Posted by psgels on 17 February 2012 with categories: Winter 2012 Kaleidoscope

So, with Black Rock Shooter still in build-up mode, Ano Natsu coming with that horrid beach episode and Smile Precure still in introduction mode, I do have to return again to Inu X Boku. And don’t get me wrong: I have major issues with this series, but despite that, it’s consistently able to put a smile on my face.

This sixth episode was special: it was the first episode that didn’t introduce any new characters (aside from random classmates perhaps), and instead focused on Karuta (the skeleton). And with that, it did a surprisingly good job. At the very least, Karuta just was completely adorable in this episode. And on top of that, I also feel that the rest of the cast emerged from the better.

Still, my big issue with this show still stands: this is a David Production series, and it lacks ambition. Ristorante Paradiso was a unique look at the Iyashi-kei genre with a ton of really old characters who were all very well depicted, Armed Librarians was an awesome roller-coaster ride with awesome storytelling, Level E was one of the best comedies of the recent years, and Ben-To pushed the boundaries of the fanservice comedy genre. And here we have Inu X Boku… where we follow a bunch of half-youkai. This charm of the characters is nice, but this just isn’t up to their usual standards. Of course, it’s far from their worst (I mean, Dogs was an awful OVA), but still: I’d hate them to turn into another Manglobe.

Also, main character: the next time try to confirm that the monster you killed is actually dead… before turning your back to it.
Rating: * (Good)

6 Responses

  1. Random_Passerby_Number_612 says:

    Umm… The monster she had incapacitated is immortal. So confirming if it’s dead point is invalid. However, not turning one’s back to the youkai before it has left for good is good advice.

    Also, that ending theme was adorable.

  2. jzar says:

    I couldn’t really find the charm in this even in the manga. I think it’s just not that good of a basic story. To me it seems like it was trying to copy some elements from Fruits Basket. Where fruits basket was very charming, this just… isn’t.

    I really did try to like it. :(

  3. David A. Young says:

    This is not a series I’d go out of my way to watch — and certainly won’t buy — but I do find it mildly enjoyable. And the main character’s realization of what was giving her heart palpitations, and her subsequent outburst, actually made me laugh out loud.

  4. xxxholicwing says:

    Idk, is it just me or I find Karuta X Watanuki a cuter couple than Shoushi x Ririchiyo? Anyway, at least, this episode redeems this series…for a while.

  5. Anca says:

    You could say that this is the same genre as Otome Youkai Zakuro: anime that is at its roots a shoujo, bishonen and all, but with such females and hints of fanservice that it might as well be targeted towards males. Before Zakuro, there was Touka Gettan ages ago that also did this, although it was much more ambitious. These types of anime are my guilty pleasure. It also feels like that genre of adventure shoujo series that almost died out by now to which series like Tactics belong.

    …and I love how they hint that the bodyguard has had sex with both the guys from episodes 4 and 5-, and many others.

  6. mj says:

    I kinda like this series and I think this episode has been one of the best of it so far because it didn’t have so much useless fanservice bad comedy in it. Also the exaggerated “Oh I’m soooo happy to just breath the same air as you” stuff had been toned down considerably here. The comedic elements felt much more natural this time, too, making this episode alltogether quite an enjoyable watch.

    Let’s hope they can keep it up like that because I like the premise and the characters.
    It’s just that this series (or the producers of the anime) doesn’t seem to have a very good grasp on atmosphere so far, which always leaves me with the feeling that something is missing, like “this could be really good if only…”

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  • Bam
    (Saturday, Apr 30. 2016 01:46 AM)
    But again, high cost makes publishers weary of shaking things up too much. Back then 5-10 people could’ve made a fully functional game, that was deemed graphically appropriate for the times; now the cost waltzes in millions of dollars. It’s really the same with movies.
  • Bam
    (Saturday, Apr 30. 2016 01:43 AM)
    @K-off: haa! Why do I feel as if you have Quantum Break in mind? The problem is that the conventions are so ingrained that a company forgets that their making a ‘new’ game, and instead sought out to make a new MMORPG, Third Person Adventure or FPS shooter etc. “Innovation” has become the last step instead of first, and it really comprises of adding on a few bells and whistles.
  • AidanAK47
    (Saturday, Apr 30. 2016 01:39 AM)
    @K-off, All the while trying to rip apart the game and sell it back to you as DLC.
    Speaking of lazy after I am annoyed after I found out that half the bosses in Kirby Rainbow Paintbrush is just the first bosses repeated. Nobody likes repeated boss fights. Ever.
  • k-off
    (Saturday, Apr 30. 2016 01:15 AM)
    @Bam Triple A games have become so lazy probably because companies know the consumers will settle for anything. Make a flashy ad campaign, shoe-horn in minor “innovations” like motion capture and some other gimmick and people will play it, forget about it and move on to the next piece of shit.
  • Bam
    (Friday, Apr 29. 2016 06:04 AM)
    It’s either a 4.5 and a Mobius, or an Occulus and a better graphic card for me; can’t swing both ways on that unless I come into some money.
  • HelghastKillzone
    (Friday, Apr 29. 2016 05:50 AM)
    I’m not into Nintendo at all and their offerings over the last few years doesn’t do anything for me. I’m looking forward to the PS4.5 and getting a VR headset for my PC though…
  • Bam
    (Friday, Apr 29. 2016 05:25 AM)
    The only Japanese games that make it big are the ones that rely on brand recognition or some simple yet polished gimmick. Souls games get around actual size by forcing repetition due to difficulty, otherwise they’ll be crushed against the Witchers and Elder Scrolls of the world. Aside from such niche markets, only Nintendo, SquareEnix and Capcom remain.
  • Bam
    (Friday, Apr 29. 2016 05:22 AM)
    AAA games take a lot to produce. With the sandbox world becoming a staple in gaming, and shoehorned into every imaginable genre, you need way too many artists to render these worlds and fill em up with all the details; otherwise they’d be shunned for looking bland.
  • Bam
    (Friday, Apr 29. 2016 05:18 AM)
    Konami’s situation has a lot to do with the state of the industry. With every consecutive generation games become more expensive to produce, really stretching the Japanese companies thin. About 70% of the Japanese producer/publishers that were around during the PS1 era have either been bought out, closed down, or reduced to producing portable games; since they really don’t have the resources to go head-to-head with Rockstars and Blizzards of the west.
  • Vonter
    (Friday, Apr 29. 2016 04:50 AM)
    Finally I do think they’ll do something with Zelda beyond the game. There are rumors saying that’s very probable it’ll have VA. So maybe an animated short or a movie I think. Since they already used the orchestra for the 25th, and they might want to put out something different.

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