Posted by psgels on 3 September 2011 with categories: Kami-Sama no Memo-Chou



Kami-Sama no Memo-Chou what the heck do you think you’re doing you only have 13 episodes.

This is what I mean by this show acting like it’s twice its length: I mean this episode standalone was very good, but in the context of this series the creators pretty much wasted one valuable episode. I mean, Nemoto’s background was very good and all, but do the creators really want to focus on such a minor character when there’s enough gold buried underneath the main cast? The writing and mystery of this series really are great, so it’s very annoying when the creators keep dodging them…

But yeah, this episode. It was a bit bizarre, suddenly deciding to go with a baseball episode of all things, but it was fun to watch. Especially Alice showed a totally different side of her when she actually went out to the field to try batting. It obviously wasn’t meant to be believable at all, but it’s a good way to flesh out the main cast. It was fun. Heck, even the fanservice was nearly completely toned down. It’s just completely the wrong time for it.

What’s more: the previous episodes promised us some awesome backstory on Alice. And yet the final arc of this series seems to focus on Ayaka. Which is nice and all, but that does leave us with a main character with gaping holes in her back-story. I was really looking forward to that story of hers, so it’s a bloody shame that we won’t get to see it.
Rating: * (Good)

7 Responses

  1. Tuuli says:

    Hmm’m. It would be really nice if Memochou got another season. Then we might get to see other characters background too and some more mystery episodes.

  2. notintheface says:

    Last week when I saw the next week preview I was like “psgels will call this a wasted episode in a 13 episode series”. :-P

  3. Westlo says:

    It’s only right the series finishes with Ayaka….

  4. Mr.A says:

    This is a prelude to the final arc for this season.

  5. VyseLegend says:

    2nd Season is needed badly…

  6. ScottieJ0e says:

    I loved the baseball theme – & would have liked even more if they’d been in orange & black like my fave team.

  7. Jérémy says:

    Well the episode wasn’t bad but like Psgels said, for a 13episode series this is a waste. If the show gets a 2nd season (we can hope, can we) then it will give the show a chance to explore fully his large cast.

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  • Bam
    (Saturday, Apr 30. 2016 01:53 AM)
    What’s disappointing is Indie developers- they are all over the place, and have more support than ever, yet they crank out the same pixel-art nonsense that’s been way overdone. The rest of em, like Schafer and Igarashi, taken to pan-handling on Kickstarter, to do exactly what they’ve done 20 years ago. Although in the case of Castlevania that might be the only solution, as their forrays into any other format has failed miserably.
  • Bam
    (Saturday, Apr 30. 2016 01:46 AM)
    But again, high cost makes publishers weary of shaking things up too much. Back then 5-10 people could’ve made a fully functional game, that was deemed graphically appropriate for the times; now the cost waltzes in millions of dollars. It’s really the same with movies.
  • Bam
    (Saturday, Apr 30. 2016 01:43 AM)
    @K-off: haa! Why do I feel as if you have Quantum Break in mind? The problem is that the conventions are so ingrained that a company forgets that their making a ‘new’ game, and instead sought out to make a new MMORPG, Third Person Adventure or FPS shooter etc. “Innovation” has become the last step instead of first, and it really comprises of adding on a few bells and whistles.
  • AidanAK47
    (Saturday, Apr 30. 2016 01:39 AM)
    @K-off, All the while trying to rip apart the game and sell it back to you as DLC.
    Speaking of lazy after I am annoyed after I found out that half the bosses in Kirby Rainbow Paintbrush is just the first bosses repeated. Nobody likes repeated boss fights. Ever.
  • k-off
    (Saturday, Apr 30. 2016 01:15 AM)
    @Bam Triple A games have become so lazy probably because companies know the consumers will settle for anything. Make a flashy ad campaign, shoe-horn in minor “innovations” like motion capture and some other gimmick and people will play it, forget about it and move on to the next piece of shit.
  • Bam
    (Friday, Apr 29. 2016 06:04 AM)
    It’s either a 4.5 and a Mobius, or an Occulus and a better graphic card for me; can’t swing both ways on that unless I come into some money.
  • HelghastKillzone
    (Friday, Apr 29. 2016 05:50 AM)
    I’m not into Nintendo at all and their offerings over the last few years doesn’t do anything for me. I’m looking forward to the PS4.5 and getting a VR headset for my PC though…
  • Bam
    (Friday, Apr 29. 2016 05:25 AM)
    The only Japanese games that make it big are the ones that rely on brand recognition or some simple yet polished gimmick. Souls games get around actual size by forcing repetition due to difficulty, otherwise they’ll be crushed against the Witchers and Elder Scrolls of the world. Aside from such niche markets, only Nintendo, SquareEnix and Capcom remain.
  • Bam
    (Friday, Apr 29. 2016 05:22 AM)
    AAA games take a lot to produce. With the sandbox world becoming a staple in gaming, and shoehorned into every imaginable genre, you need way too many artists to render these worlds and fill em up with all the details; otherwise they’d be shunned for looking bland.
  • Bam
    (Friday, Apr 29. 2016 05:18 AM)
    Konami’s situation has a lot to do with the state of the industry. With every consecutive generation games become more expensive to produce, really stretching the Japanese companies thin. About 70% of the Japanese producer/publishers that were around during the PS1 era have either been bought out, closed down, or reduced to producing portable games; since they really don’t have the resources to go head-to-head with Rockstars and Blizzards of the west.

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