Posted by psgels on 9 June 2009 with categories: 07-Ghost

With all the dislike going on for this series, I’m starting to wonder why I’m still enjoying this series so much. Seriously, at times it feels like I’m the only one who isn’t a rabid fangirl who’s still into this series. While I agree that the pacing has been slooooooow, but is it really a universal truth that fast = good and slow = bad? It’s not like every episode looks the same or anything. Or am I missing something here?

In any case, this episode yet again didn’t convince me that this show is dull when Teito from out of nowhere got possessed by the Star of Mikhael, and I mean really out of nowhere: Frau and Castor were talking in front of an unconscious Teito, the episode really had this air of building up after the previous episode, and then suddenly without any prior warning all sorts of crazy stuff starts showing up. That really took me by surprise.

The rest of this episode though is really an aftermath, including the obligatory “angsting and being shown the light” subplot. I know that they’re really necessary to each plot, and characters would be a bunch of unemotional paper bags without them, but they remain boring. Still, they’re worth it for the character-development. And in this episode Frau and Castor did a pretty good job of keeping the viewer busy while Teito was busy with sorting out his own feelings. It was pretty simple this time, but I’m still curious what this series can do once it hits its second half and the character-development really starts kicking in.

One thing that I don’t like in this series is something that plagues just about 90% of every anime: Teito’s fate can either save or destroy the world. That’s pretty much the most generic and overused subplot you can think of, and yet NEARLY EVERY SHOW uses it. But yeah, I’ve long ago given up on complaining every single series that attempts this, so complaining about it every single time it gets used obviously isn’t magically going to solve it.

Rating: * (Good)
Standard aftermath with quite a nice surprise in the middle

8 Responses

  1. Teito from out of nowhere got possessed by the Star of Mikhael, and I mean really out of nowhere
    === not exactly out of nowhere I think. Mikhail took charge because Frau’s scythe was gonna attack Teito, and Mikhail defended his master. Hehe.

    I love this episode. Even without my bias towards Mikhail. Heehee

  2. cody says:

    It’s something you can’t really get by. A lot of shows use generic or cliche’d character archetypes or or something that’s been used before. It’s something people need to get over. Cliche is not bad, and you’re pretty much never going to find something truly original so why muddle over the little things? Any anime character or plot you’ve seen has been done somewhat similar before but the quality between certain shows is certainly evident. It’s all about enjoyment factor and how well done things end up being in the end. As long as a show is well done then the cliches really don’t matter. Think Touch. Those characters have all been done before but that doesn’t matter at all, the show still kicks a lot of ass.

    As for pacing. Slow is good imo. Never been too big of a fan of fast pacing. Think Real Drive. That show had imo perfect pacing despite how slow it was to some people.

  3. taka says:

    I wanna know where the hell that little pink thing that sat on his shoulder most of this episode came from. Did I miss something in episode 9? I guess it’s supposed to represent Mikage cause of the scar but seriously if that thing had explanation I missed it entirely.

  4. psgels psgels says:

    Taka: yeah, it’s the reincarnation of Mikage.

  5. kokutou says:

    Okay, so let’s get this straight…the plot development was that Teito is not leaving. Didn’t see that coming. Also, the 7 ghosts have now gotten the memo that teito possesses the Eye of Mikhail. Plus he can SAVE the world or DESTROY it!! Finally, people from the army are coming to fetch Teito.

    Now character development. Teito breaks down again, showing that his mental instability. Then he realizes he shouldn’t go on a “mission impossible” and instead stay with the ghosts. Next, Castor is a ghost and can erase memories. Wow, super cool imho.

    I mean come on people? This whole episode was filler with very little development. The only significant part that I saw was that there is some inherent connection between Frau’s scythe (which isn’t really his) and the Eye of Mikhail. Anything more to add? Nothing really came out of this episode and it was totally predictable.

  6. psgels psgels says:

    Kokutou: define “filler”. I always thought that it either was material that isn’t in the manga, or material that doesn’t have anything to do with the main storyline. I mean come on: Teito just lost his best friend who saved his life multiple times. Who wouldn’t be sad or unsure what to do at such a time?

  7. kokutou says:

    In this regard, I mean filler as time used up that gives no value, nor furthers the storyline or character development. Teito’s sadness was the only prevalent theme within this whole episode, as with many that preceded it, and the 20 or so minutes of this episode were used up showing teito’s emotional state of mind. The whole “love” between teito and mikage is being a little overblown. The last scene was especially overdone with Mikage’s last words. The story really isn’t moving, making it seem like there is simply a lack of material. Not that it was necessarily boring, but simply had no value. That is my definition of filler.

  8. smallDetails says:

    I mostly agree with kokutou…but at least the animation retained the previous episode’s quality (mostly, anyway).

    This episode was fairly bland. This show so far does have some pretty awesome moments (the previous episode), but most of it thus far is filled with static.

    Also, the eye of Mikhail’s power was pretty overkill here. I was a bit stunned – doesn’t the slave collar restrict it? If it was just an illusion, then fine, but why didn’t he pull that kind of stunt with Ayanami, huh?

    Also, if I understand the manga correctly, the problem isn’t that the scythe “isn’t Frau’s,” it’s “who it belonged to in the first place.” =)

    Anyway, the next (clergy/training) arc is kinda boring for me, but maybe the show will spruce it up, as it has done with most of the action sequences.

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  • Bam
    (Friday, Nov 27. 2015 02:36 AM)
    @Masky: lots of game designers aspire for realism. Now this can be done for cosmetic purposes like face textures and lighting, practical with physic engines and movement, or contextual like believable character reactions and dialogue. Now some games thrive in being ridiculous and fantastic, but some want to create a realistic setting to further the emotional impact. Nothing wrong with that.
  • Bam
    (Friday, Nov 27. 2015 02:32 AM)
    @ratsgnoF: and happy Thanksgiving to you as well.
  • Masky
    (Thursday, Nov 26. 2015 07:43 PM)
    Anyway seriously though, I’d say it does actually make sense in context xD Since none of monsters are actually that threatening.
  • Masky
    (Thursday, Nov 26. 2015 07:42 PM)
    .-. I have no words, mainly because whenever anyone uses word “Realism” in context of video game, I want to say rude words xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:40 PM)
    I think he gave it a passing glance and felt it wasn’t his thing, I remember he also felt that he thought the idea of sparing the monsters wasn’t believable or realistic given that he felt if you were realistically placed in that situation yourself, the real thing to do would be to fight back out of fear.
  • Masky
    (Thursday, Nov 26. 2015 07:37 PM)
    Did he actually play the game though? I mean, did he actually discover it himself or did he just heard the spoilers?
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:35 PM)
    I had a talk with a friend about undertale and he wasn’t a fan, he prefers other types of rpgs, the choice element also made him uncomfortable and that he felt the game was too punishing.
  • Masky
    (Thursday, Nov 26. 2015 07:34 PM)
    @Kaiser: Puzzle elements, outside of sparing everyone, seem to be mainly just parodying video game puzzles. Like, only place where you actually have to solve actual puzzles is in Hotland, before that pretty much every puzzle is automatically solved, really easy or has some silly twist to it. Like the puzzle you can skip by pressing a switch in tree trunk. Can’t say I’m too fond of puzzles either, but I liked how game was making fun of them
  • Masky
    (Thursday, Nov 26. 2015 07:32 PM)
    Speaking of awful sense of humor and things that dorks like, just wanted to say that turns out I was right about Jitsu wa watashi wa in that main couple does get together before chapter 100(forgot what exactly, some where in 80-90 range I think). But they are such huge dorks that they do everything ridiculously slowly because they are that embarrassed, so they have had like just one date(in chapter 100). Not that I expect anyone to remember what the heck I’m talking about xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:32 PM)
    The battle system grew on me a bit, but I didn’t like the puzzle elements it offered, the actual gameplay looked kind of dull also. Some of the characters were likeable enough, Papyrus, Asogore, the flower guy being my favourite though the plot didn’t really get interesting until the end.

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