Posted by psgels on 29 May 2010 with categories: Tales of Symphonia



Awesome. Nearly an entire episode dedicated to Regal and Presea, my two favourite characters of the game. It was a bit cheesy, sure, but I don’t care! This is the episode I’ve been anticipating ever since the Tales of Symphonia anime got announced. After more than four years of waiting this episode was SO worth it.

It’s awesome to see that in an adaptation of a game that shined because of its side characters, the creators indeed intend to give all of them ample time to show themselves, especially considering the limited time that this OVA has to deal with. The characters didn’t end up travelling to Ozette or Regal’s company, and the point about the rotting corpse of Presea’s father was also omitted, but instead Regal immediately recognized Presea, and didn’t keep his past secret, wanting to settle it immediately. That works too.

A bit surprise was also that Presea’s character is completely different from the game. In the game, when she recovered, she still remained quiet: she only said something when necessary, and she remained introvert. Here however, she’s much more outspoken. Her voice actress also gives a very different dimension to her character compared to her English voice actress from the game. I actually liked this difference quite a bit, to see such a different interpretation of her character like this.

Adapting a game is probably the most difficult kinds of adaptations that you can get. With mangas and light novels, you can pretty much copy and paste the scenario from start to finish. With games however, you can’t just do that: there are so many things that just can’t be translated to the animated medium: random battles, quick-saves, the battle system, having to slowly travel around the world and talk to random people. You really have to think outside the box to make these work. And again, I’ve got to applaud Ufo Table for actually pulling off a pretty good attempt here.

This episode did have its nitpicks again, though. The biggest wut of this episode came at the beginning, when Yggdrasil showed off a skill that not only he never had, but also introduces quite a bit of plotholes. When he has the ability to stop time, then how the heck can it be expected to beat him? In all the battles he can just stop time and kill everyone before they can do anything. In the games, he was just ridiculously strong and used that to beat everyone. He could have easily used that here too.

Also, the flashbacks. In the games, we never saw an actual flashback of the moment at which Lloyd’s father killed his mother, people only talked about it. It’s quite reasonable, since Lloyd shouldn’t remember anything about it. It was pretty much a big question mark at this point. In the anime however… yeah. Is there anyone who hasn’t played the games and does still now know what’s up with Lloyd’s father? Great subtlety, guys.

Overall, Lloyd and Collette were the least interesting characters of the games, and that again pretty much shows here. It’s very refreshing to see an entire episode without Collette, while Lloyd felt like he had a bad case of constipation in this episode. The rest of the cast was wonderful, though. Zelos’ jokes were a lot funnier than in the games, and the chemistry between him and Genius worked surprisingly well.

I expect the next episode to again kick a lot of ass. The final episode… well… in the games it was a standard climax. It definitely wasn’t among the best parts.
Rating: *** (Awesome)

3 Responses

  1. Miken says:

    For me, Colette was one of my favorite characters — she could be taken at face value as the girl who’s just there to be cute and be saved a ton of times, but I liked that she was practically raised to have that messianic personality of hers, and while she figured out a ton of stuff that would probably make her turn around and go “Nope — not doing it!” fairly early on, she continued because of the disproportionate sense of duty instilled in her, even to the point when it was obviously paining herself. Iirc, when the game hinted that she knew of Remiel’s douchebaggery quite a bit before the final seal as well as her fate should she reach that seal.

    But back to the topic of the OVA itself~: Yggdrasil used “Time Stop”, which I think they added as a skill for him in the PS2 version of the game. Also, I really liked Zelos and Regal’s little battle near the beginning. Overall, having Regal and Presea properly fleshed out here was awesome. Instead of meandering and just generally pushing them to the side, this episode let them shine. Having Regal and Alicia’s story animated was awesome too~

  2. BlandUserGsEf says:

    I haven’t played the game, but I’ve watched others play it and have enjoyed it as well. It also seems this series is hinting at two other side characters’ background as well which would be pretty cool if they did even if it diverged from the main plot for a little bit, which won’t actually be bad, especially considering how a final set of ToS episode have been announced as well!

  3. Firechick says:

    I haven’t played the game (I don’t have a GameCube), though I saw this episode and I loved it to bits! The second half was basically 07-Ghost all over again (with Presea’s sister asking Regal to kill her before she became corrupted by the ExSphere)! I think I cried a little at it! Plus I really like the ED theme’s new footage with the characters on stained glass and all.

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  • Bam
    (Saturday, Oct 25. 2014 10:47 PM)
    Also a Hasidic Nazi is probably the best costume ever.
  • k-off
    (Saturday, Oct 25. 2014 10:45 PM)
    @Bam Say it’s cosplay for Wolfenstein, lol.
  • Bam
    (Saturday, Oct 25. 2014 10:45 PM)
    @Ninja: That’s what I was thinking, that it’s probably only really useful in full-auto. Most states don’t allow full-auto tho.
  • Bam
    (Saturday, Oct 25. 2014 10:43 PM)
    @K-off: man I fuckin love those old Lugers, wish I could find one to shoot a little. It’ll also be fun to dress up as a Nazi for Holloween. I’m sorry if it hurts someone’s sensitivities but it’s just cool to play evil empire once in a while. I’m pretty close to the hood, so probably not the best of ideas.
  • ninjarealist
    (Saturday, Oct 25. 2014 10:36 PM)
    @Bam And actually, it does work especially well for controlling muzzle rise in full auto. That’s the main rationale behind the technique. However, I see a lot of people using this technique for semi-auto rifles.
  • k-off
    (Saturday, Oct 25. 2014 10:35 PM)
    @Bam Personally, the Nazi seems a lot more fun.
  • Bam
    (Saturday, Oct 25. 2014 10:34 PM)
    @Ninja: I see what you mean now.
  • ninjarealist
    (Saturday, Oct 25. 2014 10:34 PM)
    @Bam The C-Clamp actually works surprisingly well but it restricts your field of vision and is more tiring. You’re better of using a traditional grip.
  • ninjarealist
    (Saturday, Oct 25. 2014 10:33 PM)
    @K-Off Well I live in KY so shooters tend to be pretty experienced. You will get warned for muzzle-sweeping and thrown off the range if you keep doing it. Trigger discipline is harder to enforce but I personally will never let it slide if I see it. Finger is way the hell away from the trigger if you aren’t pulling it. Even just resting it on the trigger guard is not enough. The finger should be on the frame/slide/cylinder.
  • Bam
    (Saturday, Oct 25. 2014 10:33 PM)
    I actually never seen that clamp. Seems too dorky. Also if you’re doing Rambo you should at least freakin go full-auto, but I’m pretty sure the range or state didn’t allow it.

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