Posted by psgels on 1 October 2011 with categories: Anime Reviews




I feel that episodic series tend to be dismissed for the wrong reasons. “It has no story”? What do you mea, these series are filled with stories? Personally, I find that an episodic series needs to have two elements in order to really succeed:
1) Strong episodic stories.
2) Something to tie the show together.

Dantalian no Shoka has nailed one of them.

Basically, this is a show that explores various people who were given strange powers through what this show calls “Phantom Books”. These stories start off a bit clumsily, but amongst the episodes there are some real gems to be waiting. Some of the people highlighted are well fleshed out and portrayed, and when it wants to, this series can really create a great atmosphere to support them. These stories are all varied, interesting and aside from a number of duds here and there, succeed in telling their story. I’d say the ratio of episodes that don’t work to the ones that do is about 1:2.

Ironically, the main characters are some of the least interesting characters of the series. They feel more like plot devices that the show needs in order to be able to move from story to story than actual characters most of the time, and their development is just shallow, and they fail to really tie this series together or give it a satisfying conclusion. Especially Dantalian herself is just an annoying brat who spends every episode randomly insulting people and not really doing anything at all to contribute to the story.

Standalone though, the episodic stories and characters are more than enough to make this one worth watching. On top of that, Ganiax threw in a lot of eye candy as well, with some gorgeously animated action scenes (oh, ad Osamu Kobayashi also pays a visit to do one episode). The main couple is annoying, but this show has more than enough to make up for it.

Storytelling: 8/10 – An excellent array of strong individual storylines, though this series’ attempts to tie them together doesn’t really work.
Characters: 8/10 – Dull major characters, minor character.
Production-Values: 9/10 – Gorgeous visuals, animation that isn’t afraid to try out stuff.
Setting: 8/10 – A bit far-fetched at times, and the phantom books in the end are just mcguffins, but when you look at each episode individually, their settings are well fleshed out and described.

Suggestions:
Kino no Tabi
Kuchuu Buranko
Shigofumi

11 Responses

  1. Roldan says:

    Shouldn’t character be more 6 or 7? If the main characters can’t shine then there’s not much worth any character.

  2. psgels psgels says:

    Roldan: I found the rest of the cast to be good enough to make up for that. Especially because the main characters allowed them to.

  3. CJay says:

    Yeah this feels like a really high score seeing on how many not so good episodes there were.

  4. Suzushina Yuriko says:

    It’s quite interesting to see that at the beginning, you were praising Huey and Dalian’s characters, and now you think that they’s incredibly dull. I still think Huey’s an excellent protagonist and Dalian is tolerable, though.

  5. Petit says:

    For me, Huey and Dalian were always dull, and have been dull since they walked onto the screen.

  6. Fadeway says:

    It’s a flaw of the 10 point scoring system, that very, very few shows ever get a score below 7. Just pretend that scores below 6 don’t even exist, and then that 8 becomes a 3 out of 5.

  7. Tan-Tan says:

    Dantalian No Shoka is something difficult to understand for those who do not appreciate knowledge and literature.

    Look at it like you do with Penguin Drum. Dantalian is intentionally not character-driven but of meaning and symbolism. They don’t exist to entertain you but to deliver a message.

    Not all anime should be the same, so screw you all lol. Like seriously. Bland is the least of what I’d describe Dantalian. It has tinges of Kino No Tabi but the message tends to be more subtle and that’s why it’s more thought-provoking.

    Bah to you all :u I’m disappointed with psgel focusing his criticism on the characters too much too. As for the plot not linking them together, so what? It’s episodic. There’s a bigger plot behind everything but that wasn’t the focus.

    *grumble grumble sigh*

  8. Petit says:

    A story has to be character-driven. If it were lit/symbol driven, it would be a documentary, which Dantalian is not (and even doc nowadays contain main characters). True, not all anime should be the same, but that should not be an excuse for poor storytelling and character execution. And don’t relate Dantalian to Kino no Tabi. Kino shouldn’t even be part of the conversation: it is on a whole higher level of storytelling and characterizations and symbology that Dantalian has never even dipped its feet into.

  9. mds says:

    “a story has to be character-driven”

    that single sentence, It destroyed and negated all your whole argument.

    Have you read the original material,by any chance? No,isn’t it?
    I considered the depth of symbolism in the original material is as high as Haibane Renmei’s.

  10. Mushyrulez says:

    There are anime (stories) which are character-driven, and anime (sometimes characters) which are story-driven.

    In Shoka, the stories are what matters. The main characters seem like plot devices? They /are/ plot devices. That shouldn’t be a bad point – though I agree that the characters /could/ be fleshed out more, perhaps allocating time to that would take time away from the focus of the show.

    Also, whilst some episodes may have sucked to us, to another, it may have been golden – that’s the beauty of episodic series. Even if some (or most) individual episodes bore, everybody has at least one episode that personally appeals to them.

  11. Aaron says:

    Personally, I found the anime to be a love-hate situation. I absolutely love the art, the music and the themes it deals with, but overall, it’s a very cliche story that seems bland. In order to enjoy this anime, you have to look at it for the symbolism and subtle undertones. It has a lot of commentary on how people use power, knowledge, and also makes numerous allusions to fables and stories we pass around.

    Even the ending shows that the intention of the show was never to be a coherent, standalone story; it is more a piecemail of intense symbolism. I really had a hard time enjoying the stories themselves, however, the artists freely experimented with various mediums and different moods.

    As of right now, I’m watching the 9th episode and I’m impressed with how the transformation sequences are often noticed by the nearby characters. It’s certainly clear that this is an anime which was trying to be poetic and artistic. In that regard, it certainly is, but it isn’t a good anime in its own regard so much as a series of very different pieces of poetry and artistic license.

    As an anime, it was a disappointment. As a series of very intriguing ideas and imagery, it was an incredibly intense series. As a final note, the imagery and ideas are not orchestrated in any particular order, but each piece is art in its own regard. I am strongly inclined to take this anime as the work of artists and musicians, not storytellers.

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  • Kaiser Eoghan
    (Tuesday, Sep 1. 2015 11:29 PM)
    *deep web
  • Kaiser Eoghan
    (Tuesday, Sep 1. 2015 11:29 PM)
    I have been watching youtube videos that claim to tell stories of the deepweb and I’ve read up on the legal/illegal things that might be there, I know about Tor and how surprisingly easy it is to reach dark web but in all honestly I’ve never dared go diving/exploring there has anyone here tried or actually known anyone who has?
  • Bam
    (Tuesday, Sep 1. 2015 09:28 PM)
    That being said I do appreciate them getting rid of in-game loadings by doing a fat data dump in the beginning and progressively rendering around you. This however became pain in the ass in Bloodborne by doing the initial long load every time you died. No Game should reload the area you are already in, specially if it designed to kill you over and over.
  • Bam
    (Tuesday, Sep 1. 2015 09:18 PM)
    @Aidan: yeah the whole menun system was messy and had a distinct laggy feel to it which was just bad, but back then we were pretty patient as gamers and everything felt new so we just accepted them as growing pains. Some games get harder to get thru with age, hence the profitable practice of remastering and remaking.
  • AidanAK47
    (Tuesday, Sep 1. 2015 08:51 PM)
    @Bam, The loading screen between the start menu and the gameplay is the real deal breaker. You need to switch equipment pretty often and it took bloody ages. There’s was no loading in the transformations but there was a couple second animation that played every single time. And that shit builds up.
  • Bam
    (Tuesday, Sep 1. 2015 07:45 PM)
    @Aidan: I don’t remember Blood Omen having much of a loading problem; probably an artifact of porting. There was no load time for form-changes, including the bats which were followed pretty immediately by the cinematic. Screen changes did however have a load time, but surely you didn’t expect any PS1 game (including RE1&2 and FF7-9) to immediately switch locale on a 2MB RAM?
  • jerkocaust
    (Tuesday, Sep 1. 2015 06:51 PM)
    ;(
  • ;(
    (Tuesday, Sep 1. 2015 06:27 PM)
    @Aidan: *sigh* is this a contest now?
    But I guess I’ll take some of that point. I guess making him feel bad about himself is the kind of attention he’s pathetic enough to want. I’ll stop then.
  • AidanAK47
    (Tuesday, Sep 1. 2015 05:58 PM)
    @;), you give him way more attention than I do mate.
  • ;(
    (Tuesday, Sep 1. 2015 05:45 PM)
    @Jerkoff: Thanks. I realize I’m pretty awesome.
    That said it’s pretty obvious you’re here because you crave company, or as close as you can possibly get to something like that.

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