Posted by psgels on 28 April 2011 with categories: [C] The Money of Soul and Possibility Control

After seeing so many 1-cour series screw up with their pacing, I’m glad to say that C actually knows that it should not slack off. For three episodes in a row, it has been straight to the point, with no intention to waste time. That’s definitely a good sign.

At the same time, this episode also leaves the battles for what they are, and instead focuses on the characters. Also, very important for such a short series. The introduction for that female with a lollipop was actually very good in the way that the creators turned her into a temporary narrator. These inner monologues of her were well written and took a good look at both who she is and what this setting is like.

This episode also showed the main character’s parents, what happened to them and also Souichiro’s reasons for participating in the financial district were a welcome addition to this series. If you want a mundane episode to bring some variation in the pacing, this is the way to do it.

At the same time though, I’m still a bit surprised that this show does have its share of cliches here and there. The disappearing father and especially being really angry at him for it have been done quite often now, so it’s going to matter even more for this show to make good use of them. The crying scene perhaps wasn’t the best way to do that, though. The acting in this series isn’t the worst of this season, but it also doesn’t stand out either, so that also will have to be compensated by something else.
Rating: * (Good)

6 Responses

  1. info600 says:

    it’s surprising that the visuals did not drop yet (that’s some battle with the illusions and fog). There’s also some surprising English and Engrish in the end (bravo w/ bringing in someone who can actually speak it fluently)…

    …btw, DAMN that cliffhanger…it literally left us hanging…

  2. Ziron says:

    I don’t know if all the hard cuts between frames were a stylistic choice or not, but they got real annoying real quick.

  3. psgels psgels says:

    1-cour: 1 season’s length, so between 11 and 13 episodes.

  4. Sev says:

    I was waiting for an episode to shed some light on the financial district and the main characters. Interesting how they keep making Mikuni a future kimimaro of sorts. The parallels are overwhelming, and even if Kimimaro is different in some of the details, Mikuni definitely is a possible future.
    I like it when they develop their antagonists so well.

    Also, clichés aren’t bad at all! Sure, some of them might seem a bit overdone to the point where you shrug when you hear about someone’s traumatic childhood, but they’re clichés for a reason. They’re easy to convey and even though they’re clichés, you can play with the expectations of the viewers by giving them your own twist.

    All in all, good episode!

  5. m says:

    I am in favor of changing up narrative structure, but I have to admit it was a little disappointing that the subject of our perspective shift was rendered so boringly. With the exception of when she voiced concern over the dissemination of the demonic money, it seemed that she couldn’t be bothered to exist as a person and was intent on being a spectator in her own life. That she is the ‘watcher’ character leaves her feeling one dimensional and like little more than an instrument for exposition. It’s possible that it’s all intentional, because even during her battle she played the same passive, nonexistent role. Maybe she’s established in this way to eventually throw aside the indifferent role of observer to perform a crucial action that enables the protagonist. Otherwise she’s the world’s most boring stalker.

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  • Masky
    (Thursday, Nov 26. 2015 07:43 PM)
    Anyway seriously though, I’d say it does actually make sense in context xD Since none of monsters are actually that threatening.
  • Masky
    (Thursday, Nov 26. 2015 07:42 PM)
    .-. I have no words, mainly because whenever anyone uses word “Realism” in context of video game, I want to say rude words xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:40 PM)
    I think he gave it a passing glance and felt it wasn’t his thing, I remember he also felt that he thought the idea of sparing the monsters wasn’t believable or realistic given that he felt if you were realistically placed in that situation yourself, the real thing to do would be to fight back out of fear.
  • Masky
    (Thursday, Nov 26. 2015 07:37 PM)
    Did he actually play the game though? I mean, did he actually discover it himself or did he just heard the spoilers?
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:35 PM)
    I had a talk with a friend about undertale and he wasn’t a fan, he prefers other types of rpgs, the choice element also made him uncomfortable and that he felt the game was too punishing.
  • Masky
    (Thursday, Nov 26. 2015 07:34 PM)
    @Kaiser: Puzzle elements, outside of sparing everyone, seem to be mainly just parodying video game puzzles. Like, only place where you actually have to solve actual puzzles is in Hotland, before that pretty much every puzzle is automatically solved, really easy or has some silly twist to it. Like the puzzle you can skip by pressing a switch in tree trunk. Can’t say I’m too fond of puzzles either, but I liked how game was making fun of them
  • Masky
    (Thursday, Nov 26. 2015 07:32 PM)
    Speaking of awful sense of humor and things that dorks like, just wanted to say that turns out I was right about Jitsu wa watashi wa in that main couple does get together before chapter 100(forgot what exactly, some where in 80-90 range I think). But they are such huge dorks that they do everything ridiculously slowly because they are that embarrassed, so they have had like just one date(in chapter 100). Not that I expect anyone to remember what the heck I’m talking about xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:32 PM)
    The battle system grew on me a bit, but I didn’t like the puzzle elements it offered, the actual gameplay looked kind of dull also. Some of the characters were likeable enough, Papyrus, Asogore, the flower guy being my favourite though the plot didn’t really get interesting until the end.
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:27 PM)
    I think any emotional response from undertale for melargely came from that it gave me this great sense of nostalgia bomb, but I’m okay with that totes =)
  • Masky
    (Thursday, Nov 26. 2015 07:27 PM)
    And as a dork, I can say its to me personally funniest crap I have played in long time because it appeals to my sense of humor so well that I realized things about my sense of humor that I hadn’t noticed before while playing the game <_< I mean, its really darn silly game, even with the emotional moments.

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