Posted by psgels on 13 December 2010 with categories: Shinrei Tantei Yakumo

In a season in which so many adaptations are heading towards an incomplete ending, Yakumo feels incredibly refreshing. This is EXACTLY what I mean by proper build-up!

These are the kinds of stories that make perfect use of their build-up, rather than either doing the same thing over and over again, or just failing to do anything with it. Koichi Mashimo has always been terrific at this, but with this series, it’s awesome to see that more and more people are walking around in bee-Train who know the ins and outs of Bee-Train. That’s pretty much the thing that made me a Bee-Train fan, and why I don’t mind their slow pacing at all. Their music is of course amazing, but what really sold me on them is how well they manage to lay out their series in terms of the big picture. There are exceptions, of course, like Blade of the Immortal (way too short!) and .Hack//Roots (tried way too much and shot itself in the foot by that), but the vast majority of their series come together wonderfully in the end. While not a Bee-Train series, the anime that really showed me that was the Irresponsible Captain Tylor that I watched a week ago. With Yakumo too: instead of focusing for too long on the boring stuff of the manga, they really wanted to rush through that in order to do the great parts of the manga justice and that’s working wonderfully so far.

The “death right before the finale”-trope has been used often enough before, but I really like the effect that this had on both the characters and the plot. At first I thought that Yakumo’s uncle’s message that he’s going to die of cancer was just there to instill some sympathy. Instead, it caused him to just throw away his life in an attempt to try and talk to Yakumo’s father (who is turning into a more and more interesting villain, by the way). The result is that he’s now in a coma of which we won’t know whether he’ll wake up or not.

A lot of time really went into the repercussions of this, and especially the two people on which his coma made the biggest impact: Yakumo and Noa. Especially Noa was just amazing to watch, having her father in a coma at such a young age, and I loved how everyone tried to help her here. Yakumo meanwhile just sat at the same place. He’s no child anymore, but at the same time this is the second time at which he’s about to lose the most important person in his life.

At the same time, the plot also really moved forward here, with Nanase Miyuki suddenly getting attacked by Yakumo’s father, and more and more people finding out that he’s actually a ghost. This episode really showed many different scenes of different people together, and that gave it a very interesting dynamic here. There are two episodes left, and I can’t wait for this one to end.
Rating: *** (Awesome)

5 Responses

  1. Lightning says:

    Really enjoying this as I’d hoped, I really like these kinds of shows, if only these mystery shows could break out a bit more in popularity so that we could see even more of them, this nice little wave of this and Night Raid after the success of the awesome Darker Than Black has been a nice run.

    I agree about Blade of the Immortal, I still can’t believe that was all they made when I thought it was going to be a really huge project and read about the size of the source material.

  2. Fai D Fluorite says:

    I know I’m late for this post but do u mind telling me psgels,I have 2 questions:
    1)Why did Yakumo’s father attack Ishii?
    2)If he (Yakumo’s father) is a ghost and can’t talk on cellphones,how can he be able to hold a knife and stab Ishii?Isn’t he not supposed to be able to interact with physical world?

    Overall this show has been very well!

  3. psgels psgels says:

    Fai: the first question is also a bit of a mystery to me, but it’ll probably get answered in the final two episodes.

    As for the second question, I think it again has to do with the vague definition of ghosts. You often see that in other series: they usually don’t have any means of coming in contact with the real world apart from really hurting people.

  4. Nayrael says:

    I think that Isshin was attacked by someone else… or stabbed himself for some reason.

  5. Fai D Fluorite says:

    Oh I see…thanks ^^
    You’re so lucky you can watch the episode RAW.The subbers are darn late by 6 days T_T

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  • Masky
    (Thursday, Nov 26. 2015 07:43 PM)
    Anyway seriously though, I’d say it does actually make sense in context xD Since none of monsters are actually that threatening.
  • Masky
    (Thursday, Nov 26. 2015 07:42 PM)
    .-. I have no words, mainly because whenever anyone uses word “Realism” in context of video game, I want to say rude words xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:40 PM)
    I think he gave it a passing glance and felt it wasn’t his thing, I remember he also felt that he thought the idea of sparing the monsters wasn’t believable or realistic given that he felt if you were realistically placed in that situation yourself, the real thing to do would be to fight back out of fear.
  • Masky
    (Thursday, Nov 26. 2015 07:37 PM)
    Did he actually play the game though? I mean, did he actually discover it himself or did he just heard the spoilers?
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:35 PM)
    I had a talk with a friend about undertale and he wasn’t a fan, he prefers other types of rpgs, the choice element also made him uncomfortable and that he felt the game was too punishing.
  • Masky
    (Thursday, Nov 26. 2015 07:34 PM)
    @Kaiser: Puzzle elements, outside of sparing everyone, seem to be mainly just parodying video game puzzles. Like, only place where you actually have to solve actual puzzles is in Hotland, before that pretty much every puzzle is automatically solved, really easy or has some silly twist to it. Like the puzzle you can skip by pressing a switch in tree trunk. Can’t say I’m too fond of puzzles either, but I liked how game was making fun of them
  • Masky
    (Thursday, Nov 26. 2015 07:32 PM)
    Speaking of awful sense of humor and things that dorks like, just wanted to say that turns out I was right about Jitsu wa watashi wa in that main couple does get together before chapter 100(forgot what exactly, some where in 80-90 range I think). But they are such huge dorks that they do everything ridiculously slowly because they are that embarrassed, so they have had like just one date(in chapter 100). Not that I expect anyone to remember what the heck I’m talking about xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:32 PM)
    The battle system grew on me a bit, but I didn’t like the puzzle elements it offered, the actual gameplay looked kind of dull also. Some of the characters were likeable enough, Papyrus, Asogore, the flower guy being my favourite though the plot didn’t really get interesting until the end.
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:27 PM)
    I think any emotional response from undertale for melargely came from that it gave me this great sense of nostalgia bomb, but I’m okay with that totes =)
  • Masky
    (Thursday, Nov 26. 2015 07:27 PM)
    And as a dork, I can say its to me personally funniest crap I have played in long time because it appeals to my sense of humor so well that I realized things about my sense of humor that I hadn’t noticed before while playing the game <_< I mean, its really darn silly game, even with the emotional moments.

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