Posted by psgels on 31 July 2010 with categories: Anime Reviews

There is this undeniable charm of Windy Tales, or Fuujin Monogatari. It’s not just its unique art style here, but really the combination of everything, from the characters and the slice of life to the soundtrack and the dialogue. It really is a relaxing slice of life series with a wonderful execution.

And seriously: the direction by Junji Nishimura, supervision by Mamoru Oshii and a soundtrack by Kenji Kawai… if that isn’t a great combination then I don’t know anymore. The dialogues in this series are wonderfully subtle and down to earth, and they do a great job in fleshing out the characters. Kawai’s soundtrack does an excellent job of enhancing this feeling.

This is an episodic series, where every episode focuses on a different event or theme in the lead characters’ lives. I really liked how each episode was chosen with a particular purpose in mind, rather than just being plain random. They’re all very varied episodes, and they do a great job of taking whatever character they’re focusing on under the loop. Ranging from the main characters to the side ones, they’re all enjoyable to watch.

Character-development is an interesting issue of this series, as it really takes a back seat here. Most of it is basic, apart from the final episode, which goes into a very interesting, yet very natural direction. Instead, the series spends most of its time portraying its cast as realistic and natural as possible. And yeah, because of that this isn’t a series for everyone, because the pacing tends to get really, really slow at times. And that for a series with 13 episodes.

But yeah, it remains cool to see cats flying into the air with the unique visuals of this series. And beyond that, there really are a number of gorgeously animated scenes present in this series. It’s a visually experimental series through and through, and you can see the animators try out a lot of different stuff. Probably what I liked the most is how many different ways this series has of drawing ‘wind’. It’s really a major theme of the series, as it explores many different sides and subtle meanings behind wind. Even though the episodes are rather unconnected, it’s this that really ties everything in the series together.

But yeah, if you don’t like experimental graphics you’ll have a hard time getting into this series. It’s obviously not meant for everyone, and it certainly isn’t the most eventful series. It’s restrained on purpose. But the thing is, that I have hardly any complaints about how this series was executed here. They pretty much did everything right here, and I feel like any attempt on getting more character-development, or throwing in more action, a faster pacing or more overacting would just have taken away some of the qualities that this series has right now.

Storytelling: 9/10 – Very realistic and yet very imaginative; excellent dialogue. It’s a bit slow, though.
Characters: 8/10 – likable and charming.
Production-Values: 9/10 – Excellent animation among its experimental graphics, and the soundtrack also kicks ass.
Setting: 9/10 – A very interesting premise was created, along with a very good portrayal of school life. A lot of thought was also put into the themes of wind here. Tons of symbolism.

GA Geijutsuka Art Design Class
The Sky Crawlers
Kino no Tabi

5 Responses

  1. ferris says:

    Windy Tales reminded me of a really low-key Kamichu!. Really cute show, and I’m surprised to see another review this soon after Kimagure Orange Road’s.

  2. senerikfred says:

    One of my personal favorites, ever.

    There’s certainly a lack of forward development, but I fell in love with the flow of the conversation and interaction and the extent to which we get to know the characters as they are, though the production values were my idea of 10/10 from the first episode.

  3. AlexS says:

    I’ve only started watching the anime, but I’m amazed that I did not know about such a good one.

    Also, I’m surprised by the art direction. I think this is one of the very few animes I know where the characters actually look Japanese!

    Also, I rather enjoy the focus on animation vs visual detail. It’s so nice to see things actually moving. Perhaps it’s just the first episode, and then budget constraints will limit this, but it’s really enjoyable.

    Finally, considering that slice of life and short series are my favorite genre and format, this is a treat for me, thanks for letting me know about it.

  4. GPrieto says:

    For me ‘Windy Tales’ is one of best series of the last decade. ‘Fuujin Monogatari’ has everything Ghibli movies are lauded and recognized for – excellent female leads, a semi-nostalgic slice of everyday life, top-notch visual communication, realism where others would have indulged in stereotypes or lazy pandering – but then it raises the bar with very fresh direction and visuals.
    Is really annoying to see that series like Dennö Coil, Windy Tales o Twin Spica will never be realized in America or Europe. You can easy find all the crap (Ikkitousen, Kanokon and Queens Blade for example) but not the masterpieces like Fuujin Monogatari. What a shame!!!

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  • Masky
    (Friday, Nov 27. 2015 08:03 AM)
    @Bam: Yeah, but simulating reality applies to certain types of games. Judging EVERY game by how realistic it is is silly xD
  • Bam
    (Friday, Nov 27. 2015 02:36 AM)
    @Masky: lots of game designers aspire for realism. Now this can be done for cosmetic purposes like face textures and lighting, practical with physic engines and movement, or contextual like believable character reactions and dialogue. Now some games thrive in being ridiculous and fantastic, but some want to create a realistic setting to further the emotional impact. Nothing wrong with that.
  • Bam
    (Friday, Nov 27. 2015 02:32 AM)
    @ratsgnoF: and happy Thanksgiving to you as well.
  • Masky
    (Thursday, Nov 26. 2015 07:43 PM)
    Anyway seriously though, I’d say it does actually make sense in context xD Since none of monsters are actually that threatening.
  • Masky
    (Thursday, Nov 26. 2015 07:42 PM)
    .-. I have no words, mainly because whenever anyone uses word “Realism” in context of video game, I want to say rude words xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:40 PM)
    I think he gave it a passing glance and felt it wasn’t his thing, I remember he also felt that he thought the idea of sparing the monsters wasn’t believable or realistic given that he felt if you were realistically placed in that situation yourself, the real thing to do would be to fight back out of fear.
  • Masky
    (Thursday, Nov 26. 2015 07:37 PM)
    Did he actually play the game though? I mean, did he actually discover it himself or did he just heard the spoilers?
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:35 PM)
    I had a talk with a friend about undertale and he wasn’t a fan, he prefers other types of rpgs, the choice element also made him uncomfortable and that he felt the game was too punishing.
  • Masky
    (Thursday, Nov 26. 2015 07:34 PM)
    @Kaiser: Puzzle elements, outside of sparing everyone, seem to be mainly just parodying video game puzzles. Like, only place where you actually have to solve actual puzzles is in Hotland, before that pretty much every puzzle is automatically solved, really easy or has some silly twist to it. Like the puzzle you can skip by pressing a switch in tree trunk. Can’t say I’m too fond of puzzles either, but I liked how game was making fun of them
  • Masky
    (Thursday, Nov 26. 2015 07:32 PM)
    Speaking of awful sense of humor and things that dorks like, just wanted to say that turns out I was right about Jitsu wa watashi wa in that main couple does get together before chapter 100(forgot what exactly, some where in 80-90 range I think). But they are such huge dorks that they do everything ridiculously slowly because they are that embarrassed, so they have had like just one date(in chapter 100). Not that I expect anyone to remember what the heck I’m talking about xD

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