Posted by psgels on 29 January 2011 with categories: Wolverine



Well, the Marvel Anime are definitely consistent: Iron Man was consistently bad, while Wolverine is consistent simple but effective action that doesn’t pretend to be anything more than what it is. I’m still enjoying this show, so I’m happy with how things turned out for this series.

This episode also showed that Wolverine is better at flashbacks. In Iron Man, they were ridiculously cheesy, so this show instead just came with a much more typical Superhero backstory: Wolverine beat this guy once and basically ruined his entire life with that, and now he’s out for revenge. Again, it’s simple, but it does make for a decent villain. Omega Red’s biggest flaw at this point is that killing Wolverine is pretty much the only thing on his mind, but granted: he is pretty effective at it.

I like how Wolverine really is forced to use his surroundings in order to get rid of this guy. It makes the action scenes a bit more interesting, and also allows for plenty of explosions. When watching this series, I really wonder how the X-Men anime will be: Wolverine standalone is simple, and that fits this show exactly. In the X-Men however, he’s just a part of something far bigger with a much bigger focus on a plot. Ah well, it’s all going to depend on the kinds of writers and directors that Madhouse is going to put on it.

NB: One major downside to this episode: Yukio was pretty useless this time. Granted, this villain was something she couldn’t really do anything against, but make sure that the next villains will also allow her to be involved in the fights as well.
Rating: * (Good)

3 Responses

  1. Tan-Tan says:

    There’s going to be…an X-men anime?

  2. psgels psgels says:

    Tan-Tan: yeah, you didn’t know? There are going to be four Madhouse Marvel series. After the X-Men, there will also be a Blade anime.

  3. SmallLady says:

    Frankly speaking I never was a fan of Iron Man and considered all cartoons (anime too) except for the movies to be extremely unoriginal and boring. Super-genius super-rich super conceited womonizer with drinking problem playing a super-hero? Not exciting for me. Movies were good because they made fun of Iron Man as a human ala 2 and half men but cartoons and comics take themselves too seriously to be any good

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  • k-off
    (Saturday, Apr 30. 2016 02:04 AM)
    @Bam Indie gaming started out as games written with passion for people who got tired of the same old triple A garbage, but now too much of it is about churning out giant mounds of decent but undifferentiated products to be bought for pennies by people who don’t give a crap either way…which is exactly what Triple A gaming is. So ironically, they turned into their worst nightmare.
  • Bam
    (Saturday, Apr 30. 2016 01:53 AM)
    What’s disappointing is Indie developers- they are all over the place, and have more support than ever, yet they crank out the same pixel-art nonsense that’s been way overdone. The rest of em, like Schafer and Igarashi, taken to pan-handling on Kickstarter, to do exactly what they’ve done 20 years ago. Although in the case of Castlevania that might be the only solution, as their forrays into any other format has failed miserably.
  • Bam
    (Saturday, Apr 30. 2016 01:46 AM)
    But again, high cost makes publishers weary of shaking things up too much. Back then 5-10 people could’ve made a fully functional game, that was deemed graphically appropriate for the times; now the cost waltzes in millions of dollars. It’s really the same with movies.
  • Bam
    (Saturday, Apr 30. 2016 01:43 AM)
    @K-off: haa! Why do I feel as if you have Quantum Break in mind? The problem is that the conventions are so ingrained that a company forgets that their making a ‘new’ game, and instead sought out to make a new MMORPG, Third Person Adventure or FPS shooter etc. “Innovation” has become the last step instead of first, and it really comprises of adding on a few bells and whistles.
  • AidanAK47
    (Saturday, Apr 30. 2016 01:39 AM)
    @K-off, All the while trying to rip apart the game and sell it back to you as DLC.
    Speaking of lazy after I am annoyed after I found out that half the bosses in Kirby Rainbow Paintbrush is just the first bosses repeated. Nobody likes repeated boss fights. Ever.
  • k-off
    (Saturday, Apr 30. 2016 01:15 AM)
    @Bam Triple A games have become so lazy probably because companies know the consumers will settle for anything. Make a flashy ad campaign, shoe-horn in minor “innovations” like motion capture and some other gimmick and people will play it, forget about it and move on to the next piece of shit.
  • Bam
    (Friday, Apr 29. 2016 06:04 AM)
    It’s either a 4.5 and a Mobius, or an Occulus and a better graphic card for me; can’t swing both ways on that unless I come into some money.
  • HelghastKillzone
    (Friday, Apr 29. 2016 05:50 AM)
    I’m not into Nintendo at all and their offerings over the last few years doesn’t do anything for me. I’m looking forward to the PS4.5 and getting a VR headset for my PC though…
  • Bam
    (Friday, Apr 29. 2016 05:25 AM)
    The only Japanese games that make it big are the ones that rely on brand recognition or some simple yet polished gimmick. Souls games get around actual size by forcing repetition due to difficulty, otherwise they’ll be crushed against the Witchers and Elder Scrolls of the world. Aside from such niche markets, only Nintendo, SquareEnix and Capcom remain.
  • Bam
    (Friday, Apr 29. 2016 05:22 AM)
    AAA games take a lot to produce. With the sandbox world becoming a staple in gaming, and shoehorned into every imaginable genre, you need way too many artists to render these worlds and fill em up with all the details; otherwise they’d be shunned for looking bland.

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