Posted by psgels on 31 October 2012 with categories: Psycho Pass

Now this was an excellent episode here from Psycho Pass. At this point I really like what this show is doing: create thought-provoking cases of morders in which no side really is right. It aims to show these moral dilemmas.

It’s not exactly a murder mystery: in this episode it quite quickly became clear that the bullied worker was the one who murdered the three people, but instead what stood out was how it was delivered. The portrayal of this facility was great, and the creators got a particularly good voice actor for the boss of this facility.

The main character also stood out here: the previous two episodes showed him as this level-headed guy, but this episode portrayed a very dangerous side of him that enjoys the thrill and action of crime fighting. It also showed that the female lead is going to have to keep every single one of the characters in check, because all of them have their issues, mixed in with their good points.

Also, the opening for this series is really good. A quick look at the staff for this series reveals why: Sayo Yamamoto, the director of Michiko e Hatchin and Mine Fujiko to Iu Onna. She often gets jobs to do OPs, and they always really shine with their style and execution, and this is no different. She really should do another series again.
Rating: 5.5/8 (Excellent)

4 Responses

  1. notintheface11 says:

    Loved this episode. I like how it was sort of your typical murder mystery episode, but with the twist of the murderer becomes apparent rather quickly and most of the tension is centered around how to deal with him. Some great moral grey area there.

  2. over_seer says:

    I appreciate that it seems like the ruling system / Psycho-Pass evaluation / whatever actually seems to be reasonably accurate. The latent criminals really do have dangerous tendencies. Or…

    The evaluations are benign and close enough most of the time that the world doesn’t feel like some Orwellian dystopia; however, on the surface at least, there are some contradictions like Akane’s suitability for her job against her own feelings of the matter. There are legitimate questions of whether or not the system knows something (or many things) we don’t know, and I hope we see more of those in the future.

  3. HunterWulf says:

    Another excellent episode from Psycho-Pass, loved it the minute i knew it’s going to feature actual detective work and a murder case which will show us another different facet from the work of the Public Safety Bureau (like the first ep showed us some cop-style work, and the second showed us some public safety-style work of capturing someone with a high coefficient and sending them for treatment department) .. now we get some actual detective work, but it’s quite different from the normal due to Sybil’s involvement.

    I also really enjoyed the tension and differences in views inside the team, it seems that Masaoka, Akane and Kogami are all old fashioned detectives while Ginoza believes in just following Sybil’s directives without much thought (i.e like a robot) .. the tension between Ginoza on one side and Masaoka+Akane was really sky-high as Ginoza was really ticked off by Masaoka’s old-fashioned detective mindset and Akane’s support for him .. Masaoka and Ginoza seem to really have some bad-blood between them.

    I also loved it when Kogami pulled off some Bad-cop spoof on the suspected worker to make him breakdown and commit a mistake that exposes him (although he was very reckless to not apprehend him before he completes his reprogramming of the bots into killer robots), heck he even didn’t allow Akane to play Good-cop in the spoofed interrogation he made XD

    There is also some excellent world building here, the way the manager let the bullying slip by just becasue it’s the only outlet for the workers in the isolated working hell (cheap bastard, couldn’t he just get some arcade machines or gym or something to keep the workers busy during their free time and give them an outlet !!!), and Bureaucracy is alive and well after all .. the part about the factory being under jurisdiction of the commerce ministry and how they don’t the Public Safety Bureau sticking their noses in their business so they don’t mind passing a murder as an accident (bastards) and the manager was actually going to succeed in send out team away with the famous “Get me some bureaucratic paper work done and i’ll let you investigate” trick .. but Kogami put his “Bad-cop” routine to work and got things done XD

    The real highlight for me was how the isolation aspect was EXCELLENTLY used not just becasue it’s truly the best deterrent against external hacking, the reason why the workers resorted to bullying and also a way to showcase the limitations of the Sybil system and the Dominators .. but also getting us to see some cool action sequence in the final part of the episode with Yayoi and Kagari racing through the factory to deliver the “cable-connected” Dominators platform/robot to Kogami and Akane .. that’s some solid writing here *a round of applause*

  4. Entrav says:

    Lots of inner personalities of the different characters are hinted at in this episode. I like how they mixed up action and a murder with something under the cover as well.

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  • Bam
    (Friday, Apr 29. 2016 06:04 AM)
    It’s either a 4.5 and a Mobius, or an Occulus and a better graphic card for me; can’t swing both ways on that unless I come into some money.
  • HelghastKillzone
    (Friday, Apr 29. 2016 05:50 AM)
    I’m not into Nintendo at all and their offerings over the last few years doesn’t do anything for me. I’m looking forward to the PS4.5 and getting a VR headset for my PC though…
  • Bam
    (Friday, Apr 29. 2016 05:25 AM)
    The only Japanese games that make it big are the ones that rely on brand recognition or some simple yet polished gimmick. Souls games get around actual size by forcing repetition due to difficulty, otherwise they’ll be crushed against the Witchers and Elder Scrolls of the world. Aside from such niche markets, only Nintendo, SquareEnix and Capcom remain.
  • Bam
    (Friday, Apr 29. 2016 05:22 AM)
    AAA games take a lot to produce. With the sandbox world becoming a staple in gaming, and shoehorned into every imaginable genre, you need way too many artists to render these worlds and fill em up with all the details; otherwise they’d be shunned for looking bland.
  • Bam
    (Friday, Apr 29. 2016 05:18 AM)
    Konami’s situation has a lot to do with the state of the industry. With every consecutive generation games become more expensive to produce, really stretching the Japanese companies thin. About 70% of the Japanese producer/publishers that were around during the PS1 era have either been bought out, closed down, or reduced to producing portable games; since they really don’t have the resources to go head-to-head with Rockstars and Blizzards of the west.
  • Vonter
    (Friday, Apr 29. 2016 04:50 AM)
    Finally I do think they’ll do something with Zelda beyond the game. There are rumors saying that’s very probable it’ll have VA. So maybe an animated short or a movie I think. Since they already used the orchestra for the 25th, and they might want to put out something different.
  • Vonter
    (Friday, Apr 29. 2016 04:48 AM)
    Still it bums me out how this year there’ll not be nothing after #FE. Also despite their new console been a little less than a year away I feel it’s gonna be delayed. Seems fishy, there’ll not be a reveal at E3, which may be because they have nothing to show yet. So essentially will be waiting a year and half for something, very likely.
  • Vonter
    (Friday, Apr 29. 2016 04:45 AM)
    The thing they have with Metroid is that for some reason they want it to be successful in Japan. That’s why the scanning was kept and increased in the Prime sequels. Also that’s why they added a cinematic story in Other M and why now they’re trying their own Monster Hunter ripoff with Federation Force. I really don’t get why they want it to appeal over there.
  • AidanAK47
    (Friday, Apr 29. 2016 12:56 AM)
    Well Fire Emblem also managed to do well for itself.
    As for the rest, they have just been forgotten. Pity because Wii’s Punch Out was a great game.
  • AidanAK47
    (Friday, Apr 29. 2016 12:52 AM)
    I say Kirby is the only one who got out unscathed. Seeing as experimental gameplay goes with his style.

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