Posted by psgels on 2 October 2009 with categories: Basquash!



Aww, it’s still good to see a great ending from this series, considering what an incredibly bumpy ride it’s been. The past two episodes were definitely the most visually pleasing episodes I’ve seen the past three months. Satelight really dominated in terms of Visuals during the past season. Their animation may be rushed but damn, these people surely know how to make things look good.

This episode also succeeded in terms of storyline. All Dan had to do is create a Basquash strong enough to save both Earthdash and Moonies, and sure it took a lot of effort to get there, but they managed in the end. The creators didn’t try to create some forced twist in the end like with Macross Frontier and its Vajra-twist.

Instead, the episode was spiced up with a number of twists on the side-characters, that were surprising and yet didn’t get in the way of what was really important in this episode. Do not ask me how that moon-giant was able to fly to Moonies on Flora’s butterflies, or why Slash turned into a 4-year-old of all things, but they fit inside the series well enough to not be much of a problem. In any case, this episode really returned back the series’ roots of fandom: sure the performers are nice and all, but the fandom can also kick ass, and that was portrayed really nicely in the side-characters as they tried to save the various Moonies citizens that were about to float off into space.

The aftermath was also nice and concise: it slightly developed the characters and actually remained subtle about them, leaving a lot of things to our imagination. I especially liked seeing Coco walk again. A nice twist and perfectly logical if you can accept the fact that Slash of all people invited her to Moonies to begin with.

But yeah, the things I liked best about this episode was that it knew that it was supposed to end with a bang, and how it suddenly found its subtlety back. With the current director, I never expected that to happen. I mean, this is the guy who made Dan fight the police with Basketballs. :P

Reflecting on all of the different series that ended this season, I’m really impressed. Usually during these times, a lot of series end with rather lackluster endings, but this time it’s different. There were perhaps two or three endings that I watched that didn’t deliver, but apart from that all of them closed off nicely. That’s very impressive, especially considering how I watched around 17 endings this month.
Rating: ** (Excellent)

5 Responses

  1. ZACK says:

    Ah! finally it’s over!
    This show’s generated a lot of contradictary feelings in me.I honestly can’t say I liked and neither can I say disliked it!
    Well good luck with the review psgels!

  2. psgels psgels says:

    Zack: yeah, the same for me. At first I just thought that I’d rate it 75/100 and get it over with, but the finale really made me look at this series in a different way. Out of the reviews this month, Basquash was probably the hardest to rate.

  3. kirche says:

    The finale was way better than I expected, although they left some loose ends which I wish they hadn’t (like what happened to Slash now that he’s four, Navi’s height problem, what Flora will do from now on and who will Dan end up with)

    I wonder if they’ll make a second season…*shudders*

    Thanks for blogging this! I wouldn’t have started watching it if you hadn’t ^^

  4. Surreal says:

    BASQUAAAAAAAAAAASH!

  5. par167 says:

    Loved the series “in the beginning” the middle slowed to a crawl hmm just about the time they changed the ending song from free world to whatever they changed it to. I agree they came back and gave it a good ending that was great. Overall it was a unique series that captured my interest and somehow kept me comming back for more. I would give it a 8 out of 10

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  • Bam
    (Sunday, Sep 21. 2014 03:11 AM)
    @Raggers: I tend to agree.
  • Raggers
    (Sunday, Sep 21. 2014 03:10 AM)
    @Emma: I tried the same one – font color=”white” – but like other html codes I’ve used recently I’ve seen it “work” while the comment is being sent, but the chatbox itself strips them out.
  • Raggers
    (Sunday, Sep 21. 2014 03:08 AM)
    @Bam: Most of the individual ideas were fine – expect for how the ending should be played out – but the way it was handled was just far too bad to be remotely decent.
  • Emma
    (Sunday, Sep 21. 2014 03:07 AM)
    Evidently its different from the code raggers was trying to use to cover up his spoiler.
  • Emma
    (Sunday, Sep 21. 2014 03:06 AM)
    Does anyone remember the white text/spoiler tag code for the chatbox we used a good while ago? Does it still work?
  • Bam
    (Sunday, Sep 21. 2014 03:03 AM)
    @Raggers: so you’re saying it would’ve been a good episode if it was pretty much a different episode altogether :)
  • Raggers
    (Sunday, Sep 21. 2014 03:00 AM)
    Okay, padded warning:
    3
    2
    1
    looks like chatbox removed the hmtl tags I used to keep the spoiler covered. Careful!
  • Raggers
    (Sunday, Sep 21. 2014 03:00 AM)
    aldnoah.zero ep 12 spoilers: What really annoys me is how they ruined Slaine’s character. So much buildup, then they ruin him and loose Inaho for utter retardation. While I can agree with the general “plan” for the outcome, the way they decided to get there was plain bad, and the direction awful.
  • Raggers
    (Sunday, Sep 21. 2014 02:56 AM)
    @Aidan: I really liked the characters (in general). If we could have trimmed out the “use random experienced soldiers as cheap idiotic fodder” and rewritten ep12 so it didn’t play out like a shitty bossfight with crap emotions and (gasp) logic, this would’ve been really good.
  • AidanAK47
    (Sunday, Sep 21. 2014 02:43 AM)
    Wait a tick…doesn’t these final developments of Aldnoah zero make the last 11 episodes pointless?

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