Posted by psgels on 27 February 2012 with categories: Natsume Yuujin-Chou

And we’re into another two-part arc for this series. This one is focused on Hiiragi and Natori, with a few hints that Matoba is involved as well.

The focus on this episode was about Natori actually having to seal away a god, rather than a youkai as he gets a very strange request to do all this within one day. I think this was the first time in which we’ve seen him uncomfortable.

Natsume in the meantime is of pretending to be the opposite of said god, and with this he seems to ignore one thing that I find rather strange: his smell. In the past he has been very often sniffed out as a human when he tried to dress up. I find it weird that he still doesn’t seem to have learned after all that.

Also, someone mentioned it in the comments last week, but with this episode it again caught my attention: the creators are having trouble to separate Natsume and Nyanko. In this episode Nyanko wanders off and something happens to Natsume. After that Nyanko accidentally gets touched by one of Natori’s exorcist-thingies, and afterwards something again happens to Natsume. As much as I like this series, it is starting to get a little repetitive this way.
Rating: ** (Excellent)

7 Responses

  1. sheratan says:

    Natsume is basically powerless when Nyanko is not around.

    This is evident when you see how much Natsume rely on Nyanko.

    • meow says:

      Also, if Nyanko-sensei didn’t leave him alone as much as he does, most of Natsume’s adventures, for good or ill, probably wouldn’t have happened. I do agree that they should think of a better variety of ways for Natsume to encounter different youkai, rather than just using the same “Natsume getting attacked while Nyanko-sensei is away” pattern. I wonder if there’s some deeper meaning to it. It’s almost like this nuance to their relationship is being emphasized.

      It’s nice to see Natori and Hiiragi again though. And Hiiragi has alot more stage time this round.

  2. I think the idea is that putting Nastume in yokai clothes+putting him in the middle of a large group of them is supposed to help keep them from finding out he’s human by scent (especially since several have commented in the past that they aren’t immediately sure if he is human, not sure if that has to do with scent or with something else however).

  3. HK-47 says:

    psgels, have you watched Hotarubi no Mori e yet? I have a feeling you’re going to love it. I sure did.

    • hoiut says:

      I was just going to ask that. XD That said, I second this notion. It takes heartwarming up another notch.

      I believe it’s made by some of the same people as Natsume…

  4. rufe says:

    It still bothers me that Natsume doesn’t learn some self-defense techniques from one of the many people around him who could give him instruction. If he doesn’t like the idea of asking Natori (though I get the impression he would be thrilled) he could ask Taki to show him some books…or ask Tanuma’s dad for some help…

    Instead he remains basically helpless without Madara…except the “enoki punch”

    I think Nyanko-sensei is intentionally letting Natsume do as he pleases. His way of interacting with humans seems pretty influenced by their relative lifespans.

  5. kero says:

    I wonder if at some point natsume will ever start actively calling upon his youkai friends for help, that horse dude is pretty awesome.

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  • Bam
    (Tuesday, May 5. 2015 12:43 AM)
    I enjoyed Vivi’s storyline tho. I think even tho he was bland and quiet he still had the most emotional developments as a character, which tied in to identity and what it means to be alive. I also liked the “I want to be your Canary” play within the game, it was like a fleshed-out version of the Opera House scene from FF6.
  • Bam
    (Tuesday, May 5. 2015 12:40 AM)
    Yeah I remember that my brother would watch me play FF9 here and there and I would fill him in on the details, and he came in when I was fighting Necron and said “who the hell is that?” to which I replied “I have no clue. I think it’s the final boss”. I don’t really know why they decided to do that, but probably to give Kuja a last minute redemption. Still, they should’ve just went with a superform Kuja battle instead imo.
  • Emma
    (Monday, May 4. 2015 10:33 PM)
    @Aidan: I can admit that, in regards to the final boss of FF9 at least.
  • AidanAK47
    (Monday, May 4. 2015 09:33 PM)
    FF9 was Final fantasy goes Dragon Quest. I didn’t like it for the designs and wasn’t into the story at all. Itwas sort of the reason why I didn’t like wind wakers style. The series is good because of it’s more mature feel. Speaking of embarrassing last boss fights FF9 was worse than FF10. With an endboss who literally came straight out of nowhere.
  • Bam
    (Monday, May 4. 2015 09:26 PM)
    @Aidan: yeah, fusing turn-based (or ATB) battles with some real-time elements always intrigued me. That was the only redeeming quality in Legend of Dragoon’s battle system. That recent Child of Light game was a good, albeit basic, homage to those earlier games, and the simple battle system was both fun and nostalgic.
  • Bam
    (Monday, May 4. 2015 09:21 PM)
    @Emma: 9 was a throwback to the earlier ones, and that’s why people ate it up. I did like it tho, even despite the Chibi style which I don’t enjoy. To be frank I liked the series from 7-10 the most. It’s a combination of the games and those specific years of my youth.
  • Emma
    (Monday, May 4. 2015 08:49 PM)
    Though those are opinions which are from my teenaged self back then…
  • Emma
    (Monday, May 4. 2015 08:34 PM)
    That last boss fight in FF10 was embarrassing, then they brought out that silly fanservicey sequel to it. I find FF9 at the time had a good blend of a then modern game but also retro feel, I liked the revelations surrounding garland, Kuja, Zidane and felt that FF9 was where I was the most emotionally involved.
  • AidanAK47
    (Monday, May 4. 2015 05:37 AM)
    True, assuming of course that the latter installment is indeed better. Resident evil 5 was no 4. That’s for sure.
    I liked that you could time R1 to give you more damage for attacking with Quall. And it was nice that summons leveled up. So that your earlier summons don’t become completely useless in the endgame.
  • Bam
    (Monday, May 4. 2015 03:46 AM)
    I also enjoyed FF8 quite a lot. I appreciate cinematic presentations and 8 delivered that with a lot of style. The visuals were amazing and the the music was great, and if you learned the GF BOOST ability you used the much-maligned long summon animations to stack up on some damage.

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