Posted by psgels on 19 November 2008 with categories: Kurozuka



Short Synopsis: Kuro is brought to a cave where Kuromitsu is kept.
Highlights: Nice little bit of depth for Kuromitsu.
Overall Enjoyment Value: 7,5/10 (Good)
If I had to pick one show out of the series that I’m blogging this season, where the decision to cover it on a weekly basis may not have been such a good idea, then it’d be this one. I’m happy that out of the shows I’m watching this season, none of them is mediocre or disappoints. The previous Spring- and Summer season really showed me that I’m not someone who enjoys blogging a bad or a dull show, and I think that if I didn’t decide on blogging stuff as Macross Frontier, Soul Eater, Allison to Lillia and Nijuu Mensou no Musume (God, I really picked the wrong series to blog back at the past spring-season), I’d think back to them with a lot less annoyance.

But anyway, I’m getting off-topic a bit with that. The thing with Kurozuka is that it exactly knows what it is and does: action, horror and eye-candy, and it does do that so well. The story isn’t anything special, but it knows exactly that it’s only second fodder in this series: it’s there to support the action, to prevent it from getting boring, to add a bit of intrigue and to provide enough settings where the animators can show off their talents. It’s nice and all, and I really like the end result, but really… there’s not much you can write about it on a weekly basis. ^^;

So yeah, this episode again was exactly what this series was about, and I like the little twist that it added, where Kuromitsu once cut off Kuro’s head. There’s this whole mystery around that woman that really keeps the story of this series flowing smoothly. Sanniwa (at least, that’s what I assume her name is) really is screwed by now, with nearly all of her subordinates killed off (at least, with so many dead bodies, I don’t think there are much more people left apart from Kuro&co). I liked that part that showed her, because it really adds to the characterization of this series, something that it had ignored a bit so far. ^^;

One Response

  1. smurph172 says:

    I don’t understand why they changed so much from the manga. The manga made much more sense and it was more exciting.

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  • jerkocaust
    (Wednesday, Sep 2. 2015 02:40 AM)
    Its nothing. its just one of those over hyped things some shitty script kiddys explore thinking their some brave explorer, when in reality all it is now is full of spam and viruses. All those stories are either fake or from when it was totally unknown to the mainstream.
  • Kaiser Eoghan
    (Tuesday, Sep 1. 2015 11:29 PM)
    *deep web
  • Kaiser Eoghan
    (Tuesday, Sep 1. 2015 11:29 PM)
    I have been watching youtube videos that claim to tell stories of the deepweb and I’ve read up on the legal/illegal things that might be there, I know about Tor and how surprisingly easy it is to reach dark web but in all honestly I’ve never dared go diving/exploring there has anyone here tried or actually known anyone who has?
  • Bam
    (Tuesday, Sep 1. 2015 09:28 PM)
    That being said I do appreciate them getting rid of in-game loadings by doing a fat data dump in the beginning and progressively rendering around you. This however became pain in the ass in Bloodborne by doing the initial long load every time you died. No Game should reload the area you are already in, specially if it designed to kill you over and over.
  • Bam
    (Tuesday, Sep 1. 2015 09:18 PM)
    @Aidan: yeah the whole menun system was messy and had a distinct laggy feel to it which was just bad, but back then we were pretty patient as gamers and everything felt new so we just accepted them as growing pains. Some games get harder to get thru with age, hence the profitable practice of remastering and remaking.
  • AidanAK47
    (Tuesday, Sep 1. 2015 08:51 PM)
    @Bam, The loading screen between the start menu and the gameplay is the real deal breaker. You need to switch equipment pretty often and it took bloody ages. There’s was no loading in the transformations but there was a couple second animation that played every single time. And that shit builds up.
  • Bam
    (Tuesday, Sep 1. 2015 07:45 PM)
    @Aidan: I don’t remember Blood Omen having much of a loading problem; probably an artifact of porting. There was no load time for form-changes, including the bats which were followed pretty immediately by the cinematic. Screen changes did however have a load time, but surely you didn’t expect any PS1 game (including RE1&2 and FF7-9) to immediately switch locale on a 2MB RAM?
  • jerkocaust
    (Tuesday, Sep 1. 2015 06:51 PM)
    ;(
  • ;(
    (Tuesday, Sep 1. 2015 06:27 PM)
    @Aidan: *sigh* is this a contest now?
    But I guess I’ll take some of that point. I guess making him feel bad about himself is the kind of attention he’s pathetic enough to want. I’ll stop then.
  • AidanAK47
    (Tuesday, Sep 1. 2015 05:58 PM)
    @;), you give him way more attention than I do mate.

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