Posted on 5 February 2011 with categories: Wolverine



Half a year ago, when I blogged Sengoku Basara 02, another action series, I remember noting how its biggest flaw was that it spent too much time building up and too little on actual action. That is one flaw that Wolverine really managed to avoid. Heck, it’s been a long while since I have seen an anime that had this much actual action. And the great thing is that it’s not like the usual shounen ish action of “2 minutes of fighting and 10 minutes of staring at each other”, this show continues to push itself forward with its action, preventing itself from dragging on by using its surroundings, new characters or different sets.

In other words: I’m really warming up to this series, and this episode was the best episode of Wolverine so far.It obviously lacks any animation budget here, but still: the action does not devolve into still frames, or the usual cheap shortcuts you see with action scenes. There really is a ton of movement in this show and I really like how the creators make use of this and make this not another action show with just a bunch of close-ups.

Meanwhile: the story. Still simple, but it’s a very neat twist that this episode was hinting that Yukio was the one who killed Tesshin. Simple, but neat twist for in the future. Omega Red’s double comeback also was a neat little twist, in the way that the creators promised another huge fight, and instead solved in a matter of minutes. Oh, and the ending! I didn’t expect that another one of the X-Men would make an appearance here.

Finally: is it just me, or was the music in this episode even better than usual? There were tons of interesting tracks here. Compare that to Iron Man: it just had one awesome theme song (really the height of any episode when that was played), but beyond that the rest of the songs were just forgettable. Even the composer (yes, the two series share composers) has tried much harder for Wolverine.
Rating: ** (Excellent)

One Response

  1. xxxholic_wing says:

    OMG! Cyclops?

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  • Vincent
    (Tuesday, Sep 2. 2014 02:29 AM)
    Nope, you have to understand the state in which a person would be in a “full dive” system. They’d essentially be asleep; lucid dreaming. What’s there to stop our cognitive functions from doing whatever it wants? It’s asleep afterall.
  • Bam
    (Tuesday, Sep 2. 2014 02:26 AM)
    yeah but just like the real world there will be an external solid state which will keep track of all change and modifies the reality accordingly. Again difficult is not the same thing as impossible.
  • Vincent
    (Tuesday, Sep 2. 2014 02:25 AM)
    Think of it as trying to push a box that doesn’t know where it is. We could perceive the box to be in any location, as SAO puts us into a state similar to a lucid dream.
  • Vincent
    (Tuesday, Sep 2. 2014 02:22 AM)
    “The box is being moved.” Our mind does not count for the specific location of the box, so the machine would not be able to determine it’s location in the first place, as we don’t think about where we are at any given time. In otherwords, the surroundings is our ultimate doom, as SAO is a world where multiple cognitive memories unite in one giant server.
  • Vincent
    (Tuesday, Sep 2. 2014 02:18 AM)
    @Bam Example: moving a box IRL. When you move a box, yes, you could eventually retrieve the information from your nervous system. The problem therein, is in the box itself. When we push the box, the most we think about at the subconscious level might be something like this:
  • Bam
    (Tuesday, Sep 2. 2014 02:15 AM)
    *on
  • Bam
    (Tuesday, Sep 2. 2014 02:14 AM)
    @Vincent: I understand that such a detailed simulation would be difficult, but that doesn’t make it impossible. We currently have limited technology but an idea is still viable if it’s theoretically sound and practical. Care to elaborate and what makes a two-way connection impossible?
  • Vincent
    (Tuesday, Sep 2. 2014 02:08 AM)
    @Bam No, it’s impossible to move specific items in cyberspace, and have the machine pick out exactly what we picked up or purchased. Even simple motions like picking up your mail require full stimulation of your nervous system, which, as I explained, is impossible to turn into data which can travel both ways. From you to the machine, and from the machine to you, simultaneously.
  • Bam
    (Tuesday, Sep 2. 2014 02:07 AM)
    Furthermore what will actually need to happen is the device connecting to the brain stem, hence simulating the information that is sent through the sensory nerves.
  • Bam
    (Tuesday, Sep 2. 2014 02:04 AM)
    @Vincent: actually a brain-machine interface is far from impossible and we currently have the hypothetical structure necessary for such a system. What’s holding us back is our limited understanding of neurology and the obstacles in translating the signals, since a lot of the functions of the brain are handled physically through neurotransmitters, and each brain has unique individual key.

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