The execution in this episode was completely different from the previous one, but the basic premise was the same: a lot of build-up that comes together wonderfully at the final few minutes of the episode. This episode wasn’t as good as the previous one, but it still was a great one.
For most of the episode, I actually didn’t think this was the case. I mean, I could see what it was trying to do: showing different sides of the characters and flesh them out. That’s great for a series with 26 episodes. For 13 of them… not so much. I mean, there is a plot that you’re meant to tell. If you’re going to keep wasting episodes like this the ending won’t have any build-up.
But really, after the climax everything made sense. This episode did more than just flesh out the characters, it really developed them a bit, and added extra depth to them. The climax was completely different from the climax of the previous episode, which was strong, full of energy and visually powerful. This time however, the episode ended with this awkward silence when two people in a group are fighting. I loved how Maya clashed with everyone else in this episode, who without knowing pulled a completely inappropriate prank on her.
This episode was a bit shaky at times, especially Kozue was reduced to a walking stereotype, but when it mattered this episode really delivered. Ami’s father really stepped too far when he tried to turn Maya back to the way she used to be. When Maya was slapped, it didn’t suddenly make her nice again like you’d expect in some cliche. It was rather Ami’s words that calmed her down. I loved how realistically this was portrayed.
The storyboard of this episode also was… interesting. Especially in the first half, it just kept switching back and forth to close-ups, regular shots, far-away shots and close-ups at random objects or limbs. I wouldn’t call it low-budget because it was as detailed as ever (save from a few notable far-away shots here and there).
Rating: ** (Excellent)