Posted by psgels on 24 December 2008 with categories: Anime Reviews, Kurozuka

From the director of Death Note, Kurozuka is Madhouse’s latest action series. This time, it’s packed with lots and lots of Japanese-styled horror, and comes in a package that just oozes style. With an OP that’s even more extreme than the second one from Death Note, this is the perfect watch if you need to lose some frustration, pump some adrenaline or find some other excuse to watch a bit of tense action.

Because really, this series hardly gives the viewer any time to take a breath. There are lots of quiet moments throughout the series, but even they remain clouded the show’s very thick atmosphere, as it prepares for the next climax. This series set out to create an combination between action and horror, and it pretty much succeeded in this.

But yeah, Kurozuka is all about action and atmosphere, so don’t even try to expect something special from the plot or characters. The plot is actually pretty decent. It’s simple, yet it’s got a number of surprising plot twist, and even though the ending isn’t going to answer every question that’s left behind, it succeeds in keeping an air of mystery around the show.

The problem with this show is the cast of characters. They’re just… there. They hardly get the time to be fleshed out, but none of them make a particularly strong impression, safe for a few minibosses, who manage to provide the best action-scenes of the series. The main character Kuro has his own background, but we never see any sides of him, other than the silent stoic side that doesn’t talk a lot and wants to fight.

But then again, if you want deep characters, you can always watch a different series. Kurozuka knows exactly what it is: an action flick that never really goes anywhere deep, and that’s where it succeeds at. The graphics for this series are downright awesome, and they turn every single episode into a visual feast. There’s always something nice to look at and a continuous atmosphere. My only real complaints are that the ending doesn’t fit the tone of the rest of the series, but nevertheless I personally enjoyed watching this series a lot.

Storytelling: 9/10
Characters: 7/10
Production-Values: 9/10
Setting: 8/10

4 Responses

  1. Archer says:

    if one takes Kurozuka for what it is,an action show,knowing it can be quite violent,i don’t see why one would be disappointed since it never tries anything more and that is not a bad thing here.
    for me it is one of the best action anime i saw in quite a while,it definitely has the best fighting scenes of the year,i really like the innovative animation changes during the fights,overall the animation quality is just great,people who have seen death note will probably notice right away the similarities in the animation style(i liked that),practically it is all just as psg said,so no need for me to go in even more details,this review is perfect for people who want to know what to expect from this anime without reading any spoilers,and yeah the op is quite different and similar to the 2nd op of DN but i like this one better.

    oh yeah,i would have like to see some parts of the manga animated but still,in the end,this is a very good adaptation of the manga

    and lets end with a happy holidays to psg and all its readers

  2. tj han says:

    I don’t quite get the ending though. A simple interpretation is that it’s all a dream, but that would be lame wouldn’t it?

  3. panaghoy88 says:

    My interpretation is that Kuro is trapped in a game that Kuromitsu has made. Kuro will find Kuromitsu then, when Kuro finds her it starts all over again. The whole point of the show anyway is that it tells you a philosophical view or any other BS you can think of.

  4. fffffff says:

    “The problem with this show is the cast of characters. They’re just… there. ”

    Characters: 7/10

    itt we use a 6-10 rating scale

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  • Bam
    (Saturday, Nov 28. 2015 12:47 AM)
    anybody here remembers a PS1 rail-shooter game called Elemental Gearbolt? It was a fun game that had anime cutscenes by Rintaro. It’s one of those lost gems that was very well received but made a small splash upon release and then completely lost to time.
  • Bam
    (Saturday, Nov 28. 2015 12:42 AM)
    Kaiser: are you being sarcastic or did you actually enjoy Symphogear?
  • Bam
    (Saturday, Nov 28. 2015 12:39 AM)
    @Masky: it’s the internet, people will construct some bullshit reason to moan about everything. As long as the game is fun than it’s good in my eyes, or the very least in needs to have an emotional impact like Valiant Hearts: The Great War. I’m deep into Bloodborne right now, so my time’s solely dedicated to that at the moment.
  • Masky
    (Saturday, Nov 28. 2015 12:16 AM)
    @Bam: Usually people complain about realism in games in situations where it wouldn’t make sense and in games were realism is actually important they somehow seem to not notice it when they are unrealistic :’D Or maybe I have bad luck
  • AidanAK47
    (Saturday, Nov 28. 2015 12:06 AM)
    @Kaiser, Haven’t we suffered enough with three seasons?
  • Bam
    (Friday, Nov 27. 2015 07:59 PM)
    @Masky: no definitely not every game, but you made it sound as if the whole idea of realism in videogames is ludicrous. Now I haven’t played Undertake myself, but looking at the Steam pics in looks like a humorous retro pixelart indie project, in which case it doesn’t need to be realistic but it still should respect it’s own internal logic. Unless it’s meant to be all bonkers like an Xavier: Renegade Angel episode, but again very few things are like that.
  • Kaiser Eoghan
    (Friday, Nov 27. 2015 07:30 PM)
    Oh lol the Symphogear guy teased the idea of a fourth season for it, you mad mad bastard.
  • Masky
    (Friday, Nov 27. 2015 08:03 AM)
    @Bam: Yeah, but simulating reality applies to certain types of games. Judging EVERY game by how realistic it is is silly xD
  • Bam
    (Friday, Nov 27. 2015 02:36 AM)
    @Masky: lots of game designers aspire for realism. Now this can be done for cosmetic purposes like face textures and lighting, practical with physic engines and movement, or contextual like believable character reactions and dialogue. Now some games thrive in being ridiculous and fantastic, but some want to create a realistic setting to further the emotional impact. Nothing wrong with that.
  • Bam
    (Friday, Nov 27. 2015 02:32 AM)
    @ratsgnoF: and happy Thanksgiving to you as well.

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