Posted by psgels on 10 March 2010 with categories: Anime Reviews, Seikai no Monshou

I like how, even though it’s a direct sequel, Seikai no Senki is completely different from Seikai no Monshou. It shows that the creators aren’t one trick ponies, and it makes the premise much more dynamic to see it explored in all those different ways. Seikai no Monshou was pretty much a space adventure series. Seikai no Senki however, is war. And let me tell you, I can count the series that managed to portray science fiction battles in a more realistic way than what we saw here on one hand.

During the battles, the lead characters Lafiel and Jinto may not be the centre of the focus. They may not hold the key of victory, and they may not possess a god-mode weapon that can take out several enemy ships in a row. Their ship may not magically dodge bullets, and they also may not fight according to their own battle plans, and instead have to follow orders. But that’s the great thing about it! The battles here are believable and purposefully kept from going over the top. 2000 years (or however long humanity may take before developing stable spaceflight) into the future, I can totally see large-scale space battles happen in a similar fashion.

As compared to Seikai no Monshou, which walked all over the place, Seikai no Senki is a very focused story, and much more consistent. It tells two stories at the same time. One part is focused at a single ship, and the people who command it. The other focus is at the top officials and admirals, who attempt to steer the battle in the right directions. Due to the large amount of time that it spends fleshing out these people through their dialogue, it becomes fascinating to see these people strategize.

As for the dialogue… well, Seikai no Monshou did just about everything there was to do in terms of hard-hitting and confronting dialogue, so there was no way for Seikai no Senki to beat it. Instead, the dialogue is much more subtle. It’s still very noticably there and Jinto and Lafiel still don’t hesitate at all to speak their minds in a very un-Japanese-like fashion, but it lacks the edge it once had. This one is also much more about creating an atmosphere of what it’s like to command a small battleship at the front lines. The dialogue instead excels in the small things, like characters taking subtle jabs at each other, or subtle hints that are actually meant to flesh out characters beyond what they tell straight-forwardly. Oh, and I loved that cat, who just keeps coming back. There’s hardly anything comedic about it, but it brings a surprisingly human side to the main cast.

I can’t say which one of Seikai no Senki and Seikai no Monshou is the better one. They’re too different to really say for sure: Seikai no Monshou had a bit of a disappointing finale, but an excellent beginning. Seikai no Senki instead doesn’t really have an episode that I’d crown as awesomeness, but instead was excellent from beginning to end. Still, Seikai no Senki did have the advantage that it could use the build-up that was provided by Sekai no Monshou, without which I probably wouldn’t have enjoyed it as much as I did.

Storytelling: 9/10 – Very realistic space battles. No God-mode beams whatsoever and it’s still an action-packed series.
Characters: 9/10 – Less focus on character-development, but the dialogue is incredibly rich in fleshing out its cast.
Production-Values: 8/10 – Still solid, but nothing really special for its time.
Setting: 8/10 – Not as interesting as in Monshou, but still very solid.

7 Responses

  1. Thorben says:

    Did you review only the first Seikai no Senki series or all three of them?

    Unfortunately the third series Seikai no Senki III with only two OVA episodes never was released in the west.

  2. Dan says:

    Its unfortunate you don’t have the time to watch Legends of Galactic Heroes. Its got a superb storyline and really epic battles that still remain realistic. I’d highly recommend you watching it if you have time for a week long marathon ;b (100+ episodes with ovas etc)

  3. Sywen says:

    i really loved the dialogues aswell, especially the banter between the bebaus brothers and Admiral Spoor-XO. I look forward to your senki no seikai II review, its the best of the 3 seasons imo

  4. Camario says:

    Well, I guess this answers my question. ;)

    Banner of the Stars tends to get a bad rep in some circles, as one might expect, but I definitely came to appreciate the new focus on the ship and its crew. Lafiel and Jinto were still pretty important, obviously, though it’s been a few years so my memory isn’t the best, but I believe this particular series still managed to portray the conflict’s scale very convincingly in spite of everything else.

    Banner of the Stars II will probably be yet another surprise for you, at least at first, though not a bad one in my opinion. I’d like to see how you react though.

    And yes, I agree with the previous comments, in at least one sense. I can tell you would almost certainly like Legend of the Galactic Heroes a lot.

    Even if you only saw one or two of the movies and left the bulk of the series for another time, hopefully you will have an opportunity to check that other great anime at some point in the future.

  5. karry says:

    “The battles here are believable and purposefully kept from going over the top. 2000 years (or however long humanity may take before developing stable spaceflight) into the future, I can totally see large-scale space battles happen in a similar fashion.”

    What a load of bullshit.

  6. Moondark says:

    I can’t really… I can’t stop recommending Legend of Galactic Heroes… :P You will like it a lot, I’m sure… It have every aspect you always said to expect from those series… EVERYTHING!

  7. PL says:

    I just wanted to stop by and tell you that your writing has gotten really, really good. I would NEVER believe English was not your native tongue if I hadn’t been chatting with you and reading your blog so long.

Leave a Reply


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  • Bam
    (Friday, Nov 27. 2015 07:59 PM)
    @Masky: no definitely not every game, but you made it sound as if the whole idea of realism in videogames is ludicrous. Now I haven’t played Undertake myself, but looking at the Steam pics in looks like a humorous retro pixelart indie project, in which case it doesn’t need to be realistic but it still should respect it’s own internal logic. Unless it’s meant to be all bonkers like an Xavier: Renegade Angel episode, but again very few things are like that.
  • Kaiser Eoghan
    (Friday, Nov 27. 2015 07:30 PM)
    Oh lol the Symphogear guy teased the idea of a fourth season for it, you mad mad bastard.
  • Masky
    (Friday, Nov 27. 2015 08:03 AM)
    @Bam: Yeah, but simulating reality applies to certain types of games. Judging EVERY game by how realistic it is is silly xD
  • Bam
    (Friday, Nov 27. 2015 02:36 AM)
    @Masky: lots of game designers aspire for realism. Now this can be done for cosmetic purposes like face textures and lighting, practical with physic engines and movement, or contextual like believable character reactions and dialogue. Now some games thrive in being ridiculous and fantastic, but some want to create a realistic setting to further the emotional impact. Nothing wrong with that.
  • Bam
    (Friday, Nov 27. 2015 02:32 AM)
    @ratsgnoF: and happy Thanksgiving to you as well.
  • Masky
    (Thursday, Nov 26. 2015 07:43 PM)
    Anyway seriously though, I’d say it does actually make sense in context xD Since none of monsters are actually that threatening.
  • Masky
    (Thursday, Nov 26. 2015 07:42 PM)
    .-. I have no words, mainly because whenever anyone uses word “Realism” in context of video game, I want to say rude words xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:40 PM)
    I think he gave it a passing glance and felt it wasn’t his thing, I remember he also felt that he thought the idea of sparing the monsters wasn’t believable or realistic given that he felt if you were realistically placed in that situation yourself, the real thing to do would be to fight back out of fear.
  • Masky
    (Thursday, Nov 26. 2015 07:37 PM)
    Did he actually play the game though? I mean, did he actually discover it himself or did he just heard the spoilers?
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:35 PM)
    I had a talk with a friend about undertale and he wasn’t a fan, he prefers other types of rpgs, the choice element also made him uncomfortable and that he felt the game was too punishing.

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