Posted by psgels on 20 March 2011 with categories: Bakuman

So, one advantage of that slow pacing is that the episodes that DO have a lot of stuff happening really end up standing out. This episode really caught me by surprise and it was one of the best episodes yet. The change of pace was really welcome, and it showed a ton of new stuff.

Basically the entire premise of this episode was that it showed the start of a whole bunch of new manga from nearly all of the important characters. Also, finally we actually got a good glimpse of what the stories were that they wrote were like. They were only short blurbs, but it’s great to see actually something more than some random pictures here and there of which we don’t know how they tell their story.

The reactions of everyone were what sold this episode to me, though. This episode was full of emotions. Mostly cheerful ones, making this a very uplifting episode. Ideally I would have wished that the entire series was this dynamic, but at least we’re seeing the build-up really pay off at this point now. At this pace though< i can really see the second season becoming awesome. If it makes good use of the build-up of this first season and remains as dynamic as its best episodes then it can become an excellent coming of age series. In any case, if it wasn’t for that second season, then I this really wouldn’t have been a good place to end this series…
Rating: ** (Excellent)

4 Responses

  1. kurini says:

    ahhh! why koogy was smiling at the end? grr
    I have to keep myself for not reading the manga!!

    It’s a nice episode! can’t wait to know the result! :D

  2. nosajj says:

    They even introduced one of my favourite characters to come (even though if it was a very subtle introduction). The guy that overhears Takagi and Mashiro on the train and picks up a manga.

  3. Kalandra says:

    Despite how fast this episode seemed to be, they actually didn’t even cover one entire chapter (though short of a few pages only).

    Overall, I won’t say its a bad episode, but only because it was animating a fast moving chapter. Bakuman is fast moving manga, and the anime is only relying on the manga strength. Basically the first half wasn’t in the manga, and was just filler. I don’t mind this kinda stuff if most of the episodes was fast, but this is just too much filler scenes.

    I was exactly right on the fact they are going at 1 chapter per episode till the season finale.

  4. Kalandra says:

    The intro to the another character was sneaky though. I almost thought nothing of out of it, but it just seemed so out of place, until I remembered that character.

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  • Bam
    (Friday, Nov 27. 2015 02:36 AM)
    @Masky: lots of game designers aspire for realism. Now this can be done for cosmetic purposes like face textures and lighting, practical with physic engines and movement, or contextual like believable character reactions and dialogue. Now some games thrive in being ridiculous and fantastic, but some want to create a realistic setting to further the emotional impact. Nothing wrong with that.
  • Bam
    (Friday, Nov 27. 2015 02:32 AM)
    @ratsgnoF: and happy Thanksgiving to you as well.
  • Masky
    (Thursday, Nov 26. 2015 07:43 PM)
    Anyway seriously though, I’d say it does actually make sense in context xD Since none of monsters are actually that threatening.
  • Masky
    (Thursday, Nov 26. 2015 07:42 PM)
    .-. I have no words, mainly because whenever anyone uses word “Realism” in context of video game, I want to say rude words xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:40 PM)
    I think he gave it a passing glance and felt it wasn’t his thing, I remember he also felt that he thought the idea of sparing the monsters wasn’t believable or realistic given that he felt if you were realistically placed in that situation yourself, the real thing to do would be to fight back out of fear.
  • Masky
    (Thursday, Nov 26. 2015 07:37 PM)
    Did he actually play the game though? I mean, did he actually discover it himself or did he just heard the spoilers?
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:35 PM)
    I had a talk with a friend about undertale and he wasn’t a fan, he prefers other types of rpgs, the choice element also made him uncomfortable and that he felt the game was too punishing.
  • Masky
    (Thursday, Nov 26. 2015 07:34 PM)
    @Kaiser: Puzzle elements, outside of sparing everyone, seem to be mainly just parodying video game puzzles. Like, only place where you actually have to solve actual puzzles is in Hotland, before that pretty much every puzzle is automatically solved, really easy or has some silly twist to it. Like the puzzle you can skip by pressing a switch in tree trunk. Can’t say I’m too fond of puzzles either, but I liked how game was making fun of them
  • Masky
    (Thursday, Nov 26. 2015 07:32 PM)
    Speaking of awful sense of humor and things that dorks like, just wanted to say that turns out I was right about Jitsu wa watashi wa in that main couple does get together before chapter 100(forgot what exactly, some where in 80-90 range I think). But they are such huge dorks that they do everything ridiculously slowly because they are that embarrassed, so they have had like just one date(in chapter 100). Not that I expect anyone to remember what the heck I’m talking about xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:32 PM)
    The battle system grew on me a bit, but I didn’t like the puzzle elements it offered, the actual gameplay looked kind of dull also. Some of the characters were likeable enough, Papyrus, Asogore, the flower guy being my favourite though the plot didn’t really get interesting until the end.

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