Posted by psgels on 23 January 2011 with categories: Heartcatch Precure

There are some series that leave their climax for the final episode. There are others that put the climax in the penultimate episode so that they can use the final one for an epilogue. Heartcatch Precure… to be honest I’m not sure into what category it falls. This episode ends at the exact point where Dune gets pummeled by the ultimate Precure attack. At this point it’s not yet certain whether the creators intend the final episode to be the aftermath of that battle, or whether he still manages to pull some sort of trick out of his sleeve.

Either way, whichever case it may be, this episode was just awesome. The first half was entirely dedicated to Yuri, her father and Dark Precure. And I mean, Christ: people actually died in a kids’ show! The creators didn’t chicken out from this controversial topic, in which most kids’ show refuse to show anything in that direction thanks to censors. It’s awesome to see how much screentime Yuri has actually gotten in this finale: I mean, she really was the main character of the final few episodes of this series. That is just awesome. I know that this series’ fault is that it adheres to a ton of mahou shoujo cliches and all, but for every cliche it follows, it also excellently subverts one.

The creators here really set up the perfect prototype for the mahou shoujo of the new decade and I really hope that it inspires many more mahou shoujo to really put effort in its visuals, characters and stories, because it was really a genre that was about to die out before Heartcatch Precure aired (and this is coming from someone who at one point used to be a big fan of the mahou shoujo genre, and this series definitely reminded me again why).

The second half of the episode was the battle against Dune. It’s not like it got a better budget than usual, but dear god, the animation really was gorgeous, and the action was worthy of this series climax. The action was over the top, and yet not too crazy, and the art too was gorgeous during the busy parts (I love it when the creators sacrifice their character models in favor of fluidity and dynamics).

I do have one point of criticism here though: Dune. The next episode may prove me wrong, but unfortunately he remains a flat final villain who is just evil for the sake of being evil. I really would have loved to see the creators gave the same kind of depth to him that they gave to the other characters, but alas. The final fight against him also made him much weaker than what he once used to be, but I’ve seen much worse in this area.
Rating: *** (Awesome)

10 Responses

  1. Firechick says:

    Who knows? Maybe they’ll develop him in the final episode! But then again, I could be wrong.

  2. Welpy says:

    The extended preview on TV Asahi’s site “spoils” that Dune “survives” the Orchestra and gets a power-up, but I guess that was kinda obvious since he still hasn’t turned into the giant monster seen in Kaoruko’s flashback.

  3. hoiut says:

    “I love it when the creators sacrifice their character models in favor of fluidity and dynamics” — oh, my. That explains so much… I’d rather there be a balance struck between both. I personally hated the episode of Birdy that was sent out with ridiculous animation, for instance. It’s like some kids got together with pastels and an old flipbook.

  4. Puran says:

    @hoiut : The fixed that in the DVDs. Did you like the fights in noein though? There were more than one instance that the character designs got much messier but also much more fluif.

  5. armorknight says:

    Mahou shoujo aside, the entire shoujo genre in general needs some serious diversification. Shoujo series need to move beyond the constraints of cheesy romance, cheesy drama, and ridiculous female wish-fulfillment.

  6. Hogart says:

    “I love it when the creators sacrifice their character models in favor of fluidity and dynamics”

    I remember kinetic motion sequences with surprising detail, but most memorable animation sequences in anime boil down to a keyframe or two in my memories. For nostalgia’s sake, I’d MUCH rather have the former. “Messy” isn’t a problem in the long-run (unless you have eidetic memory I suppose).

    I can replay the entire final action sequence from Birdy 2 in my mind and still feel like I need a smoke. But Mustang’s epic burninating in FMA? I know it was awesome, but hell if I remember anything beyond a couple of dramatic poses.

    I remember the fluid animation and sequencing in Balsa’s fight in ep3 of Moribito, but I don’t remember how beautiful the backdrops looked. And the scenery in Bakemonogatari? Not memorable at all anymore, except the flying staplers.

  7. c160 says:

    Wow,I was quite sure that Dark would somehow pull a heel face turn but she didn’t. But yeah,the fight was awesome though! When someone make a list of the best fights in recent animes,this episode’s fight and last episode’s almost fighting game level of Moonlight vs Dark MUST be in!!!

  8. Tan-Tan says:

    HeartCatch Precure should be an action game like Kingdom Hearts @_@

  9. lemedy says:

    Can I just say – another trope subverted. Dark Precure didn’t get redeemed, she didn’t ‘turn good’ and become human or another Precure (like a lot of fans thought she would) – she had one incredibly sad moment of vulnerability before she died, and that was it. She was pretty much dark and evil until the end.

    God damn, this show is awesome.

  10. gandalf8 says:

    The way that Yuri’s father sacrificed himself to dissipate Dune’s energy ball could have been done much better in my opinion. The energy ball didn’t look that threatening and I felt it was a rather cop-out way to close his story. Now if it was the size of a planet like in Dragonball…

    Nevertheless, awesome fight scene. Dune really gets a beating facing against the whole team. But is he really dead? I guess I’ll just have to watch the next episode then..

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  • Masky
    (Thursday, Nov 26. 2015 07:43 PM)
    Anyway seriously though, I’d say it does actually make sense in context xD Since none of monsters are actually that threatening.
  • Masky
    (Thursday, Nov 26. 2015 07:42 PM)
    .-. I have no words, mainly because whenever anyone uses word “Realism” in context of video game, I want to say rude words xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:40 PM)
    I think he gave it a passing glance and felt it wasn’t his thing, I remember he also felt that he thought the idea of sparing the monsters wasn’t believable or realistic given that he felt if you were realistically placed in that situation yourself, the real thing to do would be to fight back out of fear.
  • Masky
    (Thursday, Nov 26. 2015 07:37 PM)
    Did he actually play the game though? I mean, did he actually discover it himself or did he just heard the spoilers?
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:35 PM)
    I had a talk with a friend about undertale and he wasn’t a fan, he prefers other types of rpgs, the choice element also made him uncomfortable and that he felt the game was too punishing.
  • Masky
    (Thursday, Nov 26. 2015 07:34 PM)
    @Kaiser: Puzzle elements, outside of sparing everyone, seem to be mainly just parodying video game puzzles. Like, only place where you actually have to solve actual puzzles is in Hotland, before that pretty much every puzzle is automatically solved, really easy or has some silly twist to it. Like the puzzle you can skip by pressing a switch in tree trunk. Can’t say I’m too fond of puzzles either, but I liked how game was making fun of them
  • Masky
    (Thursday, Nov 26. 2015 07:32 PM)
    Speaking of awful sense of humor and things that dorks like, just wanted to say that turns out I was right about Jitsu wa watashi wa in that main couple does get together before chapter 100(forgot what exactly, some where in 80-90 range I think). But they are such huge dorks that they do everything ridiculously slowly because they are that embarrassed, so they have had like just one date(in chapter 100). Not that I expect anyone to remember what the heck I’m talking about xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:32 PM)
    The battle system grew on me a bit, but I didn’t like the puzzle elements it offered, the actual gameplay looked kind of dull also. Some of the characters were likeable enough, Papyrus, Asogore, the flower guy being my favourite though the plot didn’t really get interesting until the end.
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:27 PM)
    I think any emotional response from undertale for melargely came from that it gave me this great sense of nostalgia bomb, but I’m okay with that totes =)
  • Masky
    (Thursday, Nov 26. 2015 07:27 PM)
    And as a dork, I can say its to me personally funniest crap I have played in long time because it appeals to my sense of humor so well that I realized things about my sense of humor that I hadn’t noticed before while playing the game <_< I mean, its really darn silly game, even with the emotional moments.

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