Posted by psgels on 5 June 2011 with categories: Gosick

And so much for the “Kujou is stupid” in this series. With this, he’s just become “not as bright as Victorique”, which is how it should have been at the start. This episode shows him actually investigating, using his head and going after clues. That’s what a good Watson should do, compared to his parrot-like role in the first half of this series. The teacher meanwhile still is a moron, but at least she’s a moron who doesn’t get in the way this time.

In any case though, this again was an excellent episode in terms of build-up. Kuji vs Victorique was used really well for that. The distance between Kujou and Victorique has been a major theme throughout the series, and here is where that really paid off with Victorique believing that Kujou’s involvement would only make her father put her back into that damn castle of his.

With four episodes left, the Coco Rose mystery will probably be the prelude to the finale. Here it’s going to be up to Mari Okada again to correctly plan the ending and make it fit into these 24 episodes. With this series in particular there should be no excuse, because some episodes in the middle could easily have been cut in order to fit the finale in.

I’m expecting a lot out of it, though, with such an amazing lead-up. Especially the occult roots around Marquis de Blois are interesting here: this show has consistently debunked any hint to the supernatural as mere tricks (aside from perhaps the fortune teller, but yeah: that’s pretty much the nature of fortune tellers: be vague enough so that your story fits for everyone), and yet this guy keeps going on about grey wolves, rituals and mystical powers. It’s actually much more interesting than the Coco Rose Mystery at this point: how on earth are the creators planning to put all that into perspective? I mean, we know that Marquis de Blois was obsessed over the occult since he was young and all, but I doubt that he carried out all of those rituals just because of his own madness.
Rating: ** (Excellent)

3 Responses

  1. Azule says:

    The problem is that the Coco-Rose case is junk. It’s horribly easy to figure out what’s going on if you just think about it, and if GOSICK wastes episodes on the case the conclusion will end up pretty sub-par.

  2. AidanAK47 says:

    @Azule, I agree. It’s not that complex a case. I already figured it out. Which is disappointing because this is build up to be the greatest challenge.

    As for Kujo, he was just following Knox 9th commandment.

  3. ShyBlue says:

    I also feel as if I’ve already figured it out as well…though Gosick is fairly realistic as a detective story. It’s only natural that we as viewers should get to the answer much faster than Victorique herself. Not because she’s stupid, but because she doesn’t have such an omnipotent view on the events at hand. And she doesn’t have the story-viewing ability that we have. Nicole is strongly emphasized, which gives us a good idea of what the solution will be, but in actuality, there is no guarantee whether Nicole is important or not.

    And then of course, Gosick might pull a brilliant twist to make it something totally different from what we thought.

Leave a Reply


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  • Bam
    (Friday, Nov 27. 2015 02:36 AM)
    @Masky: lots of game designers aspire for realism. Now this can be done for cosmetic purposes like face textures and lighting, practical with physic engines and movement, or contextual like believable character reactions and dialogue. Now some games thrive in being ridiculous and fantastic, but some want to create a realistic setting to further the emotional impact. Nothing wrong with that.
  • Bam
    (Friday, Nov 27. 2015 02:32 AM)
    @ratsgnoF: and happy Thanksgiving to you as well.
  • Masky
    (Thursday, Nov 26. 2015 07:43 PM)
    Anyway seriously though, I’d say it does actually make sense in context xD Since none of monsters are actually that threatening.
  • Masky
    (Thursday, Nov 26. 2015 07:42 PM)
    .-. I have no words, mainly because whenever anyone uses word “Realism” in context of video game, I want to say rude words xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:40 PM)
    I think he gave it a passing glance and felt it wasn’t his thing, I remember he also felt that he thought the idea of sparing the monsters wasn’t believable or realistic given that he felt if you were realistically placed in that situation yourself, the real thing to do would be to fight back out of fear.
  • Masky
    (Thursday, Nov 26. 2015 07:37 PM)
    Did he actually play the game though? I mean, did he actually discover it himself or did he just heard the spoilers?
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:35 PM)
    I had a talk with a friend about undertale and he wasn’t a fan, he prefers other types of rpgs, the choice element also made him uncomfortable and that he felt the game was too punishing.
  • Masky
    (Thursday, Nov 26. 2015 07:34 PM)
    @Kaiser: Puzzle elements, outside of sparing everyone, seem to be mainly just parodying video game puzzles. Like, only place where you actually have to solve actual puzzles is in Hotland, before that pretty much every puzzle is automatically solved, really easy or has some silly twist to it. Like the puzzle you can skip by pressing a switch in tree trunk. Can’t say I’m too fond of puzzles either, but I liked how game was making fun of them
  • Masky
    (Thursday, Nov 26. 2015 07:32 PM)
    Speaking of awful sense of humor and things that dorks like, just wanted to say that turns out I was right about Jitsu wa watashi wa in that main couple does get together before chapter 100(forgot what exactly, some where in 80-90 range I think). But they are such huge dorks that they do everything ridiculously slowly because they are that embarrassed, so they have had like just one date(in chapter 100). Not that I expect anyone to remember what the heck I’m talking about xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:32 PM)
    The battle system grew on me a bit, but I didn’t like the puzzle elements it offered, the actual gameplay looked kind of dull also. Some of the characters were likeable enough, Papyrus, Asogore, the flower guy being my favourite though the plot didn’t really get interesting until the end.

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