Fantasy stories that focus on a war between two kingdoms, a light and a dark one, are a dime a dozen. When you make one, you really need to set yourself apart. Windaria did this through its development. If for the first half of the movie, you feel that the story is perhaps a bit too generic, then don’t worry: it’s meant to be that way.
Windaria takes your general fantasy set-up, and does a lot of things right with it. The animation is pretty good for 1986 standards, with a lot of fluid movements. The story at the beginning may be generic, but it’s well told: ample time is given to each of the major characters to flesh them out, the artists do a wonderful job to draw and animate the people from the two different countries, and the biggest flaw is probably the very stereotypical evil king.
Obviously since the development is the strongest part of this movie, I’m not going to say much about what happens next due to the spoilers and all. Let me just say that this movie knows how to use its build-up. Its ending especially is wonderful. The second half of this movie did some really neat things to the cast of characters and made sitting though the first half entirely worth it.
This one is definitely recommended if you like old fantasy movies. It’s underrated, exactly because of how much the first half looks like your average fantasy that DOESN’T develop its characters well, but this is one wonderful exception to this rule. Well acted, well developed and averting quite a few cliches, Windaria was a very interesting movie.
|Storytelling:||9/10 – Excellent use of build-up, and a very solid fantasy story overall.|
|Characters:||9/10 – Excellent development.|
|Production-Values:||8/10 – Very fluid and a good soundtrack, though not the best for movie standard.|
|Setting:||8/10 – Starts off with a few too many cliches, but ends up as a great story of fantasy war.|