Posted by psgels on 27 February 2012 with categories: Natsume Yuujin-Chou

And we’re into another two-part arc for this series. This one is focused on Hiiragi and Natori, with a few hints that Matoba is involved as well.

The focus on this episode was about Natori actually having to seal away a god, rather than a youkai as he gets a very strange request to do all this within one day. I think this was the first time in which we’ve seen him uncomfortable.

Natsume in the meantime is of pretending to be the opposite of said god, and with this he seems to ignore one thing that I find rather strange: his smell. In the past he has been very often sniffed out as a human when he tried to dress up. I find it weird that he still doesn’t seem to have learned after all that.

Also, someone mentioned it in the comments last week, but with this episode it again caught my attention: the creators are having trouble to separate Natsume and Nyanko. In this episode Nyanko wanders off and something happens to Natsume. After that Nyanko accidentally gets touched by one of Natori’s exorcist-thingies, and afterwards something again happens to Natsume. As much as I like this series, it is starting to get a little repetitive this way.
Rating: ** (Excellent)

7 Responses

  1. sheratan says:

    Natsume is basically powerless when Nyanko is not around.

    This is evident when you see how much Natsume rely on Nyanko.

    • meow says:

      Also, if Nyanko-sensei didn’t leave him alone as much as he does, most of Natsume’s adventures, for good or ill, probably wouldn’t have happened. I do agree that they should think of a better variety of ways for Natsume to encounter different youkai, rather than just using the same “Natsume getting attacked while Nyanko-sensei is away” pattern. I wonder if there’s some deeper meaning to it. It’s almost like this nuance to their relationship is being emphasized.

      It’s nice to see Natori and Hiiragi again though. And Hiiragi has alot more stage time this round.

  2. I think the idea is that putting Nastume in yokai clothes+putting him in the middle of a large group of them is supposed to help keep them from finding out he’s human by scent (especially since several have commented in the past that they aren’t immediately sure if he is human, not sure if that has to do with scent or with something else however).

  3. HK-47 says:

    psgels, have you watched Hotarubi no Mori e yet? I have a feeling you’re going to love it. I sure did.

    • hoiut says:

      I was just going to ask that. XD That said, I second this notion. It takes heartwarming up another notch.

      I believe it’s made by some of the same people as Natsume…

  4. rufe says:

    It still bothers me that Natsume doesn’t learn some self-defense techniques from one of the many people around him who could give him instruction. If he doesn’t like the idea of asking Natori (though I get the impression he would be thrilled) he could ask Taki to show him some books…or ask Tanuma’s dad for some help…

    Instead he remains basically helpless without Madara…except the “enoki punch”

    I think Nyanko-sensei is intentionally letting Natsume do as he pleases. His way of interacting with humans seems pretty influenced by their relative lifespans.

  5. kero says:

    I wonder if at some point natsume will ever start actively calling upon his youkai friends for help, that horse dude is pretty awesome.

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  • Kaiser Eoghan
    (Friday, Nov 27. 2015 07:30 PM)
    Oh lol the Symphogear guy teased the idea of a fourth season for it, you mad mad bastard.
  • Masky
    (Friday, Nov 27. 2015 08:03 AM)
    @Bam: Yeah, but simulating reality applies to certain types of games. Judging EVERY game by how realistic it is is silly xD
  • Bam
    (Friday, Nov 27. 2015 02:36 AM)
    @Masky: lots of game designers aspire for realism. Now this can be done for cosmetic purposes like face textures and lighting, practical with physic engines and movement, or contextual like believable character reactions and dialogue. Now some games thrive in being ridiculous and fantastic, but some want to create a realistic setting to further the emotional impact. Nothing wrong with that.
  • Bam
    (Friday, Nov 27. 2015 02:32 AM)
    @ratsgnoF: and happy Thanksgiving to you as well.
  • Masky
    (Thursday, Nov 26. 2015 07:43 PM)
    Anyway seriously though, I’d say it does actually make sense in context xD Since none of monsters are actually that threatening.
  • Masky
    (Thursday, Nov 26. 2015 07:42 PM)
    .-. I have no words, mainly because whenever anyone uses word “Realism” in context of video game, I want to say rude words xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:40 PM)
    I think he gave it a passing glance and felt it wasn’t his thing, I remember he also felt that he thought the idea of sparing the monsters wasn’t believable or realistic given that he felt if you were realistically placed in that situation yourself, the real thing to do would be to fight back out of fear.
  • Masky
    (Thursday, Nov 26. 2015 07:37 PM)
    Did he actually play the game though? I mean, did he actually discover it himself or did he just heard the spoilers?
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:35 PM)
    I had a talk with a friend about undertale and he wasn’t a fan, he prefers other types of rpgs, the choice element also made him uncomfortable and that he felt the game was too punishing.
  • Masky
    (Thursday, Nov 26. 2015 07:34 PM)
    @Kaiser: Puzzle elements, outside of sparing everyone, seem to be mainly just parodying video game puzzles. Like, only place where you actually have to solve actual puzzles is in Hotland, before that pretty much every puzzle is automatically solved, really easy or has some silly twist to it. Like the puzzle you can skip by pressing a switch in tree trunk. Can’t say I’m too fond of puzzles either, but I liked how game was making fun of them

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