Posted by psgels on 19 September 2010 with categories: Anime Reviews, Uragiri wa Boku no Namae wo Shitteiru

Uragiri wa Boku no Namae wo Shitteiru (henceforth abbreviated as Uragiri) is a series that doesn’t start out as anything special. Its first ten episodes don’t really stand out aside from a few well written action scenes and overly campy dialogues. Still, it managed to pull itself together as a solid character-study in the end.

Uragiri is restrained, but it knows what it’s doing in terms of characters. Their development throughout the second half is well worth the wait, especially because the creators know how to use it in its action and exposition scenes. This goes for both the main and side characters, who manage to grow together into a neatly packaged whole.

There really is hardly a boring moment in the second half because of this. The entire series has this slow atmosphere, but the series never drags on: it is always exploring its characters, showing new things about them and fully detailing their worries, motivations, and the bonds they have with each other.

The action scenes get surprisingly badass as time goes on thanks to their excellent scenario, the unique visuals for this series (this show is especially good at blending in CG effects with 2D animation in order to give the whole series a very gothy feeling) and a soundtrack that on top of being excellently used, also only continues to get better and better as the series goes on.

Now, this series is technically based on a shounen ai story. To the people who are scared of gays: don’t worry, this show is nowhere near yaoi, and the gay undertones never end up taking over the show. Having said that, though, this series does have an array of very campy characters, ranging from the very eccentric dress sense that the demons in this series have, how underdeveloped the villains are compared to the lead characters and there is matter that the lead character Yuki may be a tad too much of a heaven-descended flower-child at times. There is of course being nice, but there are points in which the creators play a bit too much on his good-natured character.

This series however still has an excellent sense of build up (except for the ending; don’t ask me why, but somehow this show ends with a Deus ex Machina without resolving anything while preparing for a second season that is never going to come) and it skillfully builds its characters throughout its 24-episode run. It’s a very nice example of those series that start off without much of a fuss, but actually get pretty damn awesome near the end (emphasis on near!).

Storytelling: 8/10 – Starts off unimpressive, but gets much better as time goes on. Well balanced, a solid script and knows how to build up save for the ending.
Characters: 8/10 – A solid cast: well analyzed and developed. The bonds between them are very important in this series, and quite a bit of meaning has been put into them.
Production-Values: 9/10 – The character animation may not be much special and the characters-designs may be a bit too bishiefied, but the background art and CG are utterly gorgeous, and the soundtrack is really excellent.
Setting: 8/10 – Does what it needs to do, there are interesting concepts behind the setting and it forms a solid base for the characters to work with.

– Shingetsutan Tsukihime
Night Head Genesis

3 Responses

  1. LR says:

    After having read what you wrote, it makes me pessimistic about watching the final episode later on! You seemed pretty sure that there isn’t going to be a second season – which on second thoughts I suppose is a relatively good decision too because judging from the original manga, there isn’t enough material for a second season. I love this series too much to see it deviate from the original story that Odagiri-sensei intended.

    To me, one of the more memorable things about the Uraboku anime is its background art and CG. Quite often, I find myself admiring the sky, trees, landscape, furniture texture, marble flooring and I could ramble on but you get the idea… Even the cars behave (changing directions, when someone gets on or off, blinking signal lights) similar to reality. In particular, lighting effects were used very effectively to set the mood of the various scene. These factors greatly complement the storytelling and of course, not forgetting the excellent soundtrack as well. And I think the voice actors did a pretty good job in relating the feelings of the characters too. I especially adore the voice of Cadenza – gives me the shivers, haha!

    The Uraboku world is a beautiful but naive world setup. Yuki is too gentle! Reiga and his Opasts aren’t badass enough! The Giou clan’s kekkai ability is too convenient for cleaning up the scene! Nevertheless, slowly drink in the interactions amongst the various characters and their developments. You won’t be disappointed. =)

  2. LR says:

    And thank you, psgels, for your consistent weekly Uraboku posts! I always look forward to your updates. Helps to quench the burning curiosity before I get to sit down and enjoy the episode.

  3. Hathor says:

    “Yuki may be a tad too much of a heaven-descended flower-child at times. There is of course being nice, but there are points in which the creators play a bit too much on his good-natured character.”

    Thank goodness, I am not the only one who thinks so. >.>

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  • Masky
    (Friday, Nov 27. 2015 08:03 AM)
    @Bam: Yeah, but simulating reality applies to certain types of games. Judging EVERY game by how realistic it is is silly xD
  • Bam
    (Friday, Nov 27. 2015 02:36 AM)
    @Masky: lots of game designers aspire for realism. Now this can be done for cosmetic purposes like face textures and lighting, practical with physic engines and movement, or contextual like believable character reactions and dialogue. Now some games thrive in being ridiculous and fantastic, but some want to create a realistic setting to further the emotional impact. Nothing wrong with that.
  • Bam
    (Friday, Nov 27. 2015 02:32 AM)
    @ratsgnoF: and happy Thanksgiving to you as well.
  • Masky
    (Thursday, Nov 26. 2015 07:43 PM)
    Anyway seriously though, I’d say it does actually make sense in context xD Since none of monsters are actually that threatening.
  • Masky
    (Thursday, Nov 26. 2015 07:42 PM)
    .-. I have no words, mainly because whenever anyone uses word “Realism” in context of video game, I want to say rude words xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:40 PM)
    I think he gave it a passing glance and felt it wasn’t his thing, I remember he also felt that he thought the idea of sparing the monsters wasn’t believable or realistic given that he felt if you were realistically placed in that situation yourself, the real thing to do would be to fight back out of fear.
  • Masky
    (Thursday, Nov 26. 2015 07:37 PM)
    Did he actually play the game though? I mean, did he actually discover it himself or did he just heard the spoilers?
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:35 PM)
    I had a talk with a friend about undertale and he wasn’t a fan, he prefers other types of rpgs, the choice element also made him uncomfortable and that he felt the game was too punishing.
  • Masky
    (Thursday, Nov 26. 2015 07:34 PM)
    @Kaiser: Puzzle elements, outside of sparing everyone, seem to be mainly just parodying video game puzzles. Like, only place where you actually have to solve actual puzzles is in Hotland, before that pretty much every puzzle is automatically solved, really easy or has some silly twist to it. Like the puzzle you can skip by pressing a switch in tree trunk. Can’t say I’m too fond of puzzles either, but I liked how game was making fun of them
  • Masky
    (Thursday, Nov 26. 2015 07:32 PM)
    Speaking of awful sense of humor and things that dorks like, just wanted to say that turns out I was right about Jitsu wa watashi wa in that main couple does get together before chapter 100(forgot what exactly, some where in 80-90 range I think). But they are such huge dorks that they do everything ridiculously slowly because they are that embarrassed, so they have had like just one date(in chapter 100). Not that I expect anyone to remember what the heck I’m talking about xD

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