Posted by psgels on 23 March 2010 with categories: Kobato

Aww. What a wonderful episode. It was perhaps a bit too dramatic, but I love this kind of stuff. It’s awesome to see a series which has entirely been building up to its final episode, and having that final episode actually pay off. This series did not try to be too epic. Instead, it remained true to itself and based on its simple premise. And while it may have been simple, this episode proved that it ended up way more effective than I could have expected.

What made this such an awesome episode wasn’t exactly because it was a bad ending. Rather, I absolutely loved this episode because of what it meant to the characters: here Kobato was, with the decision to either try and raise more konpeito (which may have not been enough at that point), or spend the rest of her time with Fujimoto. While at first it seemed a bit weird for her to spend time with him for an entire month (and seriously: Fujimoto’s still injured. that’s something you hardly see in anime, especially with such small wounds), it all made sense once we found out her secret. She’s dead.

The first part of this episode was slice of life, and the reason Kobato shined so brightly in this episode was because she knew that she was spending her last time and wanted to make the best out of it. It’s not far-fetched, and actually an adorable premise. The fate of the world was never involved, and instead this episode really was all about its characters, allowing it to really get the best out of them. I have just found my contender for the best ending of the season right now.

As for that final episode, I really wonder what it’s about. I mean, the main character has just died and we still have one episode left (let me by the way praise the creators for doing such a thing. I don’t recall any other show in which the lead character dies before the final episode), but my guess is that it’s going to close off the story of Fujimoto and Ioryogi. I especially want to see the latter. By the way, wasn’t this week supposed to air a double episode? I’m not seeing episode 24 yet…
Rating: **** (Incredible)

9 Responses

  1. gaby says:

    Episode 24 has aired and is available online already

  2. DmonHiro says:

    Wait wait wait wait….Kobato’s not DEAD dead.

  3. psgels psgels says:

    Crap. I realized that after starting up episode 24, yeah. Doesn’t make this episode any less awesome, though. ^^;

  4. Chris says:

    Is this your 1st “Incredible” rating?

  5. psgels psgels says:

    Chris: nope, I handede it out four strs a few times before.the last time I think was at Aoi Bungaku.

  6. Alec says:

    i thought it would really end up as a deus ex machina….. (the moment the barrier broke coz of Fujimoto’s candy… i thought everything about Kobato is going to end for ME )phew…

  7. Tc2r says:

    All I have to say is WOW, so much emotion in one episode. Loryogi having to deal with KNOWING if she doesn’t succeed, his punishment never ends, yet still wise enough to know he can’t really ‘push’ her. Must accept her choice.

    Dobato ^.~ being torn between what she’s always wanted and what she found.

    Its just… wow. I don’t think Kobato died, but in fact she got her wish, her ORIGINAL wish, as she did fill her jar. I hope it’s what truly brings her happiness. Perhaps tsk just wishful thinking.

  8. San says:

    WOW! Episode 23 is simply powerful episode but episode 24 aren’t but I yet not seen subbed version for episode 24. So I might change my opinion for episode 24 later on.

    I was little quite surprised that Kobato is actually dead. For whole time, entire anime and manga I was thinking Kobato is something else, not dead.

    I really love crown on her head. Oh CLAMP, you never fail to surprise me. When Kobato took her hat off…I was thinking…..typical halo…..oh wait IT’S A CROWN-HALO! ♥♥

    Ushagi (bunny) is so DAMN CRUEL! I wondered why everyone forgets Kobato…maybe it means outcome of actions and punishments. CLAMP have used that “forgetting someone or everybody” too much(CCS, Tsubasa, xxxHOLiC, WISH and some more). Almost overused. :(

    Something bugs me a little and a lot.

    1. What happens to Ioryogi and rest creatures? Will they stay in creature forms forever?

    2. If Kobato is dead…well how did Kobato die?

    3. Why did Ioryogi chose Kobato?

    4. Kobato as little girl *flashbacks* WHAT HELL DOES THAT MEANS?

    I have many more questions for this anime but I can’t think any more right now

    Not entirely plot hole, I think creators purposely left them as mysteries. It is fun to have mysteries that left fans thinking about Kobato. Also we (kobato manga fans) think that creators want to save them for manga. It might have a another ending…?

    I’m just glad manga and anime is different. I was thinking if Madhouse tried too hard to following manga, they would just fail maybe disappoint fans. Madhouse did excellent job keeping environment of a CLAMP. I will have to give them credit for it. ☺

  9. Firechick says:

    So Kobato’s basically a dead ghost trying to be reborn into the world? That sure explains the crown thing she hid under her hat for the past 22 episodes!

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  • Bam
    (Friday, Nov 27. 2015 07:59 PM)
    @Masky: no definitely not every game, but you made it sound as if the whole idea of realism in videogames is ludicrous. Now I haven’t played Undertake myself, but looking at the Steam pics in looks like a humorous retro pixelart indie project, in which case it doesn’t need to be realistic but it still should respect it’s own internal logic. Unless it’s meant to be all bonkers like an Xavier: Renegade Angel episode, but again very few things are like that.
  • Kaiser Eoghan
    (Friday, Nov 27. 2015 07:30 PM)
    Oh lol the Symphogear guy teased the idea of a fourth season for it, you mad mad bastard.
  • Masky
    (Friday, Nov 27. 2015 08:03 AM)
    @Bam: Yeah, but simulating reality applies to certain types of games. Judging EVERY game by how realistic it is is silly xD
  • Bam
    (Friday, Nov 27. 2015 02:36 AM)
    @Masky: lots of game designers aspire for realism. Now this can be done for cosmetic purposes like face textures and lighting, practical with physic engines and movement, or contextual like believable character reactions and dialogue. Now some games thrive in being ridiculous and fantastic, but some want to create a realistic setting to further the emotional impact. Nothing wrong with that.
  • Bam
    (Friday, Nov 27. 2015 02:32 AM)
    @ratsgnoF: and happy Thanksgiving to you as well.
  • Masky
    (Thursday, Nov 26. 2015 07:43 PM)
    Anyway seriously though, I’d say it does actually make sense in context xD Since none of monsters are actually that threatening.
  • Masky
    (Thursday, Nov 26. 2015 07:42 PM)
    .-. I have no words, mainly because whenever anyone uses word “Realism” in context of video game, I want to say rude words xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:40 PM)
    I think he gave it a passing glance and felt it wasn’t his thing, I remember he also felt that he thought the idea of sparing the monsters wasn’t believable or realistic given that he felt if you were realistically placed in that situation yourself, the real thing to do would be to fight back out of fear.
  • Masky
    (Thursday, Nov 26. 2015 07:37 PM)
    Did he actually play the game though? I mean, did he actually discover it himself or did he just heard the spoilers?
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:35 PM)
    I had a talk with a friend about undertale and he wasn’t a fan, he prefers other types of rpgs, the choice element also made him uncomfortable and that he felt the game was too punishing.

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