Posted by psgels on 17 February 2012 with categories: Winter 2012 Kaleidoscope

So, with Black Rock Shooter still in build-up mode, Ano Natsu coming with that horrid beach episode and Smile Precure still in introduction mode, I do have to return again to Inu X Boku. And don’t get me wrong: I have major issues with this series, but despite that, it’s consistently able to put a smile on my face.

This sixth episode was special: it was the first episode that didn’t introduce any new characters (aside from random classmates perhaps), and instead focused on Karuta (the skeleton). And with that, it did a surprisingly good job. At the very least, Karuta just was completely adorable in this episode. And on top of that, I also feel that the rest of the cast emerged from the better.

Still, my big issue with this show still stands: this is a David Production series, and it lacks ambition. Ristorante Paradiso was a unique look at the Iyashi-kei genre with a ton of really old characters who were all very well depicted, Armed Librarians was an awesome roller-coaster ride with awesome storytelling, Level E was one of the best comedies of the recent years, and Ben-To pushed the boundaries of the fanservice comedy genre. And here we have Inu X Boku… where we follow a bunch of half-youkai. This charm of the characters is nice, but this just isn’t up to their usual standards. Of course, it’s far from their worst (I mean, Dogs was an awful OVA), but still: I’d hate them to turn into another Manglobe.

Also, main character: the next time try to confirm that the monster you killed is actually dead… before turning your back to it.
Rating: * (Good)

6 Responses

  1. Random_Passerby_Number_612 says:

    Umm… The monster she had incapacitated is immortal. So confirming if it’s dead point is invalid. However, not turning one’s back to the youkai before it has left for good is good advice.

    Also, that ending theme was adorable.

  2. jzar says:

    I couldn’t really find the charm in this even in the manga. I think it’s just not that good of a basic story. To me it seems like it was trying to copy some elements from Fruits Basket. Where fruits basket was very charming, this just… isn’t.

    I really did try to like it. :(

  3. David A. Young says:

    This is not a series I’d go out of my way to watch — and certainly won’t buy — but I do find it mildly enjoyable. And the main character’s realization of what was giving her heart palpitations, and her subsequent outburst, actually made me laugh out loud.

  4. xxxholicwing says:

    Idk, is it just me or I find Karuta X Watanuki a cuter couple than Shoushi x Ririchiyo? Anyway, at least, this episode redeems this series…for a while.

  5. Anca says:

    You could say that this is the same genre as Otome Youkai Zakuro: anime that is at its roots a shoujo, bishonen and all, but with such females and hints of fanservice that it might as well be targeted towards males. Before Zakuro, there was Touka Gettan ages ago that also did this, although it was much more ambitious. These types of anime are my guilty pleasure. It also feels like that genre of adventure shoujo series that almost died out by now to which series like Tactics belong.

    …and I love how they hint that the bodyguard has had sex with both the guys from episodes 4 and 5-, and many others.

  6. mj says:

    I kinda like this series and I think this episode has been one of the best of it so far because it didn’t have so much useless fanservice bad comedy in it. Also the exaggerated “Oh I’m soooo happy to just breath the same air as you” stuff had been toned down considerably here. The comedic elements felt much more natural this time, too, making this episode alltogether quite an enjoyable watch.

    Let’s hope they can keep it up like that because I like the premise and the characters.
    It’s just that this series (or the producers of the anime) doesn’t seem to have a very good grasp on atmosphere so far, which always leaves me with the feeling that something is missing, like “this could be really good if only…”

Leave a Reply


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  • Bam
    (Saturday, Nov 28. 2015 12:47 AM)
    anybody here remembers a PS1 rail-shooter game called Elemental Gearbolt? It was a fun game that had anime cutscenes by Rintaro. It’s one of those lost gems that was very well received but made a small splash upon release and then completely lost to time.
  • Bam
    (Saturday, Nov 28. 2015 12:42 AM)
    Kaiser: are you being sarcastic or did you actually enjoy Symphogear?
  • Bam
    (Saturday, Nov 28. 2015 12:39 AM)
    @Masky: it’s the internet, people will construct some bullshit reason to moan about everything. As long as the game is fun than it’s good in my eyes, or the very least in needs to have an emotional impact like Valiant Hearts: The Great War. I’m deep into Bloodborne right now, so my time’s solely dedicated to that at the moment.
  • Masky
    (Saturday, Nov 28. 2015 12:16 AM)
    @Bam: Usually people complain about realism in games in situations where it wouldn’t make sense and in games were realism is actually important they somehow seem to not notice it when they are unrealistic :’D Or maybe I have bad luck
  • AidanAK47
    (Saturday, Nov 28. 2015 12:06 AM)
    @Kaiser, Haven’t we suffered enough with three seasons?
  • Bam
    (Friday, Nov 27. 2015 07:59 PM)
    @Masky: no definitely not every game, but you made it sound as if the whole idea of realism in videogames is ludicrous. Now I haven’t played Undertake myself, but looking at the Steam pics in looks like a humorous retro pixelart indie project, in which case it doesn’t need to be realistic but it still should respect it’s own internal logic. Unless it’s meant to be all bonkers like an Xavier: Renegade Angel episode, but again very few things are like that.
  • Kaiser Eoghan
    (Friday, Nov 27. 2015 07:30 PM)
    Oh lol the Symphogear guy teased the idea of a fourth season for it, you mad mad bastard.
  • Masky
    (Friday, Nov 27. 2015 08:03 AM)
    @Bam: Yeah, but simulating reality applies to certain types of games. Judging EVERY game by how realistic it is is silly xD
  • Bam
    (Friday, Nov 27. 2015 02:36 AM)
    @Masky: lots of game designers aspire for realism. Now this can be done for cosmetic purposes like face textures and lighting, practical with physic engines and movement, or contextual like believable character reactions and dialogue. Now some games thrive in being ridiculous and fantastic, but some want to create a realistic setting to further the emotional impact. Nothing wrong with that.
  • Bam
    (Friday, Nov 27. 2015 02:32 AM)
    @ratsgnoF: and happy Thanksgiving to you as well.

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