Posted by psgels on 4 December 2012 with categories: Psycho Pass

Urobuchi Gen likes gore. Fate/Zero showed this, and this arc of Psycho Pass showed that yet again, and especially. This episode was just brutal as it shows the conclusion of the latest arc. It was meant to get Kougami in the spotlights again amd show his ability to deduct and his connections. His bizarre connections involving a guy who took turning his body into art to the extreme.

As for the themes of the current arc, this episode showed the flaws in the past murders: the lack of creativity or message behind it. The culprit just wanted to carry on her father’s tradition, rather than kill with a statement like her father did. It’s a very morbid way to look at art like this.

Psycho Pass also has a very interesting view on its references. Usually when a show quotes another work, it’s kept with a brief reference: just one shot and nothing more. Here, they quote entire paragraphs. Last week played a lot of Beethoven’s 9th symphony. This series really attempted to make its symbolism have this slow impact. And it worked really well.
Rating: 5.5/8 (Excellent)

18 Responses

  1. Loz says:

    I assume the guy in the cell was based of Rick Genest. The likeness is uncanny.

  2. Arno says:

    I liked this show until episode 06. Last time I thought it was dragging on instead of finishing the schoolgirls’ arc.

    Ok this time there were a few false notes :

    1) They are supposed to search the school with many robots, but discover a large building full of chemicals plus a few bodies only when they catch a photo of the girl going there ?

    2) The flayed man… Ok I get it he is scary and stuff but… how come he is alive ? How do his eyes and some other organs function ?

    3) But really the most failed detail for me was the robot dogs. I mean, really, some sort of joke I didn’t catch or what ?

    Overall the idea of a villain manipulating other villains was a great idea to me at first. But now that I see him revealing to at least two other people all his intentions he seems a lot weaker.

    • Jay says:

      I haven’t gone back to double-check this or anything, but my impression from the man’s appearance and the things he said was that he wasn’t flayed at all, only tattooed.

    • Anca says:

      1) There were many building on the campus, the floorplan was a mess. It’s entirely conceivable that they just overlooked the place – after all, there was a reason Makishima picked it.

      3) That was a reference to – Fahrenheit 451 I think? And one more thing, if I remember my blog reading right.

    • Commenter says:

      1) Do you think the robots would search outside the blueprints?

      3) The guy who shot her was dressed as a hunter, the robot dogs were there to spot(given that this 100 years in the future it doesn’t seem a real stretch as modern robotics could make these) and it made sense in the context of the fragment of Titus Andronicus that Makishima was quoting. If you kept up with it closely, you should have heard that Lavinia, daughter of Titus Andronicus, was raped and maimed by the two sons of Tamora, queen of the goths. This was done on a hunt. Seems reasonably appropriate.

      I had forgotten about that guy, even though he appeared in the previous episode. I don’t see how Makishima having two underlings makes him any weaker at all. Especially given how the Korean was already seen multiple times in the previous arc.

      I hope the next arc will develop Akane this time. I feel like she came out of this one exactly as she entered it.

      • HunterWulf says:

        While it might seem that Akane didn’t develop much in this story arc .. i have to disagree .. this arc just focused on a different aspect of her .. it showed her digging deeper after Kogami’s past, trying to understand him, trying to work with him side-by-side on the case .. and she was pretty successful in that showing that what she was aspiring for which is a friendship/colleague like relation between enforcers and their officers is indeed possible .. i think that’s some interesting development albeit being subtle and overshadowed by all the artistic dismemberment and mutilation going on XD

        • kero says:

          For me she’s rather boring in how earnest she is. I’d like to see her actually contribute something, not just enabling Kougami to do his thing

          • HunterWulf says:

            She has her moments, but it is clear that she isn’t really the main character .. Kogami is .. she is our avatar .. our own eyes into the world of Psycho-Pass .. it was pretty clear from the first episode and how her character was presented.

  3. Entrav says:

    I enjoy this show a lot mainly because of how much content it packs. Finally, Makishima’s fascination with Kougami begins and we’ll see everything run up until the point that they meet in the first episode. Though these “mini-arcs” are entertaining, I don’t know if they’ll tie too much into the overall story by the end .

    • Juno says:

      I’m pretty sure that, aside from the small developments during the mini-arcs, the themes will also be relevant in the end. Mainly, the idea of the Psycho Pass, why it is used in contrast with what effect it has on the normal human psyche when forced into certain situations.

      • Entrav says:

        Yeah, Psycho-Pass has been questioning philosophical questions concerning existence and various other topics quite a bit. I’m hoping to get blown away at the climax.

        • Juno says:

          I wouldn’t necessarily say “philosophical” or “concerning existence,” though I suppose you could find a way to point it out here. I think it’ll work more on the psychological aspects of humanity as a whole. Like, what makes us “human” versus what makes us a “criminal” or “dangerous” to those around us.

  4. Kenz says:

    Wasn’t the original culprit a young guy who only appeared in mug-shots on the monitors? Oryo’s father was never involved in the killing. I think the only thing that connects the cases together is the dismemberment and use of the same chemicals.

    • Anonymous says:

      Yep the original suspect (never caught, but the killings stopped after he disappeared … offed by Makishima?) was a former teacher at Oryo’s school.

  5. sam says:

    The first killer wasn’t Rikkako’s father. Her father was an illustrator.
    The first killer, Touma Kozaburu, was a teacher in the same school.

    • Rachnid says:

      wasn’t he just a suspect? And for just creating the resin, not the killings. I don’t think they’ve got a suspect for the killings yet.

      • Anca says:

        No, it’s the other way around. They found the resin in the teacher’s apartment after he went missing, but because he couldn’t possibly have created it himself and they can’t question / check his PP anymore they can’t be 100% certain that he was the killer.

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  • Kaiser Eoghan
    (Tuesday, Sep 1. 2015 11:29 PM)
    *deep web
  • Kaiser Eoghan
    (Tuesday, Sep 1. 2015 11:29 PM)
    I have been watching youtube videos that claim to tell stories of the deepweb and I’ve read up on the legal/illegal things that might be there, I know about Tor and how surprisingly easy it is to reach dark web but in all honestly I’ve never dared go diving/exploring there has anyone here tried or actually known anyone who has?
  • Bam
    (Tuesday, Sep 1. 2015 09:28 PM)
    That being said I do appreciate them getting rid of in-game loadings by doing a fat data dump in the beginning and progressively rendering around you. This however became pain in the ass in Bloodborne by doing the initial long load every time you died. No Game should reload the area you are already in, specially if it designed to kill you over and over.
  • Bam
    (Tuesday, Sep 1. 2015 09:18 PM)
    @Aidan: yeah the whole menun system was messy and had a distinct laggy feel to it which was just bad, but back then we were pretty patient as gamers and everything felt new so we just accepted them as growing pains. Some games get harder to get thru with age, hence the profitable practice of remastering and remaking.
  • AidanAK47
    (Tuesday, Sep 1. 2015 08:51 PM)
    @Bam, The loading screen between the start menu and the gameplay is the real deal breaker. You need to switch equipment pretty often and it took bloody ages. There’s was no loading in the transformations but there was a couple second animation that played every single time. And that shit builds up.
  • Bam
    (Tuesday, Sep 1. 2015 07:45 PM)
    @Aidan: I don’t remember Blood Omen having much of a loading problem; probably an artifact of porting. There was no load time for form-changes, including the bats which were followed pretty immediately by the cinematic. Screen changes did however have a load time, but surely you didn’t expect any PS1 game (including RE1&2 and FF7-9) to immediately switch locale on a 2MB RAM?
  • jerkocaust
    (Tuesday, Sep 1. 2015 06:51 PM)
    ;(
  • ;(
    (Tuesday, Sep 1. 2015 06:27 PM)
    @Aidan: *sigh* is this a contest now?
    But I guess I’ll take some of that point. I guess making him feel bad about himself is the kind of attention he’s pathetic enough to want. I’ll stop then.
  • AidanAK47
    (Tuesday, Sep 1. 2015 05:58 PM)
    @;), you give him way more attention than I do mate.
  • ;(
    (Tuesday, Sep 1. 2015 05:45 PM)
    @Jerkoff: Thanks. I realize I’m pretty awesome.
    That said it’s pretty obvious you’re here because you crave company, or as close as you can possibly get to something like that.

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