Posted by psgels on 29 August 2010 with categories: Uragiri wa Boku no Namae wo Shitteiru

Holy crap, here is one series that suddenly became just better and better. Seriously, these past two episodes have far surpassed anything else this series had offered up to that point. And this episode ended with yet another cliffhanger, as if to say that it’s still nowhere near done yet. I keep wondering how many parts of the soundtrack the creators haven’t shown yet.

In a way though: I love these kinds of series: those who for their majority aren’t anything special aside from a few scenes here and there, and suddenly as they enter their final quarter flick the awesome switch and finish with one heck of a finale. Uragiri looks to be well on this path with only three episodes left, same with Kobato half a year ago. The disadvantage is of course that it’s impossible to pick these kinds of series out when they first start. I’m REALLY glad that I took the few hints of episode two and continued to blog this series, because I recall having laughed quite a bit at this series for how silly it looked at times.

One of the things I especially liked here was the way in which Reiga continues to set off hints to Yuki that Kanata was still out there, only to completely trash Yuki afterwards, telling him to get off his high horse. It’s a very interesting way of showing Yuki’s flaws, this naivety in which he keeps hoping for Kanata to magically return really adds to his character, and yet this doesn’t take his naivety over the top like what you see with most naive characters who too often degenerate into utter stupidity.

With three episodes left (according to ANN at least, don’t take my word on that because they still seem to believe that this show is only 13 episodes long), I do hope that the creators still have enough time to put girl Yuki’s background in it. Right now, that’s my biggest question mark along with the reason why Reiga protected Yuki in this episode. If the creators can pull that off, while making these three episodes as good as the past two, then I’ll be entirely happy.
Rating: *** (Awesome)

4 Responses

  1. Universal Bunny says:

    What I can’t understand is why Reiga is dressed like an SS officer? That aside, had this not been anime, I would have agreed that Yuki is naive and nothing more. However, anime always relies on “facial soliloquies”. When Yuki was talking to Reiga, the latter’s face was anything but emotionless.

  2. Moonhawk says:

    Wow, a very intense episode again. I loved how they kept the tension and the fight between Reiga and Cadenza was awesome. But Luka’s intervention was also really nice.

    And I come to love the soundtrack of this series more and more with every episode! I think I might even try to get the whole soundtrack on CD when it comes out.

    On a side not I found it interesting how Takashiro seems to be reaching his limits with containing the Duras.

    @Universal Bunny:
    I suppose the mangaka simply liked the designs of those uniforms and let herself be highly inspired while drawing Reiga’s uniform. (I think those uniforms are overall pretty popular in Japan)

  3. Rockmanshii says:

    I used to watch every 2-3 weeks, but I’m so hooked on this now.I watched it as soon as it was out and damn, another cliffhanger.

    @Moonhawk:I also noticed how they never forget to show us Takashiro in pain because of the Duras every episode, I wonder if it will get out at the end and kill him for real.

  4. Hana says:

    Another awesome epi. Not sure why Cadenza caved in at the end, or, rather, why Reiga simply accepted that (as opposed to finishing him off for his insubordination), otherwise I think I liked pretty much everything about this epi. Though, @Universal Bunny: I did lol a the SS style uniforms as well!

    @Rockmanshii: this is also one of the few animes (aside from Shiki and OA) that I try and watch as soon as it’s aired as well – LOVE it!

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  • Bam
    (Saturday, Nov 28. 2015 12:47 AM)
    anybody here remembers a PS1 rail-shooter game called Elemental Gearbolt? It was a fun game that had anime cutscenes by Rintaro. It’s one of those lost gems that was very well received but made a small splash upon release and then completely lost to time.
  • Bam
    (Saturday, Nov 28. 2015 12:42 AM)
    Kaiser: are you being sarcastic or did you actually enjoy Symphogear?
  • Bam
    (Saturday, Nov 28. 2015 12:39 AM)
    @Masky: it’s the internet, people will construct some bullshit reason to moan about everything. As long as the game is fun than it’s good in my eyes, or the very least in needs to have an emotional impact like Valiant Hearts: The Great War. I’m deep into Bloodborne right now, so my time’s solely dedicated to that at the moment.
  • Masky
    (Saturday, Nov 28. 2015 12:16 AM)
    @Bam: Usually people complain about realism in games in situations where it wouldn’t make sense and in games were realism is actually important they somehow seem to not notice it when they are unrealistic :’D Or maybe I have bad luck
  • AidanAK47
    (Saturday, Nov 28. 2015 12:06 AM)
    @Kaiser, Haven’t we suffered enough with three seasons?
  • Bam
    (Friday, Nov 27. 2015 07:59 PM)
    @Masky: no definitely not every game, but you made it sound as if the whole idea of realism in videogames is ludicrous. Now I haven’t played Undertake myself, but looking at the Steam pics in looks like a humorous retro pixelart indie project, in which case it doesn’t need to be realistic but it still should respect it’s own internal logic. Unless it’s meant to be all bonkers like an Xavier: Renegade Angel episode, but again very few things are like that.
  • Kaiser Eoghan
    (Friday, Nov 27. 2015 07:30 PM)
    Oh lol the Symphogear guy teased the idea of a fourth season for it, you mad mad bastard.
  • Masky
    (Friday, Nov 27. 2015 08:03 AM)
    @Bam: Yeah, but simulating reality applies to certain types of games. Judging EVERY game by how realistic it is is silly xD
  • Bam
    (Friday, Nov 27. 2015 02:36 AM)
    @Masky: lots of game designers aspire for realism. Now this can be done for cosmetic purposes like face textures and lighting, practical with physic engines and movement, or contextual like believable character reactions and dialogue. Now some games thrive in being ridiculous and fantastic, but some want to create a realistic setting to further the emotional impact. Nothing wrong with that.
  • Bam
    (Friday, Nov 27. 2015 02:32 AM)
    @ratsgnoF: and happy Thanksgiving to you as well.

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