Posted by psgels on 6 August 2009 with categories: Aoi Hana

There’s always this… something about plays that are performed in anime. I’m not sure what it is, but they always tend to bring out something fresh out of the characters. Aoi Hana as usual does this very subtly and full of emotions. In this episode, we see the play Wuthering Heights being performed by Yasuko and the others. I really have been watching too many cheesy soap operas lately, because this episode really surprised me at how well everything went, and yet there were so many emotions at the end.

Basically, nearly everything in the play goes smoothly, aside from a few pieces of clothing and books that aren’t at the place they should be, and when everything is over the teacher that Yasuko had her crush on congratulates her, which makes show a rather embarrassing side of her, which is something that Fumi happens to oversee. In your average anime, you’d usually expect Fumi to run away and refuse to talk to anyone, but interestingly enough the two of them were able to talk just fine after that: Fumi is clearly hurt when she found out that Yasuko still has feelings on her past crush, but both of them understand that it’s just something from the past.

There’s also this scene in which Yasuko claims that she dislikes the character of Catherine in Wuthering Heights. Well, I don’t know the full details of the Wuthering Heights novel, but Catherine seemed to be a passionate, wild and mischievous girl, who lead both her and Heathcliff to their doom. It’s interesting how in the same way, Kyouko actually looks up to her due to her strong will. They both have totally different ways in which they relate to her character, and it also signified the distance between the two of them, since Kyouko doesn’t know what happened in Yasuko’s past with her teacher.

And on a side-note, this series has something with hair. In every episode, you can see someone playing around with someone else’s hair. I like this though: it shows that hair is more than just brightly coloured stuff on top of people’s heads that waves elegantly in the wind to give off the air of good animation. I especially liked the animation of Catherine as she played the part. It’s much better to have a bit of a messy animation and movement, rather than clean art and a bunch of still frames.
Rating: ** (Excellent)

2 Responses

  1. Denizen says:

    The author of Aoi Hana seems to have a thing for plays. In Hourou Musuko, there are even two of them.

  2. tehnominator says:

    I went to a girls’ school and we always played with one another’s hair.

    It’s a sign, as far as I know, of how close you are to a person or how much of their personal space they will allow you to enter.

    Touching someone’s hair, for me, anyway, is how I am affectionate. It’s not like hand-holding, so it can border amiable to amorous depending on how you want to let it flow.

    But I think the anime is placing more attention on the hair thing than the manga. While it seemed like a side element to the manga, it’s used for thematic as well as character development.

    Fumi changes her hairstyle depending on her mood. She also does it because it’s something Yasuko is attracted to. Akira plays with Fumi’s hair because they are best friends. Yasuko touches Fumi’s hair because it’s a way to be close to her in school without giving away that they’re a couple.

    And if I want to be analytical about Akira tousling Yasuko’s hair, it was a way to show just how much of “lady killer” Yasuko is–she even seems deadly to Akira who realises just how much a flirt this girl is unintentionally. Plus, it’s the contact between the “best friend and the boy/girlfriend”. This was how Akira comes to learn about Yasuko, since really, all she ever did was observe the upperclassman. She never truly interacted with her, and that moment when she messed up Yasuko’s hair was their first proper alone time together. Not to mention the tension! She knows all about Fumi’s insecurity with Yasuko, so it’s pretty tough to now have to put her hands in the hair of someone Akira probably secretly wants to give a solid smack to for making her best friend worry so much. If this were a lesser anime, I wouldn’t have doubted Akira would have “accidentally” pulled Yasuko’s hair while massaging her. Thankfully Aoi Hana has a lot more grace.

    And er, well, it sets up some stuff later on with Akira’s interaction with Yasuko. But that’s another story.

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  • Bam
    (Friday, Nov 27. 2015 07:59 PM)
    @Masky: no definitely not every game, but you made it sound as if the whole idea of realism in videogames is ludicrous. Now I haven’t played Undertake myself, but looking at the Steam pics in looks like a humorous retro pixelart indie project, in which case it doesn’t need to be realistic but it still should respect it’s own internal logic. Unless it’s meant to be all bonkers like an Xavier: Renegade Angel episode, but again very few things are like that.
  • Kaiser Eoghan
    (Friday, Nov 27. 2015 07:30 PM)
    Oh lol the Symphogear guy teased the idea of a fourth season for it, you mad mad bastard.
  • Masky
    (Friday, Nov 27. 2015 08:03 AM)
    @Bam: Yeah, but simulating reality applies to certain types of games. Judging EVERY game by how realistic it is is silly xD
  • Bam
    (Friday, Nov 27. 2015 02:36 AM)
    @Masky: lots of game designers aspire for realism. Now this can be done for cosmetic purposes like face textures and lighting, practical with physic engines and movement, or contextual like believable character reactions and dialogue. Now some games thrive in being ridiculous and fantastic, but some want to create a realistic setting to further the emotional impact. Nothing wrong with that.
  • Bam
    (Friday, Nov 27. 2015 02:32 AM)
    @ratsgnoF: and happy Thanksgiving to you as well.
  • Masky
    (Thursday, Nov 26. 2015 07:43 PM)
    Anyway seriously though, I’d say it does actually make sense in context xD Since none of monsters are actually that threatening.
  • Masky
    (Thursday, Nov 26. 2015 07:42 PM)
    .-. I have no words, mainly because whenever anyone uses word “Realism” in context of video game, I want to say rude words xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:40 PM)
    I think he gave it a passing glance and felt it wasn’t his thing, I remember he also felt that he thought the idea of sparing the monsters wasn’t believable or realistic given that he felt if you were realistically placed in that situation yourself, the real thing to do would be to fight back out of fear.
  • Masky
    (Thursday, Nov 26. 2015 07:37 PM)
    Did he actually play the game though? I mean, did he actually discover it himself or did he just heard the spoilers?
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:35 PM)
    I had a talk with a friend about undertale and he wasn’t a fan, he prefers other types of rpgs, the choice element also made him uncomfortable and that he felt the game was too punishing.

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