Posted by psgels on 28 January 2012 with categories: Mouretsu Pirates

So, I was ready to sit back and relax while watching the next installment of the quietly paced Mouretsu Pirates. And then they come with this.

This was a very pleasant surprise: the entire episode was just nothing but a long string of dialogue, full of technical terms and concepts that explained what was going on, and what could be done against it. A ghost ship suddenly appeared, and what in particular caught my attention was how thorough the lead character was in trying to find something against it.

I like how you really need to pay attention to follow everything in this episode. This episode actually showed, against all my expectations, that the creators don’t consider their viewers to be idiots. And while at first this episode may seem to have a lot of techno-babble, it does all fit together with the rest of the theories that it has presented so far. I did not expect to get so much hard sci-fi in this series, but it’s a very pleasant surprise nonetheless. And on top of that this episode also delivered some really good characterization on the captain and vice-captain of the yacht club.
Rating: ** (Excellent)

10 Responses

  1. imredjimmy says:

    I was still a little bored by the episode (less then with episode 3). They just don’t give me enough reason to care yet, although the characterization of the captian and vice-captain was a nice addition. It helps seeing the difference between all those girls.

  2. jzar says:

    This is one of my favorite shows…..I really like what they are doing with the story and they keep the characters acting within reason.

    I thought the writing gave a very intelligent portrayal of what space warfare might be like. I also dug that the students and teachers spy on each other….too cool.

    I can’t wait for the next one.

  3. kero says:

    I enjoyed it, although it wasn’t chock full of battles and excitement. Hope that it kicks up a gear for next episode!

  4. David A. Young says:

    When I think of “techno-babble,” I think of the way Star Trek writers (and others) tend to make up new technologies or science on-the-fly to get themselves out of situations that their poor plotting has boxed them into. On the other hand, almost everything in this episode was quite well understood technology, even by today’s standards. It was the strategic and tactical discussions that were complex and involved. Absolutely cool! Color me impressed!

    • Oroboros says:

      Correct. Lazy writers also misuse the word “technobabble” as a catch-all term for scifi physics whereas it only applies to excuses for bad writing.

      Good episode, solid build up that will pay off later with realistic character development

  5. c160 says:

    Though others are getting bored out of their mind with this show, I really like it. My favorite show of this season.

  6. Stellvia says:

    I generally like large space opera type stories anyway, so the slow pacing hasn’t bothered me so far. It’s nice to have some intelligence behind a sci-fi show for a change. The hard sci-fi stuff and the strategy stuff reminded me of Starship Operators, one of the more realistic portrayals of long-distance space warfare.

  7. Oroboros says:

    Now I wonder whether Mouretsu Pirates is hard scifi, due to its careful observation of plausible science that doesn’t exist today, or a space opera due to its focus on character development set in space/future?

    • David A. Young says:

      Oroboros: I think this show’s on a spectrum between those two labels. It doesn’t pay “quite” enough attention to detail to be classified as “Hard SF,” but it’s certainly way more realistic than something like “Star Wars.” I think they’re trying to give a realistic “feel” to the show while keeping it accessible to a more general audience. (People who expect starts to twinkle, and wouldn’t understand why the airlock doors don’t make any noise when they open.) They’re trying to communicate the important stuff while not worrying about the inconsequential details that might throw off a wider viewership. Maybe you could best call this a “Space Romance.” (As in “Romancing the Stone.”)

  8. RABUJOI says:

    This series is good a preparing and building up. Despite the gun-jumping OP and ED, it would be ludicrous to simply Marika the captain’s chair of a real pirate ship without any training or experience, so she gets that on the Odette II. It’s taking its time to make sure her rise is plausible; a good move.

    We especially like how the pirates are keeping both her and the crew in the dark about the fact this isn’t a true threat, but a test. It’s like leaving out the fact that “this is a drill”, Kane gets to sit back and see how their crew performs when they believe their lives are on the line.

    This episode also does a good job aligning Marika and the Yacht Club’s goals: she has to prove herself as pirate material – and I think her performance this week is most impressive – and the club wants to solve their own problems without running to the adults for help, lest they forbid future cruises on the grounds it’s too dangerous.

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  • Bam
    (Saturday, Apr 30. 2016 01:43 AM)
    @K-off: haa! Why do I feel as if you have Quantum Break in mind? The problem is that the conventions are so ingrained that a company forgets that their making a ‘new’ game, and instead sought out to make a new MMORPG, Third Person Adventure or FPS shooter etc. “Innovation” has become the last step instead of first, and it really comprises of adding on a few bells and whistles.
  • AidanAK47
    (Saturday, Apr 30. 2016 01:39 AM)
    @K-off, All the while trying to rip apart the game and sell it back to you as DLC.
    Speaking of lazy after I am annoyed after I found out that half the bosses in Kirby Rainbow Paintbrush is just the first bosses repeated. Nobody likes repeated boss fights. Ever.
  • k-off
    (Saturday, Apr 30. 2016 01:15 AM)
    @Bam Triple A games have become so lazy probably because companies know the consumers will settle for anything. Make a flashy ad campaign, shoe-horn in minor “innovations” like motion capture and some other gimmick and people will play it, forget about it and move on to the next piece of shit.
  • Bam
    (Friday, Apr 29. 2016 06:04 AM)
    It’s either a 4.5 and a Mobius, or an Occulus and a better graphic card for me; can’t swing both ways on that unless I come into some money.
  • HelghastKillzone
    (Friday, Apr 29. 2016 05:50 AM)
    I’m not into Nintendo at all and their offerings over the last few years doesn’t do anything for me. I’m looking forward to the PS4.5 and getting a VR headset for my PC though…
  • Bam
    (Friday, Apr 29. 2016 05:25 AM)
    The only Japanese games that make it big are the ones that rely on brand recognition or some simple yet polished gimmick. Souls games get around actual size by forcing repetition due to difficulty, otherwise they’ll be crushed against the Witchers and Elder Scrolls of the world. Aside from such niche markets, only Nintendo, SquareEnix and Capcom remain.
  • Bam
    (Friday, Apr 29. 2016 05:22 AM)
    AAA games take a lot to produce. With the sandbox world becoming a staple in gaming, and shoehorned into every imaginable genre, you need way too many artists to render these worlds and fill em up with all the details; otherwise they’d be shunned for looking bland.
  • Bam
    (Friday, Apr 29. 2016 05:18 AM)
    Konami’s situation has a lot to do with the state of the industry. With every consecutive generation games become more expensive to produce, really stretching the Japanese companies thin. About 70% of the Japanese producer/publishers that were around during the PS1 era have either been bought out, closed down, or reduced to producing portable games; since they really don’t have the resources to go head-to-head with Rockstars and Blizzards of the west.
  • Vonter
    (Friday, Apr 29. 2016 04:50 AM)
    Finally I do think they’ll do something with Zelda beyond the game. There are rumors saying that’s very probable it’ll have VA. So maybe an animated short or a movie I think. Since they already used the orchestra for the 25th, and they might want to put out something different.
  • Vonter
    (Friday, Apr 29. 2016 04:48 AM)
    Still it bums me out how this year there’ll not be nothing after #FE. Also despite their new console been a little less than a year away I feel it’s gonna be delayed. Seems fishy, there’ll not be a reveal at E3, which may be because they have nothing to show yet. So essentially will be waiting a year and half for something, very likely.

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