Posted by psgels on 1 July 2012 with categories: Anime Reviews

If there is one Studio that I consider to be the absolute worst out there, it’s ARMS. They only made one good series once, with Elfen Lied in 2004, and after that they have been churning out one crappy and poorly fanservice series after the other. A few years ago, a Studio named Hoods came along, formed by former Gonzo employees, and it was actually heading to surpass these guys by completely dropping all pretense and producing outright porn, disguised as television-series. Thank god for Nazo no Kanojo, which shows that they’re also willing to go for actually good premises, and treat them seriously.

Okay, the essence of this series is about the relationship between a couple of horny teenagers. This could have been done so badly, but instead this turned out to be a very refreshing and charming take on teenaged relationships. The characters aren’t dabbling in a constant “will they won’t they” loop, and instead start dating right from the first episode, and this series explores their relationship. It’ also helps that the lead girl is rather… weird.

Yeah the tag-line of this series is its drool exchanging, or a metaphor for kissing. Beyond that though, the female led Urabe has a bunch of mysterious powers that really give a fresh dynamic to the teenaged relationships. Her dialogue is often very sharp and unexpected, and she makes for a very interesting character. The male lead is a bit less interesting, but eventually he grows into more than just your average teenaged main character.

Amidst all of the romances in anime that are focused on characters not being able to say anything, the chemistry between these two characters is also really refreshing, as they very often talk out their problems and issues they have with each other. In fact, it’s the chemistry between the two of them that is the most worthwhile of this series, and how subtle the creators managed to portray the sexual tension between them with all sorts of metaphors. The use of fanservice in this series also tends to be very good and fits in the story quite well, rather than being forced to watch the “oops I fell and my panties are showing!”-routine over and over.

So yeah, charming, subtle and sometimes clever romance involving a couple of horny teenagers. This is pretty much one of the best and most believable renditions you can get of that even though the characters have rather weird ways of exchanging their own saliva.

Storytelling: 8/10 – Mostly subtle romance, although there are times when this series loses it a bit.
Characters: 9/10 – Very good chemistry for a teenaged romance. This series knows exactly what it is.
Production-Values: 8.5/10 – The creators got themselves a particularly good soundtrack for this series. You’ll understand when you hear it, but it really contributes a ton to this series.
Setting: 7.5/10 – Standard high school setting. Not the main cfocus of this series, but still.

Bokura ga Ita
Seikai no Monshou

8 Responses

  1. Oroboros says:

    Probably my dark horse favorite of the season. Several episodes spiked in creativity and mood, though, which made me wonder if that level of quality was maintained throughout, it could’ve run away with this season’s honors.

    The manga is still ongoing, and has a funny arc with the lookalike Momoka.

  2. martin says:

    a pretty good series, i think i like the ending and how little their relationship progressed (i know other viewers wanted more). wonder if there’s going to be a 2nd season. feels like they should explore more urabe’s history and her super scissor skills , but i guess that would make her less mysterious and betray the title of the show.

    • Andmeuths says:

      There’s enough material leftover for a Second Season (and a Movie to boot!)based on the manga alone. Unfortunately, even the Manga’s still not providing answers, past the Culture Festival Arc. Indeed, there’s alot of foreshadowing for two big plot points for the post Cultural Festival material.

      Imai Momoko and Suwano will definitely come into greater focus, in a Second Season. As already mentioned, there’s a very long, but amusing arc coming up about Urabe’s lookalike.

      Really, I think a Second Season would make it clear that the main issue of Mysterious Girlfriend X is most definitely not Will they or Won’t they.

      It’s Will they they go public, or won’t they.

      Because so long as they keep their relationship a secret, the entire affair about the Cultural Festival is not a one off fluke, as subsequent chapters will demonstrate.

  3. David A. Young says:

    This was my second favorite anime of the season (after Bodacious Space Pirates). I also really enjoy this style of animation. It’s warm and understated — perfect for this type of romance/slice-of-life show. (Okay, WEIRD slice-of-life, but still….)

  4. RABUJOI says:

    We were worried they would pull something silly on us like have Urabe and Tsubaki break up for some contrived reason, but fortunately the producers were smart and wrapped things up with a calm, realistic, and still satisfying finale.

    We certainly won’t complain if there’s a second season, as there are a lot more interesting episodes to be made of these two, and the last episode certainly opened up the possibility of more people knowing about their relationship (what with Urabe seeking Tsubaki’s sister’s – and late mother’s – approval).

  5. vee says:

    Enjoyed the character dynamics. Definitely enjoyed that the characters *communicated* with each other about their feelings and problems. Really didn’t enjoy the *way* they communicated :(

    Drool seems to be a big part of anime erotic visuals. It’s there in every ship-tease not-really-a-kiss. It’s there in every physical seduction. It’s there in every passionate kiss: shining threads of saliva spanning the distance between the characters’ mouths. Is this a cultural thing? Because, honestly, I don’t get it; slimy, shining, inch-thick layers of slobber just make my stomach turn, and it made it *really* hard to watch this series.

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  • Bam
    (Friday, Nov 27. 2015 02:36 AM)
    @Masky: lots of game designers aspire for realism. Now this can be done for cosmetic purposes like face textures and lighting, practical with physic engines and movement, or contextual like believable character reactions and dialogue. Now some games thrive in being ridiculous and fantastic, but some want to create a realistic setting to further the emotional impact. Nothing wrong with that.
  • Bam
    (Friday, Nov 27. 2015 02:32 AM)
    @ratsgnoF: and happy Thanksgiving to you as well.
  • Masky
    (Thursday, Nov 26. 2015 07:43 PM)
    Anyway seriously though, I’d say it does actually make sense in context xD Since none of monsters are actually that threatening.
  • Masky
    (Thursday, Nov 26. 2015 07:42 PM)
    .-. I have no words, mainly because whenever anyone uses word “Realism” in context of video game, I want to say rude words xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:40 PM)
    I think he gave it a passing glance and felt it wasn’t his thing, I remember he also felt that he thought the idea of sparing the monsters wasn’t believable or realistic given that he felt if you were realistically placed in that situation yourself, the real thing to do would be to fight back out of fear.
  • Masky
    (Thursday, Nov 26. 2015 07:37 PM)
    Did he actually play the game though? I mean, did he actually discover it himself or did he just heard the spoilers?
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:35 PM)
    I had a talk with a friend about undertale and he wasn’t a fan, he prefers other types of rpgs, the choice element also made him uncomfortable and that he felt the game was too punishing.
  • Masky
    (Thursday, Nov 26. 2015 07:34 PM)
    @Kaiser: Puzzle elements, outside of sparing everyone, seem to be mainly just parodying video game puzzles. Like, only place where you actually have to solve actual puzzles is in Hotland, before that pretty much every puzzle is automatically solved, really easy or has some silly twist to it. Like the puzzle you can skip by pressing a switch in tree trunk. Can’t say I’m too fond of puzzles either, but I liked how game was making fun of them
  • Masky
    (Thursday, Nov 26. 2015 07:32 PM)
    Speaking of awful sense of humor and things that dorks like, just wanted to say that turns out I was right about Jitsu wa watashi wa in that main couple does get together before chapter 100(forgot what exactly, some where in 80-90 range I think). But they are such huge dorks that they do everything ridiculously slowly because they are that embarrassed, so they have had like just one date(in chapter 100). Not that I expect anyone to remember what the heck I’m talking about xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:32 PM)
    The battle system grew on me a bit, but I didn’t like the puzzle elements it offered, the actual gameplay looked kind of dull also. Some of the characters were likeable enough, Papyrus, Asogore, the flower guy being my favourite though the plot didn’t really get interesting until the end.

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