Posted by psgels on 27 December 2010 with categories: Autumn 2010 Kaleidoscope

I really would have liked to see Otome Youkai Zakuro go on for 26 episodes instead of just thirteen, but ah well, at least this was a great ending that was simple, yet very well told: all of the important characters reached their catharsis and the creators managed to add a very nice emotional charge to it. The three main couples all grew even closer together, Byakuroku and Daidai got themselves a great conclusion, and the final twist on Zakuro’s mother also made her into a really sympathetic character, where her love as a mother, that has been questioned throughout the entire series, was restored.

Only Omodaka got a bit of a short straw here with that suicide ending of his. I’m not sure what was up with that and what the creators wanted to prove with him just dying without any reason: he just chose to sit next to his mother as the house around him burned down. And I know that there is the golden rule of anime and all (no character is dead unless this is confirmed), but this is the final episode: there was no hint whatsoever that he survived, despite half the episode being dedicated to the epilogue.
EDIT: oh wait, it seems I missed an epilogue and he really did not die. ^^;

At the end of the episode, the bureau of spiritual affairs also got disbanded, only to reappear only minutes later (with a plausible reason, though). That twist was mostly there to get that kiss out of Zakuro and Agemaki. I guess that there wasn’t time to let it flow naturally between them (because granted, it’s probably going to take a long time for them to stop arguing if their relationship ends up happily ever after in the first place). It in either case was a charming bit of romance.

Overall, this blogging a different series each week turned out to be a nice experiment, that I might do again in another season where there a lot of shows about which I have something I want to say. I’m not going to do it next season, though: when Heartcatch Precure ends I’ll be able to cover nine new series: that’s half the total amount of series in the entire season.

I’m not yet sure which series those are going to be, though. I’m guaranteed to blog Level E, and things also have to be pretty strange if I’m not going to cover Yumekui Merry, Fractale and Hourou Musuko. For Supernatural it’s all going to depend on how the heck they plan to release it. For Rainbow Gate, Freezing and Infinite Stratos it’s going to depend on whether or not they have their mind in the gutter. Madoka Magica, Wolverine and Beelzebub have very notorious staffs so any hints towards that will play a big role in whether or not I’m going to blog those, and Gosick and Dragon Crisis will get covered if they’re not as childishly stupid as they seem to be at first sight. In any case though, I never had to choose nine new shows to blog in such a small season, so I’m at least thankful that it’s going to be a very diverse one.

Going back to Otome Youkai Zakuro, my initial worries were that it wasn’t ambitious enough with its story, and granted its story isn’t as complex as, say, Shinrei Tantei Yakumo, but it still developed into a very nice and simple story that pushed a lot of right buttons. A definite recommendation for those looking for some light romance.
Rating: ** (Excellent)

6 Responses

  1. kagura says:

    Actually, Omodaka seemed pretty much alive to me, in that scene at the very end of the end credits, with Byakuroku in a car ^_^

    As for the series itself, it definetely was among the highlights of the passing season. A great and enjoyable watch indeed.

  2. Sapphire says:

    Yeah, Omodaka’s very much alive, with Byakuroku ^^; Daidai really died though, but it made a very good scene.

    I’m happy you liked OYZ, I voted for it on your pole, along with Kuragehime ^^

  3. mds says:

    hmmm,you forgot to mention Kore wa Zombie desu ka? (the trailer screams Shikabane Hime for me)

  4. psgels psgels says:

    Ah yeah, Kore wa Zombie. That’s going to be the same as with Dragon Crisis and Gosick: if it ends up much less stupid than I’m imagining it to be.

  5. Alec says:

    Why didn’t you edit your post, knowing that Omodaka didn’t die? You’re giving wrong info to your followers.

  6. psgels psgels says:

    Alec: ah, sorry. Thanks for reminding.

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  • Masky
    (Friday, Nov 27. 2015 08:03 AM)
    @Bam: Yeah, but simulating reality applies to certain types of games. Judging EVERY game by how realistic it is is silly xD
  • Bam
    (Friday, Nov 27. 2015 02:36 AM)
    @Masky: lots of game designers aspire for realism. Now this can be done for cosmetic purposes like face textures and lighting, practical with physic engines and movement, or contextual like believable character reactions and dialogue. Now some games thrive in being ridiculous and fantastic, but some want to create a realistic setting to further the emotional impact. Nothing wrong with that.
  • Bam
    (Friday, Nov 27. 2015 02:32 AM)
    @ratsgnoF: and happy Thanksgiving to you as well.
  • Masky
    (Thursday, Nov 26. 2015 07:43 PM)
    Anyway seriously though, I’d say it does actually make sense in context xD Since none of monsters are actually that threatening.
  • Masky
    (Thursday, Nov 26. 2015 07:42 PM)
    .-. I have no words, mainly because whenever anyone uses word “Realism” in context of video game, I want to say rude words xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:40 PM)
    I think he gave it a passing glance and felt it wasn’t his thing, I remember he also felt that he thought the idea of sparing the monsters wasn’t believable or realistic given that he felt if you were realistically placed in that situation yourself, the real thing to do would be to fight back out of fear.
  • Masky
    (Thursday, Nov 26. 2015 07:37 PM)
    Did he actually play the game though? I mean, did he actually discover it himself or did he just heard the spoilers?
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:35 PM)
    I had a talk with a friend about undertale and he wasn’t a fan, he prefers other types of rpgs, the choice element also made him uncomfortable and that he felt the game was too punishing.
  • Masky
    (Thursday, Nov 26. 2015 07:34 PM)
    @Kaiser: Puzzle elements, outside of sparing everyone, seem to be mainly just parodying video game puzzles. Like, only place where you actually have to solve actual puzzles is in Hotland, before that pretty much every puzzle is automatically solved, really easy or has some silly twist to it. Like the puzzle you can skip by pressing a switch in tree trunk. Can’t say I’m too fond of puzzles either, but I liked how game was making fun of them
  • Masky
    (Thursday, Nov 26. 2015 07:32 PM)
    Speaking of awful sense of humor and things that dorks like, just wanted to say that turns out I was right about Jitsu wa watashi wa in that main couple does get together before chapter 100(forgot what exactly, some where in 80-90 range I think). But they are such huge dorks that they do everything ridiculously slowly because they are that embarrassed, so they have had like just one date(in chapter 100). Not that I expect anyone to remember what the heck I’m talking about xD

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