Posted by psgels on 1 December 2008 with categories: Blade of the Immortal



Short Synopsis: Rin vs. Kawakami part II
Highlights: Excellent fight.
Overall Enjoyment Value: 8/10 (Excellent)
It’s episodes like this one that convince me that Bee-Train can still make good fights when they want to; especially when backed up by such an excellent manga as this one. I’m beginning to see why they chose such a strange manga-series to adapt this time, because it’s of course perfect to experiment with in terms of artistic direction. The fights in this series aren’t impressive because of their animation-quality (which in fact still rather sucks), but because it turns simple fights like this one into pieces of art.

I must say that it must have taken a lot of guts to make such an excellent manga into a sort-of experimental anime like this. But on the other hand you have to wonder why for ten years nobody had stepped up to adapt it before Bee-Train did. I mean, I’ve seen comments about this series that it would have been best when in the hands of the Madhouse animation studio. And while I sort-of agree with it, I do think that if Madhouse really wanted to adapt this series, they would have done so already.

In any case, the use of music was typical Bee-Train in this episode, and yet it wasn’t like most of their other series. The whole episode had a huge contrast between silence and fast-paced music. It’s been like this for nearly the entire series so far: there are silent moments at very strange parts of the fights, and it definitely has an interesting effect. But then again, Bee-Train has always been known to play up-beat music at very strange scenes as well, so I guess that it was only a matter of time before they would go the opposite.

And regarding the story, it continues its thought-provoking look at revenge, and I really liked how Rin was about to create a kid, just like her by robbing him of his parent. Even though she changed her mind about killing a father like him. She solved it in a pretty interesting way, by pretending that she had killed Manji afterwards for the guy, so that he wouldn’t become like her.

3 Responses

  1. Windspirit says:

    I’d rather see Bones adapt this, actually.

    And of course, make it longer than 13 episodes. Hell, the real meat of the story hasn’t started yet.

  2. psgels psgels says:

    Wut? Who said that it was going to be 13 episodes?

    EDIT: oh crap, you’re right. It really would suck for this series to just stop at that point, yeah. *hopes for second season*

  3. Russell says:

    i hope episodes 8-11 will eventually get subbed :(

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  • Bam
    (Saturday, Apr 30. 2016 01:53 AM)
    What’s disappointing is Indie developers- they are all over the place, and have more support than ever, yet they crank out the same pixel-art nonsense that’s been way overdone. The rest of em, like Schafer and Igarashi, taken to pan-handling on Kickstarter, to do exactly what they’ve done 20 years ago. Although in the case of Castlevania that might be the only solution, as their forrays into any other format has failed miserably.
  • Bam
    (Saturday, Apr 30. 2016 01:46 AM)
    But again, high cost makes publishers weary of shaking things up too much. Back then 5-10 people could’ve made a fully functional game, that was deemed graphically appropriate for the times; now the cost waltzes in millions of dollars. It’s really the same with movies.
  • Bam
    (Saturday, Apr 30. 2016 01:43 AM)
    @K-off: haa! Why do I feel as if you have Quantum Break in mind? The problem is that the conventions are so ingrained that a company forgets that their making a ‘new’ game, and instead sought out to make a new MMORPG, Third Person Adventure or FPS shooter etc. “Innovation” has become the last step instead of first, and it really comprises of adding on a few bells and whistles.
  • AidanAK47
    (Saturday, Apr 30. 2016 01:39 AM)
    @K-off, All the while trying to rip apart the game and sell it back to you as DLC.
    Speaking of lazy after I am annoyed after I found out that half the bosses in Kirby Rainbow Paintbrush is just the first bosses repeated. Nobody likes repeated boss fights. Ever.
  • k-off
    (Saturday, Apr 30. 2016 01:15 AM)
    @Bam Triple A games have become so lazy probably because companies know the consumers will settle for anything. Make a flashy ad campaign, shoe-horn in minor “innovations” like motion capture and some other gimmick and people will play it, forget about it and move on to the next piece of shit.
  • Bam
    (Friday, Apr 29. 2016 06:04 AM)
    It’s either a 4.5 and a Mobius, or an Occulus and a better graphic card for me; can’t swing both ways on that unless I come into some money.
  • HelghastKillzone
    (Friday, Apr 29. 2016 05:50 AM)
    I’m not into Nintendo at all and their offerings over the last few years doesn’t do anything for me. I’m looking forward to the PS4.5 and getting a VR headset for my PC though…
  • Bam
    (Friday, Apr 29. 2016 05:25 AM)
    The only Japanese games that make it big are the ones that rely on brand recognition or some simple yet polished gimmick. Souls games get around actual size by forcing repetition due to difficulty, otherwise they’ll be crushed against the Witchers and Elder Scrolls of the world. Aside from such niche markets, only Nintendo, SquareEnix and Capcom remain.
  • Bam
    (Friday, Apr 29. 2016 05:22 AM)
    AAA games take a lot to produce. With the sandbox world becoming a staple in gaming, and shoehorned into every imaginable genre, you need way too many artists to render these worlds and fill em up with all the details; otherwise they’d be shunned for looking bland.
  • Bam
    (Friday, Apr 29. 2016 05:18 AM)
    Konami’s situation has a lot to do with the state of the industry. With every consecutive generation games become more expensive to produce, really stretching the Japanese companies thin. About 70% of the Japanese producer/publishers that were around during the PS1 era have either been bought out, closed down, or reduced to producing portable games; since they really don’t have the resources to go head-to-head with Rockstars and Blizzards of the west.

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