anything look good this way. This is exactly why I’m a big fan of series that experiment a bit with their graphics. It looks much more interesting than the straightforward drawings that just go with predictable poses and camera-angles.

2 Responses

  1. Email Address says:

    I thought the person in the beginning cutting up bodies were Amemiya? Sekiguchi looks less psychotic to me.

  2. Zerozaki says:

    The pre-credits sequences say on screen that they are passages from a novel by Kubo something.
    Suzaki was the assistant, not the doctor – the doctor is Mimasaka, not Amakasu, the white haired man who informed them of Suzaki’s death.
    Youko is Kanako’s sister, and Yoriko – who is an only child – only addressed her as sister because she is close friends with Kanako.
    Kimie is Yoriko’s mother, the crazy lady. She has nothing to do with the company publishing Sekiguchi’s novel; Koizumi, his editor, was the woman meeting with him there.
    Minami Kinuko is Youko’s stage name, you were right about that part.

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  • AidanAK47
    (Saturday, Apr 30. 2016 01:39 AM)
    @K-off, All the while trying to rip apart the game and sell it back to you as DLC.
    Speaking of lazy after I am annoyed after I found out that half the bosses in Kirby Rainbow Paintbrush is just the first bosses repeated. Nobody likes repeated boss fights. Ever.
  • k-off
    (Saturday, Apr 30. 2016 01:15 AM)
    @Bam Triple A games have become so lazy probably because companies know the consumers will settle for anything. Make a flashy ad campaign, shoe-horn in minor “innovations” like motion capture and some other gimmick and people will play it, forget about it and move on to the next piece of shit.
  • Bam
    (Friday, Apr 29. 2016 06:04 AM)
    It’s either a 4.5 and a Mobius, or an Occulus and a better graphic card for me; can’t swing both ways on that unless I come into some money.
  • HelghastKillzone
    (Friday, Apr 29. 2016 05:50 AM)
    I’m not into Nintendo at all and their offerings over the last few years doesn’t do anything for me. I’m looking forward to the PS4.5 and getting a VR headset for my PC though…
  • Bam
    (Friday, Apr 29. 2016 05:25 AM)
    The only Japanese games that make it big are the ones that rely on brand recognition or some simple yet polished gimmick. Souls games get around actual size by forcing repetition due to difficulty, otherwise they’ll be crushed against the Witchers and Elder Scrolls of the world. Aside from such niche markets, only Nintendo, SquareEnix and Capcom remain.
  • Bam
    (Friday, Apr 29. 2016 05:22 AM)
    AAA games take a lot to produce. With the sandbox world becoming a staple in gaming, and shoehorned into every imaginable genre, you need way too many artists to render these worlds and fill em up with all the details; otherwise they’d be shunned for looking bland.
  • Bam
    (Friday, Apr 29. 2016 05:18 AM)
    Konami’s situation has a lot to do with the state of the industry. With every consecutive generation games become more expensive to produce, really stretching the Japanese companies thin. About 70% of the Japanese producer/publishers that were around during the PS1 era have either been bought out, closed down, or reduced to producing portable games; since they really don’t have the resources to go head-to-head with Rockstars and Blizzards of the west.
  • Vonter
    (Friday, Apr 29. 2016 04:50 AM)
    Finally I do think they’ll do something with Zelda beyond the game. There are rumors saying that’s very probable it’ll have VA. So maybe an animated short or a movie I think. Since they already used the orchestra for the 25th, and they might want to put out something different.
  • Vonter
    (Friday, Apr 29. 2016 04:48 AM)
    Still it bums me out how this year there’ll not be nothing after #FE. Also despite their new console been a little less than a year away I feel it’s gonna be delayed. Seems fishy, there’ll not be a reveal at E3, which may be because they have nothing to show yet. So essentially will be waiting a year and half for something, very likely.
  • Vonter
    (Friday, Apr 29. 2016 04:45 AM)
    The thing they have with Metroid is that for some reason they want it to be successful in Japan. That’s why the scanning was kept and increased in the Prime sequels. Also that’s why they added a cinematic story in Other M and why now they’re trying their own Monster Hunter ripoff with Federation Force. I really don’t get why they want it to appeal over there.

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