Posted by psgels on 17 November 2011 with categories: Persona 4 The Animation



Um… seriously? Was last week really all just building up… to this? Did I really want to see that?

Ah well. Seiji Kishi remains a comedy director, so at least he’d know how to deal with a chapter like this week. This episode was more interesting than the previous ones, because finally it did something unexpected and went away from its formula. This episode was fun in a weird way, and at least I like that the cast of main characters will be increasing with every persona that gets defeated, rather than just never mentioning them again like I first though.

But even then, this episode was strangely underwhelming in its execution. I mean, I know Seiji Kishi. I have seen many of his other works, and his comedy has this very distinctive style that relies on strong comedic timing and hard punchlines. This episode instead was a mess in terms of timing. The events didn’t flow into each other at all, and this episode would have been greatly improved if Seiji Kishi used his experience in actually timing this thing properly. It’s not even about the jerky animation: he directed Tentai Senshi Sunred for god’s sake.

It’s again the fault of this show trying to be too faithful to the original game. That’s not going to work. I know that everyone keeps going on about being faithful and all, but game adaptations NEED to have some freedom if they want to succeed on their own. They’re not like manga where you can just copy and paste a bunch of panels and get things over with.

The one praise that I do have for this series: whoever is in charge of the photographic direction really knows what he’s doing here. This show has some very good looking shots and camera angles and while it’s a pity that this constrains the actual animation a bit too much, it nevertheless looks very good.
Rating: (Enjoyable)

5 Responses

  1. Anca says:

    Uh, you can’t exactly copy and paste panels for a manga either.

    Persona 4 has the problem that it doesn’t know whether to stay faithful or not. It’s like they’re trying to go in a different direction, then abruptly stop and jerk back into the game. There are senseless changes (such as Yosuke and Chie’s scene last episode) and senselessly unchanged things (such as the MC amount of replies, or the inclusion of the Social Links). It’s a mess.

    I don’t know if it’s the fault of the studio pressuring the director into pleasing the fans or just Seiji Kishi having a creative downtime.

  2. Suzushina Yuriko says:

    What are you talking about? I thought that this episode deviated far too much from the original, and those unnecessary extra scenes (like with the Nice Guy and Tough Guy molesting everyone) are what caused the break in flow of the episode.

    I do agree that this episode was a mess, and it partially ruined the backstory of Kanji, who game critics praised for portraying a realistic character struggling with his sexuality.

    Things I loved in this episode:
    – Narukami’s deadpan humor is funny.
    – I really like how they tied in parts of Kanji’s social link (the boy and the bunny) into the story. It makes sense that Teddie would be able to track his scent from that too.
    – FUSING PERSONAS HECK YEAH!

    Things I hated in this episode:
    – Yosuke was originally homophobic, but did they really have to make Narukami a bit like that too?
    – Sheesh, whats with the unnecessary attempts at comedy? Why don’t they use that time to give more impact to Kanji’s backstory? Shadow Kanji’s desperation for acceptance was so skimmed over here.

    Original:
    http://www.youtube.com/watch?v=lGJgN5LppJw
    http://www.youtube.com/watch?v=XT4FwsDC7gA

  3. Starry says:

    This episode was a hit/miss for me. Some of the comedy I got a good laugh out of (Yuu asking Yosuke if he wants a copy) but other occurrences suffer from terrible timing as you’ve said.

    But I did like how they greatly improved some areas like the bunny phone strap. Instead of asking NPCs for info about Kanji so Kuma/Teddi could stiff him out they made it tie into a story and an object that made more sense in context.

    They did skim over Kanji’s sexuality/acceptance issues and struggles, shame because he’s my favorite after Naoto and Kuma/Teddie. And suddenly Yuu can fuse personas in mid battle, something downright impossible in the game and must be done in the velvet room.

  4. terrence says:

    I am a bit sad that many people are saying that this episode was funny. Most people seem to be ignoring the fact the this episode could be very offensive to gay people, and the boys’ behavior is frequently excused as “normal teenage” behavior when they were really overreacting. The manga version did not have them whine about going home, the manga version captured the original game’s seriousness by showing a young Kanji being bullied for sewing. The shadow in the manga was also very angry and serious at the end, while the anime one is stupidly happy the entire time.

  5. terrence says:

    The next episode will be even more unfortunate, as in the preview: the main character is acting as homophobic as Yosuke towards Kanji (I thought you accepted me/Not at night). This situation will be played for laughs, and I fear that Kanji will be a chew toy. That is to say, he’ll be kicked out of his tent, kicked in the groin by Chie, and then he’ll be pushed into the river for nosebleeding at the girls. He will be abused! If the creators thought viewers are supposed to relate to a homophobe, then that will be pretty sad.

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  • Emma
    (Monday, Jan 26. 2015 11:06 PM)
    Well to whoever who is still watching yurikuma Arashi, you’ll be happy to know this week they delve into some much needed backstory of one of the characters.
  • Emma
    (Monday, Jan 26. 2015 11:03 PM)
    I agree with those who have been saying that they would like to see an episode of death parade dealing with characters who have never met/don’t know each other. To change things up a bit.
  • Emma
    (Monday, Jan 26. 2015 11:00 PM)
    There is every bit the chance the first six episodes will be standalone stories and the rest more of a continuous plot.
  • Raggers
    (Monday, Jan 26. 2015 10:33 PM)
    @Aidan: I’m not writing it off completely, but Death Parade is at ep3 and it’s still not clear where it’s going, and it has been far from a smooth ride.
  • Emma
    (Monday, Jan 26. 2015 09:23 PM)
    I did feel that Kino would have been better as just a few ovas, hell girl I think overstretched itself after season 2.
  • Emma
    (Monday, Jan 26. 2015 09:21 PM)
    Well in addition to all I’ve posted/thought about death parade so far, like hell girl mushishi, kino no tabi , Natsume even, eventually I find myself watching the best selection of episodes and not looking into every single one, sometimes I’ll just get fed up with episodic format shows too.
  • AidanAK47
    (Monday, Jan 26. 2015 04:03 PM)
    @Raggers, it might have difficulty with a two cour run but a single cour I don’t really think so. Hell Mushi-shi has kept itself going with the same formula for two seasons. Hell girl for three seasons.
  • Raggers
    (Monday, Jan 26. 2015 11:26 AM)
    The problem with Death Parade is that its potential is (at least, appears to be) skin deep. At least I’m having trouble seeing it escalate beyond what we see on the surface, and I doubt new cases will be interesting enough to watch week in, week out.
  • MM
    (Sunday, Jan 25. 2015 06:31 PM)
    Hey. You should watch M3: The dark metal ;)
  • Nyangoro
    (Sunday, Jan 25. 2015 09:33 AM)
    But hey, a step in the right direction is still a step. And I’ll take it. I also like that we’ve learned both can go to the same place, instead of either or.

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