Um… seriously? Was last week really all just building up… to this? Did I really want to see that?
Ah well. Seiji Kishi remains a comedy director, so at least he’d know how to deal with a chapter like this week. This episode was more interesting than the previous ones, because finally it did something unexpected and went away from its formula. This episode was fun in a weird way, and at least I like that the cast of main characters will be increasing with every persona that gets defeated, rather than just never mentioning them again like I first though.
But even then, this episode was strangely underwhelming in its execution. I mean, I know Seiji Kishi. I have seen many of his other works, and his comedy has this very distinctive style that relies on strong comedic timing and hard punchlines. This episode instead was a mess in terms of timing. The events didn’t flow into each other at all, and this episode would have been greatly improved if Seiji Kishi used his experience in actually timing this thing properly. It’s not even about the jerky animation: he directed Tentai Senshi Sunred for god’s sake.
It’s again the fault of this show trying to be too faithful to the original game. That’s not going to work. I know that everyone keeps going on about being faithful and all, but game adaptations NEED to have some freedom if they want to succeed on their own. They’re not like manga where you can just copy and paste a bunch of panels and get things over with.
The one praise that I do have for this series: whoever is in charge of the photographic direction really knows what he’s doing here. This show has some very good looking shots and camera angles and while it’s a pity that this constrains the actual animation a bit too much, it nevertheless looks very good.